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(→Effects: Tested + Confirmed Drop Rate as 5% - Jaded) Tag: Visual edit |
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[[File:Accessories_Button.png|thumb]] |
[[File:Accessories_Button.png|thumb]] |
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− | Accessories are items which can be equipped to a Kamihime to boost her Attack, HP and some random effects, such as increased double attack rate or increased defense. In order to use accessories the player must be rank 20 or higher. |
+ | Accessories are items which can be equipped to a Kamihime to boost her Attack, HP and can have some random effects, such as increased double attack rate or increased defense. In order to use accessories the player must be rank 20 or higher. |
== Acquiring Accessories == |
== Acquiring Accessories == |
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* '''Rank 1:''' Corresponds to Expert difficulty Advent Battles |
* '''Rank 1:''' Corresponds to Expert difficulty Advent Battles |
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* '''Rank 2:''' Corresponds to Ultimate difficulty Advent Battles |
* '''Rank 2:''' Corresponds to Ultimate difficulty Advent Battles |
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− | * '''Rank 3:''' Corresponds to Ragnarok difficulty Advent Battles. Requires three T2 Dragon Bones of the corresponded element in order to attempt the quest. Guarantees an SR Accessory with a small chance of an SSR Accessory. |
+ | * '''Rank 3:''' Corresponds to Ragnarok difficulty Advent Battles. Requires three T2 Dragon Bones of the corresponded element in order to attempt the quest. Guarantees an SR Accessory with a small chance of an SSR Accessory. No item cost on Sundays. |
− | * '''Rank 4:''' Exceeds Ragnarok difficulty Advent Battles. Requires three Runes of the corresponded element. Guarantees one SR and one SSR accessories. |
+ | * '''Rank 4:''' Exceeds Ragnarok difficulty Advent Battles. Requires three Runes of the corresponded element. Guarantees one SR and one SSR accessories. No item cost on Sundays. |
− | * '''Rank 5:''' Hardest difficulty available. Requires three Dragon Bones of the corresponded element. Drops two or three SR accessories and one SSR or Ancient accessory |
+ | * '''Rank 5:''' Hardest difficulty available. Requires three Dragon Bones of the corresponded element. Drops two or three SR accessories and one SSR or Ancient accessory. No item cost on Sundays. |
− | Each day features a different element: |
+ | Each day features a different element, using the following weekly rotation: |
* '''Monday:''' Thunder |
* '''Monday:''' Thunder |
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* '''Tuesday:''' Fire |
* '''Tuesday:''' Fire |
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The other method is to go to the [[Shop]] and exchange Tower Medals - obtainable from [[Tower of Malice]] events - or Accessory Points, obtained by either selling accessories or using them as fodder when upgrading another accessory. |
The other method is to go to the [[Shop]] and exchange Tower Medals - obtainable from [[Tower of Malice]] events - or Accessory Points, obtained by either selling accessories or using them as fodder when upgrading another accessory. |
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− | {| class=" |
+ | {| class="BandedRows" style="width:auto;" align="center" cellpadding="5" |
|+Accessory Points |
|+Accessory Points |
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|- |
|- |
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|- |
|- |
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| {{Icon|ssr}} || 100 || 250 |
| {{Icon|ssr}} || 100 || 250 |
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+ | |} |
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+ | |||
⚫ | |||
+ | Kamihime can only equip accessories that match their element and, initially, are limited to three accessories. It's possible to unlock a 4th and 5th slots by spending the appropriate materials. |
||
+ | {| class="BandedRows" style="width:90%;" align="center" cellpadding="3" |
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+ | |+ style="border:1px solid grey;" |4th Slot |
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+ | |- |
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+ | ! Rarity |
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+ | ! colspan="4" | Materials |
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+ | |- |
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+ | | {{Icon|r}} |
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+ | | [[File:Dragon Bone of Fire.jpg|50px]]<br />5x Dragon Bones |
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+ | | [[File:Lithograph of Fire.jpg|50px]]<br />5x Lithographs |
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+ | | [[File:Sacred Stone Shard.jpg|50px]]<br />5x Sacred Stone Shards |
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+ | | [[File:Blaze Relic Magna Cravis.jpg|50px]]<br />5x [[Magna Cravis|Relic Magna Cravis]] |
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+ | |- |
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+ | | {{Icon|sr}} |
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+ | | [[File:Dragon Bone of Heliolatry.jpg|50px]]<br />5x Dragon Bones |
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+ | | [[File:Lithograph of Scorching Heat.jpg|50px]]<br />5x Lithographs |
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+ | | [[File:Holy Jewel of Light.jpg|50px]]<br />10x Holy Jewel of Light |
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+ | | [[File:Blaze Relic Magna Cravis.jpg|50px]]<br />10x [[Magna Cravis|Relic Magna Cravis]] |
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+ | |- |
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+ | | {{Icon|ssr}} |
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+ | | [[File:Corona Fang.jpg|50px]]<br />5x [[Fangs|Fangs]] |
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+ | | [[File:Prison of Fire, Idea Core.jpg|50px]]<br />5x [[Prison Idea Cores|Idea Cores]] |
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+ | | [[File:Holy Crystal of Light.jpg|50px]]<br />10x Holy Crystal of Light |
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+ | | [[File:Blaze Relic Magna Cravis.jpg|50px]]<br />20x [[Magna Cravis|Relic Magna Cravis]] |
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+ | |} |
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+ | |||
+ | {| class="BandedRows" style="width:90%;" align="center" cellpadding="3" |
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+ | |+ style="border:1px solid grey;" |5th Slot |
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+ | |- |
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+ | ! Rarity |
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+ | ! colspan="4" | Materials |
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+ | |- |
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+ | | {{Icon|r}} |
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+ | | [[File:Dragon Bone of Fire.jpg|50px]]<br />10x Dragon Bones |
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+ | | [[File:Lithograph of Fire.jpg|50px]]<br />10x Lithographs |
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+ | | [[File:Sacred Stone Shard.jpg|50px]]<br />10x Sacred Stone Shards |
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+ | | [[File:Blaze Relic Magna Cravis.jpg|50px]]<br />10x [[Magna Cravis|Relic Magna Cravis]] |
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+ | |- |
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+ | | {{Icon|sr}} |
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+ | | [[File:Dragon Bone of Heliolatry.jpg|50px]]<br />10x Dragon Bones |
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+ | | [[File:Lithograph of Scorching Heat.jpg|50px]]<br />10x Lithographs |
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+ | | [[File:Holy Jewel of Light.jpg|50px]]<br />20x Holy Jewel of Light |
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+ | | [[File:Blaze Relic Magna Cravis.jpg|50px]]<br />20x [[Magna Cravis|Relic Magna Cravis]] |
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+ | |- |
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+ | | {{Icon|ssr}} |
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+ | | [[File:Corona Fang.jpg|50px]]<br />10x [[Fangs|Fangs]] |
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+ | | [[File:Prison of Fire, Idea Core.jpg|50px]]<br />10x [[Prison Idea Cores|Idea Cores]] |
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+ | | [[File:Holy Crystal of Light.jpg|50px]]<br />20x Holy Crystal of Light |
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+ | | [[File:Blaze Relic Magna Cravis.jpg|50px]]<br />40x [[Magna Cravis|Relic Magna Cravis]] |
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+ | |} |
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+ | |||
+ | == Series == |
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+ | Accessories have two series, Type and Unique. The Type series can be Bracelet, Brooch, Earrings, Necklace, Ring or |
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+ | Tiara. Unique series can only be Normal or Ancient (exclusive to SSR Accessories). If a Kamihime have all of her accessory slots unlocked and have three accessories of the same Type or Unique, she will receive a bonus effect. If both Type and Unique series requirements are met, the Type series effects will take precedence. |
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+ | |||
+ | {| class="BandedRows" style="width:auto;" align="center" cellpadding="5" |
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+ | ! !! Series !! Effect |
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+ | |- |
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+ | | rowspan="6" | Type || Bracelet || style="text-align: left;" | 5% Follow-up |
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+ | |- |
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+ | | Brooch |
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+ | | style="text-align: left;" | {{Icon|taunt}} Aggro increased |
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+ | |- |
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+ | | Earring |
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+ | | style="text-align: left;" | Burst Gauge↑ (30) at the start of the quest |
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+ | |- |
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+ | | Necklace |
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+ | | style="text-align: left;" | {{Icon|crit_up}} Crit↑ (10% Chance. 35% DMG) |
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+ | |- |
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+ | | Ring |
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+ | | style="text-align: left;" | {{Icon|target_reduce}} Aggro reduced |
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+ | |- |
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+ | | Tiara |
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+ | | style="text-align: left;" | {{Icon|combo_up}} Combo Attack Rate↑ (+15%/15%) |
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+ | |- |
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+ | | rowspan="2" | Unique || Ancient || style="text-align: left;" | {{Icon|affliction_immune}} Affliction immunity (1 time) at the start of quest |
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+ | |- |
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+ | | Normal |
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+ | | style="text-align: left;" | 350 HP {{Icon|regen}} Regeneration (10T) at the start of quest |
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|} |
|} |
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== Effects == |
== Effects == |
||
− | An accessory can have up three random effects, depending on their rarity and type |
+ | An accessory can have up three random effects, depending on their rarity and type. Each effect has a base value and will increase once the accessory reaches max level. |
{| class="BandedRows" style="width:auto;" align="center" cellpadding="5" |
{| class="BandedRows" style="width:auto;" align="center" cellpadding="5" |
||
− | ! Icon !! Base !! Max lvl !! |
+ | ! Icon !! Base !! Max lvl !! Cap!! Normal !! Ancient |
|- |
|- |
||
− | | rowspan="2" | {{Icon|atk_up|40}} || +2% ATK || +3% ATK || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
+ | | rowspan="2" | {{Icon|atk_up|40}} || +2% ATK || +3% ATK || rowspan="2" | 40% || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
|- |
|- |
||
| +3% ATK || +4% ATK || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
| +3% ATK || +4% ATK || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
||
|- class="even" |
|- class="even" |
||
− | | rowspan="2" | {{Icon|ability_up|40}} || +3% Ability Damage || +5% Ability Damage || <span style="color:green;">'''✓'''</span> || <span style="color:red;">'''✗'''</span> |
+ | | rowspan="2" | {{Icon|ability_up|40}} || +3% Ability Damage || +5% Ability Damage || rowspan="2" | ? || <span style="color:green;">'''✓'''</span> || <span style="color:red;">'''✗'''</span> |
|- class="even" |
|- class="even" |
||
| +5% Ability Damage || +8% Ability Damage || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
| +5% Ability Damage || +8% Ability Damage || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
||
|- |
|- |
||
− | | rowspan="2" | {{Icon|burst_atk_up|40}} || +3% Burst Damage || +5% Burst Damage || <span style="color:green;">'''✓'''</span> || <span style="color:red;">'''✗'''</span> |
+ | | rowspan="2" | {{Icon|burst_atk_up|40}} || +3% Burst Damage || +5% Burst Damage || rowspan="2" | ?? || <span style="color:green;">'''✓'''</span> || <span style="color:red;">'''✗'''</span> |
|- |
|- |
||
| +5% Burst Damage || +8% Burst Damage || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
| +5% Burst Damage || +8% Burst Damage || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
||
|- class="even" |
|- class="even" |
||
− | | {{Icon|double_up|40}} || +1% Double Attack Rate || +2% Double Attack Rate || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
+ | | {{Icon|double_up|40}} || +1% Double Attack Rate || +2% Double Attack Rate || 10% || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
|- |
|- |
||
− | | {{Icon|triple_up|40}} || +1% Triple Attack Rate || +2% Triple Attack Rate || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
+ | | {{Icon|triple_up|40}} || +1% Triple Attack Rate || +2% Triple Attack Rate || 10% || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
|- class="even" |
|- class="even" |
||
− | | {{Icon|burst_up|40}} || +1% Burst Gauge || +2% Burst Gauge || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
+ | | {{Icon|burst_up|40}} || +1% Burst Gauge || +2% Burst Gauge || ?? || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
|- |
|- |
||
− | | {{Icon|affliction_rate_up|40}} || +1% Affliction Rate || +2% Affliction Rate || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
+ | | {{Icon|affliction_rate_up|40}} || +1% Affliction Rate || +2% Affliction Rate || 15% || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
|- class="even" |
|- class="even" |
||
− | | rowspan="2" | {{Icon|def_up|40}} || +2% DEF || +3% DEF || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
+ | | rowspan="2" | {{Icon|def_up|40}} || +2% DEF || +3% DEF || rowspan="2" | 40% || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
|- class="even" |
|- class="even" |
||
| +3% DEF || +4% DEF || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
| +3% DEF || +4% DEF || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
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|- |
|- |
||
− | | rowspan=" |
+ | | rowspan="3" | {{Icon|affliction_rst_up|40}} || +2% Affliction RST || +3% Affliction RST || rowspan="3" | ?? || <span style="color:green;">'''✓'''</span> || <span style="color:red;">'''✗'''</span> |
|- |
|- |
||
| +3% Affliction RST || +4% Affliction RST || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
| +3% Affliction RST || +4% Affliction RST || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
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+ | |- |
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+ | |<nowiki>+4% Affliction RST</nowiki> |
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+ | |<nowiki>+5% Affliction RST</nowiki> |
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+ | |<span style="color:red;">'''✗'''</span> |
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+ | |<span style="color:green;">'''✓'''</span> |
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|- class="even" |
|- class="even" |
||
− | | rowspan="2" | {{Icon|hp_up|40}} || +2% HP || +3% HP || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
+ | | rowspan="2" | {{Icon|hp_up|40}} || +2% HP || +3% HP || rowspan="2" | 40% || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
|- class="even" |
|- class="even" |
||
| +3% HP || +4% HP || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
| +3% HP || +4% HP || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
||
|- |
|- |
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− | | rowspan="2" | {{Icon|regen_up|40}} || +1% |
+ | | rowspan="2" | {{Icon|regen_up|40}} || +1% Heal || +2% Heal || rowspan="2" | ?? || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
|- |
|- |
||
− | | +3% |
+ | | +3% Heal || +5% Heal || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
|- class="even" |
|- class="even" |
||
− | | {{Icon|gauge_reduction_up|40}} || +3% Mode Gauge<br />Reduction Rate || +4% Mode Gauge<br />Reduction Rate || <span style="color:green;">'''✓'''</span> || <span style="color:red;">'''✗'''</span> |
+ | | {{Icon|gauge_reduction_up|40}} || +3% Mode Gauge<br />Reduction Rate || +4% Mode Gauge<br />Reduction Rate || ?? || <span style="color:green;">'''✓'''</span> || <span style="color:red;">'''✗'''</span> |
|- |
|- |
||
| {{Icon|snatch|40}} |
| {{Icon|snatch|40}} |
||
− | | colspan="2" | +1% Item Drop Rate || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
+ | | colspan="2" | +1% Item Drop Rate || 5% || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
|} |
|} |
||
== Enhance == |
== Enhance == |
||
− | [[File:En.jpg|thumb|220x220px|Confirmation window]] |
||
Accessories can only be enhanced through the Enhance system and unlike characters and weapons it costs gems to enhance them. The formula to calculate the total cost is: |
Accessories can only be enhanced through the Enhance system and unlike characters and weapons it costs gems to enhance them. The formula to calculate the total cost is: |
||
⚫ | |||
⚫ | |||
⚫ | Enhancing accessories increases their HP and ATK stats. Using another Accessory of the same element will increase its EXP provision by 50% |
||
+ | |||
⚫ | |||
{{clr}} |
{{clr}} |
||
− | {| class="mw-datatable" style="width: |
+ | {| class="mw-datatable" style="width:auto;" align="center" |
− | ! Rarity !! Different Element !! Same Element |
+ | ! Rarity !! Different Element !! Same Element |
|- |
|- |
||
− | | {{Icon|n}} || 50 || 75 |
+ | | {{Icon|n|x40}} || 50 || 75 |
|- |
|- |
||
− | | {{Icon|r}} || 100 || 150 |
+ | | {{Icon|r|x40}} || 100 || 150 |
|- |
|- |
||
− | | {{Icon|sr}} || 200 || 300 |
+ | | {{Icon|sr|x40}} || 200 || 300 |
|- |
|- |
||
− | | {{Icon|ssr}} || 400 || 600 |
+ | | {{Icon|ssr|x40}} || 400 || 600 |
+ | |- |
||
+ | | {{Icon|r|x40}}<br />(Enhance Material) || 150 || 225 |
||
+ | |- |
||
+ | | {{Icon|sr|x40}}<br />(Enhance Material) || 300 || 450 |
||
|} |
|} |
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+ | |||
+ | Combinations to enhance an SSR accessory from level 1 to 50 and combinations to make a different-element accessory equivalent in EXP to a same-element accessory of the same rarity to replace one in a "level 1 to 50 combination" (ie: R: 100 EXP -> 157 EXP; SR: 200 EXP -> 309 EXP; SSR: 400 EXP -> 607 EXP): |
||
+ | <gallery widths="300px" hideaddbutton="true" position="center" spacing="small" captionalign="center"> |
||
+ | Combinations to enhance an SSR accessory from level 1 to 50 in 2 steps.PNG|Materials |
||
+ | Cost to enhance an SSR accessory from level 1 to 50 in 2 steps.PNG|Gem Cost |
||
+ | Combinations and costs to make an off-element accessory equivalent to a same-element accessory of the same rarity.PNG|Different-Element / Same-Element equivalency |
||
+ | </gallery>'''Enhancement method''' |
||
+ | |||
+ | # Select how many SSRs you want to use in enhancing your accessory. |
||
+ | # Go down the column with that number in the "materials" table and select the number of Rs and SRs you want to use. |
||
+ | # Start enhancing the accessory with the 20 fodders worth the least amount of EXP. |
||
+ | # Finish enhancing it with the remainder. |
||
+ | |||
+ | Ex.: If you select the 9-22-9 combination (Column 9, line 1 in the "Materials" table) you will start enhancing with 9 Rs and 11 SRs (Maximum total: 20). Once this is done, enhance it again with the remaining 11 SRs and 9 SSRs. |
||
== See Also == |
== See Also == |
||
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|-| Ancient = {{#invoke:Accessory DisplayTable|main|header=yes|Ancient}} |
|-| Ancient = {{#invoke:Accessory DisplayTable|main|header=yes|Ancient}} |
||
|-| All = {{#invoke:Accessory DisplayTable|main|header=yes|All}} |
|-| All = {{#invoke:Accessory DisplayTable|main|header=yes|All}} |
||
− | </tabber> |
+ | </tabber>[[Category:Accessories]] |
⚫ |
Revision as of 03:12, 5 December 2019
Accessories are items which can be equipped to a Kamihime to boost her Attack, HP and can have some random effects, such as increased double attack rate or increased defense. In order to use accessories the player must be rank 20 or higher.
Acquiring Accessories
The main method to obtain accessories is to complete Accessory Quests. These quests can only be attempted three times per day and have five levels of difficulty
- Rank 1: Corresponds to Expert difficulty Advent Battles
- Rank 2: Corresponds to Ultimate difficulty Advent Battles
- Rank 3: Corresponds to Ragnarok difficulty Advent Battles. Requires three T2 Dragon Bones of the corresponded element in order to attempt the quest. Guarantees an SR Accessory with a small chance of an SSR Accessory. No item cost on Sundays.
- Rank 4: Exceeds Ragnarok difficulty Advent Battles. Requires three Runes of the corresponded element. Guarantees one SR and one SSR accessories. No item cost on Sundays.
- Rank 5: Hardest difficulty available. Requires three Dragon Bones of the corresponded element. Drops two or three SR accessories and one SSR or Ancient accessory. No item cost on Sundays.
Each day features a different element, using the following weekly rotation:
- Monday: Thunder
- Tuesday: Fire
- Wednesday: Water
- Thursday: Wind
- Friday: Light
- Saturday: Dark
- Sunday: Each stage of the quest will have a random element.
The other method is to go to the Shop and exchange Tower Medals - obtainable from Tower of Malice events - or Accessory Points, obtained by either selling accessories or using them as fodder when upgrading another accessory.
Rarity | Enhance Value | Sell Value |
---|---|---|
1 | 10 | |
10 | 30 | |
30 | 75 | |
100 | 250 |
Equipping Accessories
Kamihime can only equip accessories that match their element and, initially, are limited to three accessories. It's possible to unlock a 4th and 5th slots by spending the appropriate materials.
Rarity | Materials | |||
---|---|---|---|---|
5x Dragon Bones |
5x Lithographs |
5x Sacred Stone Shards |
5x Relic Magna Cravis | |
5x Dragon Bones |
5x Lithographs |
10x Holy Jewel of Light |
10x Relic Magna Cravis | |
5x Fangs |
5x Idea Cores |
10x Holy Crystal of Light |
20x Relic Magna Cravis |
Rarity | Materials | |||
---|---|---|---|---|
10x Dragon Bones |
10x Lithographs |
10x Sacred Stone Shards |
10x Relic Magna Cravis | |
10x Dragon Bones |
10x Lithographs |
20x Holy Jewel of Light |
20x Relic Magna Cravis | |
10x Fangs |
10x Idea Cores |
20x Holy Crystal of Light |
40x Relic Magna Cravis |
Series
Accessories have two series, Type and Unique. The Type series can be Bracelet, Brooch, Earrings, Necklace, Ring or Tiara. Unique series can only be Normal or Ancient (exclusive to SSR Accessories). If a Kamihime have all of her accessory slots unlocked and have three accessories of the same Type or Unique, she will receive a bonus effect. If both Type and Unique series requirements are met, the Type series effects will take precedence.
Effects
An accessory can have up three random effects, depending on their rarity and type. Each effect has a base value and will increase once the accessory reaches max level.
Enhance
Accessories can only be enhanced through the Enhance system and unlike characters and weapons it costs gems to enhance them. The formula to calculate the total cost is:
Enhancing accessories increases their HP and ATK stats. Using another Accessory of the same element or an enhance material will increase its EXP provision by 50%.
Rarity | Different Element | Same Element |
---|---|---|
50 | 75 | |
100 | 150 | |
200 | 300 | |
400 | 600 | |
(Enhance Material) |
150 | 225 |
(Enhance Material) |
300 | 450 |
Combinations to enhance an SSR accessory from level 1 to 50 and combinations to make a different-element accessory equivalent in EXP to a same-element accessory of the same rarity to replace one in a "level 1 to 50 combination" (ie: R: 100 EXP -> 157 EXP; SR: 200 EXP -> 309 EXP; SSR: 400 EXP -> 607 EXP):
Enhancement method
- Select how many SSRs you want to use in enhancing your accessory.
- Go down the column with that number in the "materials" table and select the number of Rs and SRs you want to use.
- Start enhancing the accessory with the 20 fodders worth the least amount of EXP.
- Finish enhancing it with the remainder.
Ex.: If you select the 9-22-9 combination (Column 9, line 1 in the "Materials" table) you will start enhancing with 9 Rs and 11 SRs (Maximum total: 20). Once this is done, enhance it again with the remaining 11 SRs and 9 SSRs.
See Also
List
Tip: Hold shift to sort multiple columns.