(→Enhance: Added information on how to increase the EXP value of an off-element accessory, make it the equivalent of a same-element accessory of the same rarity in order to replace one in the base combinations) Tag: Visual edit |
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[[File:Accessories_Button.png|thumb]] |
[[File:Accessories_Button.png|thumb]] |
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− | Accessories are items which can be equipped to a Kamihime to boost her Attack |
+ | Accessories are items which can be equipped to a Kamihime to boost her Attack and HP, and give other advantageous effects such as increased double attack rate or increased defense. In order to use accessories the player must be rank 20 or higher. |
== Acquiring Accessories == |
== Acquiring Accessories == |
||
− | The main method to obtain accessories is to complete [[Quests/Accessories|Accessory Quests]]. These quests can only be attempted three times per day and have |
+ | The main method to obtain accessories is to complete [[Quests/Accessories|Accessory Quests]]. These quests can only be attempted three times per day and have seven levels of difficulty |
* '''Rank 1:''' Corresponds to Expert difficulty Advent Battles |
* '''Rank 1:''' Corresponds to Expert difficulty Advent Battles |
||
* '''Rank 2:''' Corresponds to Ultimate difficulty Advent Battles |
* '''Rank 2:''' Corresponds to Ultimate difficulty Advent Battles |
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− | * '''Rank 3:''' Corresponds to Ragnarok difficulty Advent Battles. Requires three T2 Dragon Bones of the |
+ | * '''Rank 3:''' Corresponds to Ragnarok difficulty Advent Battles. Requires three T2 Dragon Bones of the corresponding element in order to attempt the quest. Guarantees an SR Accessory with a small chance of an SSR Accessory. No item cost on Sundays. |
− | * '''Rank 4:''' Exceeds Ragnarok difficulty Advent Battles. Requires three Runes of the |
+ | * '''Rank 4:''' Exceeds Ragnarok difficulty Advent Battles. Requires three Runes of the corresponding element. Guarantees one SR and one SSR accessories. No item cost on Sundays. |
− | * '''Rank 5:''' |
+ | * '''Rank 5:''' Very high difficulty. Requires three Dragon Bones of the corresponding element. Drops two or three SR accessories and one SSR or Ancient accessory. No item cost on Sundays. |
+ | * '''Rank 6:''' Slightly more difficult than rank 5. Requires three Dragon Bones of the corresponding element. Drops a number of SR accessories and 1-2 SSR or Ancient accessories. No item cost on Sundays. |
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+ | * '''Rank 7:''' Slightly more difficult than rank 6. Requires three Dragon Bones of the corresponding element. Drops a number of SR accessories and 2 SSR accessories which can include Ancient or Devil Series. No item cost on Sundays. |
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Each day features a different element, using the following weekly rotation: |
Each day features a different element, using the following weekly rotation: |
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* '''Monday:''' Thunder |
* '''Monday:''' Thunder |
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* '''Sunday:''' Each stage of the quest will have a random element. |
* '''Sunday:''' Each stage of the quest will have a random element. |
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− | + | There are also a few places in the [[Shop]] to exchange various currencies for accessories. This includes Accessory Points, obtained by selling accessories. |
|
{| class="BandedRows" style="width:auto;" align="center" cellpadding="5" |
{| class="BandedRows" style="width:auto;" align="center" cellpadding="5" |
||
|+Accessory Points |
|+Accessory Points |
||
|- |
|- |
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− | ! Rarity |
+ | ! Rarity !! Sell Value |
|- |
|- |
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− | | {{Icon|n}} || |
+ | | {{Icon|n}} || 50 |
|- |
|- |
||
− | | {{Icon|r}} || |
+ | | {{Icon|r}} || 50 |
|- |
|- |
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− | | {{Icon|sr}} || |
+ | | {{Icon|sr}} || 100 |
|- |
|- |
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− | | {{Icon|ssr}} |
+ | | {{Icon|ssr}} || 250 |
|} |
|} |
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== Equipping Accessories == |
== Equipping Accessories == |
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Kamihime can only equip accessories that match their element and, initially, are limited to three accessories. It's possible to unlock a 4th and 5th slots by spending the appropriate materials. |
Kamihime can only equip accessories that match their element and, initially, are limited to three accessories. It's possible to unlock a 4th and 5th slots by spending the appropriate materials. |
||
− | {| class="BandedRows" style="width: |
+ | {| class="BandedRows" style="width:90%;" align="center" cellpadding="3" |
|+ style="border:1px solid grey;" |4th Slot |
|+ style="border:1px solid grey;" |4th Slot |
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|- |
|- |
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| [[File:Lithograph of Fire.jpg|50px]]<br />5x Lithographs |
| [[File:Lithograph of Fire.jpg|50px]]<br />5x Lithographs |
||
| [[File:Sacred Stone Shard.jpg|50px]]<br />5x Sacred Stone Shards |
| [[File:Sacred Stone Shard.jpg|50px]]<br />5x Sacred Stone Shards |
||
− | | [[File:Blaze Relic Magna Cravis.jpg|50px]]<br />5x Relic Magna Cravis |
+ | | [[File:Blaze Relic Magna Cravis.jpg|50px]]<br />5x [[Magna Cravis|Relic Magna Cravis]] |
|- |
|- |
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| {{Icon|sr}} |
| {{Icon|sr}} |
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| [[File:Lithograph of Scorching Heat.jpg|50px]]<br />5x Lithographs |
| [[File:Lithograph of Scorching Heat.jpg|50px]]<br />5x Lithographs |
||
| [[File:Holy Jewel of Light.jpg|50px]]<br />10x Holy Jewel of Light |
| [[File:Holy Jewel of Light.jpg|50px]]<br />10x Holy Jewel of Light |
||
− | | [[File:Blaze Relic Magna Cravis.jpg|50px]]<br />10x Relic Magna Cravis |
+ | | [[File:Blaze Relic Magna Cravis.jpg|50px]]<br />10x [[Magna Cravis|Relic Magna Cravis]] |
|- |
|- |
||
| {{Icon|ssr}} |
| {{Icon|ssr}} |
||
− | | [[File:Corona Fang.jpg|50px]]<br />5x |
+ | | [[File:Corona Fang.jpg|50px]]<br />5x [[Fang]] |
− | | [[File:Prison of Fire, Idea Core.jpg|50px]]<br />5x Idea Cores |
+ | | [[File:Prison of Fire, Idea Core.jpg|50px]]<br />5x [[Prison Idea Cores|Idea Cores]] |
| [[File:Holy Crystal of Light.jpg|50px]]<br />10x Holy Crystal of Light |
| [[File:Holy Crystal of Light.jpg|50px]]<br />10x Holy Crystal of Light |
||
− | | [[File:Blaze Relic Magna Cravis.jpg|50px]]<br />20x Relic Magna Cravis |
+ | | [[File:Blaze Relic Magna Cravis.jpg|50px]]<br />20x [[Magna Cravis|Relic Magna Cravis]] |
|} |
|} |
||
⚫ | |||
− | |||
⚫ | |||
|+ style="border:1px solid grey;" |5th Slot |
|+ style="border:1px solid grey;" |5th Slot |
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|- |
|- |
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| [[File:Lithograph of Fire.jpg|50px]]<br />10x Lithographs |
| [[File:Lithograph of Fire.jpg|50px]]<br />10x Lithographs |
||
| [[File:Sacred Stone Shard.jpg|50px]]<br />10x Sacred Stone Shards |
| [[File:Sacred Stone Shard.jpg|50px]]<br />10x Sacred Stone Shards |
||
− | | [[File:Blaze Relic Magna Cravis.jpg|50px]]<br />10x Relic Magna Cravis |
+ | | [[File:Blaze Relic Magna Cravis.jpg|50px]]<br />10x [[Magna Cravis|Relic Magna Cravis]] |
|- |
|- |
||
| {{Icon|sr}} |
| {{Icon|sr}} |
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| [[File:Lithograph of Scorching Heat.jpg|50px]]<br />10x Lithographs |
| [[File:Lithograph of Scorching Heat.jpg|50px]]<br />10x Lithographs |
||
| [[File:Holy Jewel of Light.jpg|50px]]<br />20x Holy Jewel of Light |
| [[File:Holy Jewel of Light.jpg|50px]]<br />20x Holy Jewel of Light |
||
− | | [[File:Blaze Relic Magna Cravis.jpg|50px]]<br />20x Relic Magna Cravis |
+ | | [[File:Blaze Relic Magna Cravis.jpg|50px]]<br />20x [[Magna Cravis|Relic Magna Cravis]] |
|- |
|- |
||
| {{Icon|ssr}} |
| {{Icon|ssr}} |
||
− | | [[File:Corona Fang.jpg|50px]]<br />10x |
+ | | [[File:Corona Fang.jpg|50px]]<br />10x [[Fang]] |
− | | [[File:Prison of Fire, Idea Core.jpg|50px]]<br />10x Idea Cores |
+ | | [[File:Prison of Fire, Idea Core.jpg|50px]]<br />10x [[Prison Idea Cores|Idea Cores]] |
| [[File:Holy Crystal of Light.jpg|50px]]<br />20x Holy Crystal of Light |
| [[File:Holy Crystal of Light.jpg|50px]]<br />20x Holy Crystal of Light |
||
− | | [[File:Blaze Relic Magna Cravis.jpg|50px]]<br />40x Relic Magna Cravis |
+ | | [[File:Blaze Relic Magna Cravis.jpg|50px]]<br />40x [[Magna Cravis|Relic Magna Cravis]] |
|} |
|} |
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− | |||
== Series == |
== Series == |
||
Accessories have two series, Type and Unique. The Type series can be Bracelet, Brooch, Earrings, Necklace, Ring or |
Accessories have two series, Type and Unique. The Type series can be Bracelet, Brooch, Earrings, Necklace, Ring or |
||
− | Tiara. Unique series can |
+ | Tiara. Unique series can be Normal, Ancient, or Devil (Accessories below SSR rarity always have Normal series). If a Kamihime has all five of her accessory slots unlocked and have three accessories of the same Type or Unique, she will receive a bonus effect. If both Type and Unique series requirements are met, the Type series effects will take precedence. |
{| class="BandedRows" style="width:auto;" align="center" cellpadding="5" |
{| class="BandedRows" style="width:auto;" align="center" cellpadding="5" |
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|- |
|- |
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| Earring |
| Earring |
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− | | style="text-align: left;" | Burst Gauge↑ (30) |
+ | | style="text-align: left;" | Start battle with Burst Gauge↑ (30) |
|- |
|- |
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| Necklace |
| Necklace |
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| style="text-align: left;" | {{Icon|combo_up}} Combo Attack Rate↑ (+15%/15%) |
| style="text-align: left;" | {{Icon|combo_up}} Combo Attack Rate↑ (+15%/15%) |
||
|- |
|- |
||
− | | rowspan=" |
+ | | rowspan="3" | Unique || Normal || style="text-align: left;" | Start battle with 350 HP {{Icon|regen}} Regeneration (10T) |
|- |
|- |
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+ | |Ancient |
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− | | Normal |
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− | | style="text-align: |
+ | | style="text-align:left;"|Start battle with {{Icon|affliction_immune}} Affliction immunity (1 time) |
+ | |- |
||
+ | | Devil |
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+ | | style="text-align: left;" | Start battle with {{Icon|burst_up}} Zeal (10 BG, 666 damage, 10T) |
||
|} |
|} |
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== Effects == |
== Effects == |
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An accessory can have up three random effects, depending on their rarity and type. Each effect has a base value and will increase once the accessory reaches max level. |
An accessory can have up three random effects, depending on their rarity and type. Each effect has a base value and will increase once the accessory reaches max level. |
||
+ | |||
{| class="BandedRows" style="width:auto;" align="center" cellpadding="5" |
{| class="BandedRows" style="width:auto;" align="center" cellpadding="5" |
||
− | ! Icon !! Base !! Max lvl !! Cap!! Normal !! Ancient |
+ | ! Icon !! Base !! Max lvl !! Cap !! Normal !! Ancient !! Devil |
+ | |- |
||
+ | | rowspan="3" | {{Icon|atk_up|40}} || +2% ATK || +3% ATK || rowspan="3" | 40% || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
||
|- |
|- |
||
− | + | | +3% ATK || +4% ATK || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
|
|- |
|- |
||
− | | + |
+ | | +4% ATK || +5% ATK || <span style="color:red;">'''✗'''</span> || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
|- class="even" |
|- class="even" |
||
− | | rowspan="2" | {{Icon|ability_up|40}} || +3% Ability Damage || +5% Ability Damage || rowspan="2" | ? || <span style="color:green;">'''✓'''</span> || <span style="color:red;">'''✗'''</span> |
+ | | rowspan="2" | {{Icon|ability_up|40}} || +3% Ability Damage || +5% Ability Damage || rowspan="2" | ? || <span style="color:green;">'''✓'''</span> || <span style="color:red;">'''✗'''</span> || <span style="color:red;">'''✗'''</span> |
|- class="even" |
|- class="even" |
||
− | | +5% Ability Damage || +8% Ability Damage || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
+ | | +5% Ability Damage || +8% Ability Damage || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
|- |
|- |
||
− | | rowspan="2" | {{Icon|burst_atk_up|40}} || +3% Burst Damage || +5% Burst Damage || rowspan="2" | |
+ | | rowspan="2" | {{Icon|burst_atk_up|40}} || +3% Burst Damage || +5% Burst Damage || rowspan="2" | ? || <span style="color:green;">'''✓'''</span> || <span style="color:red;">'''✗'''</span> || <span style="color:red;">'''✗'''</span> |
|- |
|- |
||
− | | +5% Burst Damage || +8% Burst Damage || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
+ | | +5% Burst Damage || +8% Burst Damage || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
|- class="even" |
|- class="even" |
||
− | | {{Icon|double_up|40}} || +1% Double Attack Rate || +2% Double Attack Rate || |
+ | | {{Icon|double_up|40}} || +1% Double Attack Rate || +2% Double Attack Rate || 15% || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
|- |
|- |
||
− | | {{Icon|triple_up|40}} || +1% Triple Attack Rate || +2% Triple Attack Rate || 10% || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
+ | | {{Icon|triple_up|40}} || +1% Triple Attack Rate || +2% Triple Attack Rate || 10% || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
|- class="even" |
|- class="even" |
||
− | | {{Icon|burst_up|40}} || +1% Burst Gauge || +2% Burst Gauge || |
+ | | {{Icon|burst_up|40}} || +1% Burst Gauge || +2% Burst Gauge || ? || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
|- |
|- |
||
− | | {{Icon|affliction_rate_up|40}} || +1% Affliction Rate || +2% Affliction Rate || 15% || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
+ | | {{Icon|affliction_rate_up|40}} || +1% Affliction Rate || +2% Affliction Rate || 15% || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
|- class="even" |
|- class="even" |
||
− | | rowspan=" |
+ | | rowspan="3" | {{Icon|def_up|40}} || +2% DEF || +3% DEF || rowspan="3" | 40% || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
|- class="even" |
|- class="even" |
||
− | | +3% DEF || +4% DEF || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
+ | | +3% DEF || +4% DEF || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
+ | |- class="even" |
||
+ | | +4% DEF || +5% DEF || <span style="color:red;">'''✗'''</span> || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
||
|- |
|- |
||
− | | rowspan=" |
+ | | rowspan="3" | {{Icon|affliction_rst_up|40}} || +2% Affliction RST || +3% Affliction RST || rowspan="3" | ? || <span style="color:green;">'''✓'''</span> || <span style="color:red;">'''✗'''</span> || <span style="color:red;">'''✗'''</span> |
|- |
|- |
||
− | | +3% Affliction RST || +4% Affliction RST || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
+ | | +3% Affliction RST || +4% Affliction RST || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> || <span style="color:red;">'''✗'''</span> |
+ | |- |
||
+ | | +4% Affliction RST || +5% Affliction RST || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
||
|- class="even" |
|- class="even" |
||
− | | rowspan=" |
+ | | rowspan="3" | {{Icon|hp_up|40}} || +2% HP || +3% HP || rowspan="3" | 40% || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> || <span class="" style="color:green;">'''✓'''</span> |
|- class="even" |
|- class="even" |
||
− | | +3% HP || +4% HP || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
+ | | +3% HP || +4% HP || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
+ | |- class="even" |
||
+ | | +4% HP || +5% HP || <span style="color:red;">'''✗'''</span> || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
||
|- |
|- |
||
− | | rowspan="2" | {{Icon|regen_up|40}} || +1% Heal || +2% Heal || rowspan="2" | |
+ | | rowspan="2" | {{Icon|regen_up|40}} || +1% Heal || +2% Heal || rowspan="2" | 40% || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
|- |
|- |
||
− | | +3% Heal || +5% Heal || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
+ | | +3% Heal || +5% Heal || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
|- class="even" |
|- class="even" |
||
− | | {{Icon| |
+ | | {{Icon|mode_gauge_down|40}} || +3% Mode Gauge<br />Reduction Rate || +4% Mode Gauge<br />Reduction Rate || ? || <span style="color:green;">'''✓'''</span> || <span style="color:red;">'''✗'''</span> || <span style="color:red;">'''✗'''</span> |
|- |
|- |
||
| {{Icon|snatch|40}} |
| {{Icon|snatch|40}} |
||
− | | colspan="2" | +1% Item Drop Rate || |
+ | | colspan="2" | +1% Item Drop Rate || 5% || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> || <span style="color:red;">'''✗'''</span> |
|} |
|} |
||
⚫ | |||
− | Accessories can only be enhanced through the Enhance system and unlike characters and weapons it costs gems to enhance them. The formula to calculate the total cost is: |
||
− | <math> Total ~ Cost = Level ~ of ~ base ~ Accessory \times Number ~ of ~ Materials \times 100</math> |
||
+ | '''Slot-Based Effects''' |
||
− | Enhancing accessories increases their HP and ATK stats. Using another Accessory of the same element or an enhance material will increase its EXP provision by 50%. Using an enhance materials on another enhance material gives double experience, i.e. 200 EXP for an R rarity enhance accessory and 400 EXP for an SR rarity enhance accessory. |
||
+ | Effects that are preceded by a number in brackets, such as {{Icon|def_up}} [2] DEF +8% or {{Icon|atk_up}} [3] Counterattack +15% are slot-based effects. This means the effect is only activated when the accessory is equipped in the position of the number in brackets. For example, an accessory with [2] DEF +8% will only give the +8% DEF when it is equipped in the second accessory slot of a Kamihime. An accessory with [3] Counterattack +15% will only give the +15% Counterattack when it is equipped in the third accessory slot. |
||
− | {{clr}} |
||
+ | |||
+ | These effects give greater bonuses than the regular slot-agnostic effects, and are currently only found on Devil Series accessories. |
||
+ | |||
+ | {| class="BandedRows" style="width:auto;" align="center" cellpadding="5" |
||
+ | ! Icon !! Base !! Max lvl !! Cap !! Slot Required |
||
+ | |- |
||
+ | | {{Icon|atk_up|40}} || +8% ATK || +10% ATK || 40% || [1] |
||
+ | |- class="even" |
||
+ | | {{Icon|def_up|40}} || +8% DEF || +10% DEF || 40% || [2] |
||
+ | |- |
||
+ | | {{Icon|hp_up|40}} || +8% HP || +10% HP || 40% || [2] |
||
+ | |- class="even" |
||
+ | | {{Icon|atk_up|40}} || +10% Counterattack || +15% Counterattack || 15% || [3] |
||
+ | |- |
||
+ | | {{Icon|crit_up|40}} || +8% Crit Rate || +10% Crit Rate || +10% || [1] |
||
+ | |- class="even" |
||
+ | | {{Icon|target_reduce|40}} || +2% Evasion Rate || +3% Evasion Rate || 3% || [3] |
||
+ | |- |
||
+ | | {{Icon|def_up|40}} || +3% DMG Cut || +5% DMG Cut || 5% || [2] |
||
+ | |- class="even" |
||
+ | | {{Icon|double_up|40}} || +3% Double Attack Rate || +5% Double Attack Rate || 15% || [1] |
||
+ | |- |
||
+ | | {{Icon|regen_up|40}} || +6% Heal || +8% Heal || 40% || [3] |
||
+ | |} |
||
+ | |||
⚫ | |||
+ | Accessories can only be enhanced through the Enhance system. Enhancing accessories increases their HP and ATK stats. |
||
{| class="mw-datatable" style="width:auto;" align="center" |
{| class="mw-datatable" style="width:auto;" align="center" |
||
− | ! Rarity !! |
+ | ! Rarity !! Enhancement |
+ | Experience Value |
||
|- |
|- |
||
− | | {{Icon|n|x40}} |
+ | | {{Icon|n|x40}} || 75 |
|- |
|- |
||
− | | {{Icon|r|x40}} |
+ | | {{Icon|r|x40}} || 150 |
|- |
|- |
||
− | | {{Icon|sr|x40}} |
+ | | {{Icon|sr|x40}} || 300 |
|- |
|- |
||
− | | {{Icon|ssr|x40}} || |
+ | | {{Icon|ssr|x40}} || 750 |
|- |
|- |
||
− | | {{Icon|r|x40}}<br />(Enhance Material) |
+ | | {{Icon|r|x40}}<br />(Enhance Material) || 200 |
|- |
|- |
||
− | | {{Icon|sr|x40}}<br />(Enhance Material) |
+ | | {{Icon|sr|x40}}<br />(Enhance Material) || 400 |
|} |
|} |
||
+ | Since May 2020, most of the Enhance Materials obtainable through events and the shop where replaced by [[EXP Spheres]]. |
||
− | Combinations to enhance an SSR accessory from level 1 to 50 and combinations to make an off-element accessory equivalent in EXP to a same-element accessory of the same rarity: |
||
− | <gallery widths="300px" hideaddbutton="true" position="center" spacing="small" captionalign="center"> |
||
− | Combinations to enhance an SSR accessory from level 1 to 50 in 2 steps.PNG|Materials |
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− | Cost to enhance an SSR accessory from level 1 to 50 in 2 steps.PNG|Gem Cost |
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− | Combinations and costs to make an off-element accessory equivalent to a same-element accessory of the same rarity.PNG|Off-Element / Same-Element equivalency |
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− | </gallery> |
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== See Also == |
== See Also == |
Revision as of 22:13, 25 June 2020
Accessories are items which can be equipped to a Kamihime to boost her Attack and HP, and give other advantageous effects such as increased double attack rate or increased defense. In order to use accessories the player must be rank 20 or higher.
Acquiring Accessories
The main method to obtain accessories is to complete Accessory Quests. These quests can only be attempted three times per day and have seven levels of difficulty
- Rank 1: Corresponds to Expert difficulty Advent Battles
- Rank 2: Corresponds to Ultimate difficulty Advent Battles
- Rank 3: Corresponds to Ragnarok difficulty Advent Battles. Requires three T2 Dragon Bones of the corresponding element in order to attempt the quest. Guarantees an SR Accessory with a small chance of an SSR Accessory. No item cost on Sundays.
- Rank 4: Exceeds Ragnarok difficulty Advent Battles. Requires three Runes of the corresponding element. Guarantees one SR and one SSR accessories. No item cost on Sundays.
- Rank 5: Very high difficulty. Requires three Dragon Bones of the corresponding element. Drops two or three SR accessories and one SSR or Ancient accessory. No item cost on Sundays.
- Rank 6: Slightly more difficult than rank 5. Requires three Dragon Bones of the corresponding element. Drops a number of SR accessories and 1-2 SSR or Ancient accessories. No item cost on Sundays.
- Rank 7: Slightly more difficult than rank 6. Requires three Dragon Bones of the corresponding element. Drops a number of SR accessories and 2 SSR accessories which can include Ancient or Devil Series. No item cost on Sundays.
Each day features a different element, using the following weekly rotation:
- Monday: Thunder
- Tuesday: Fire
- Wednesday: Water
- Thursday: Wind
- Friday: Light
- Saturday: Dark
- Sunday: Each stage of the quest will have a random element.
There are also a few places in the Shop to exchange various currencies for accessories. This includes Accessory Points, obtained by selling accessories.
Rarity | Sell Value |
---|---|
50 | |
50 | |
100 | |
250 |
Equipping Accessories
Kamihime can only equip accessories that match their element and, initially, are limited to three accessories. It's possible to unlock a 4th and 5th slots by spending the appropriate materials.
Rarity | Materials | |||
---|---|---|---|---|
5x Dragon Bones |
5x Lithographs |
5x Sacred Stone Shards |
5x Relic Magna Cravis | |
5x Dragon Bones |
5x Lithographs |
10x Holy Jewel of Light |
10x Relic Magna Cravis | |
5x Fang |
5x Idea Cores |
10x Holy Crystal of Light |
20x Relic Magna Cravis |
Rarity | Materials | |||
---|---|---|---|---|
10x Dragon Bones |
10x Lithographs |
10x Sacred Stone Shards |
10x Relic Magna Cravis | |
10x Dragon Bones |
10x Lithographs |
20x Holy Jewel of Light |
20x Relic Magna Cravis | |
10x Fang |
10x Idea Cores |
20x Holy Crystal of Light |
40x Relic Magna Cravis |
Series
Accessories have two series, Type and Unique. The Type series can be Bracelet, Brooch, Earrings, Necklace, Ring or Tiara. Unique series can be Normal, Ancient, or Devil (Accessories below SSR rarity always have Normal series). If a Kamihime has all five of her accessory slots unlocked and have three accessories of the same Type or Unique, she will receive a bonus effect. If both Type and Unique series requirements are met, the Type series effects will take precedence.
Effects
An accessory can have up three random effects, depending on their rarity and type. Each effect has a base value and will increase once the accessory reaches max level.
Slot-Based Effects
Effects that are preceded by a number in brackets, such as [2] DEF +8% or [3] Counterattack +15% are slot-based effects. This means the effect is only activated when the accessory is equipped in the position of the number in brackets. For example, an accessory with [2] DEF +8% will only give the +8% DEF when it is equipped in the second accessory slot of a Kamihime. An accessory with [3] Counterattack +15% will only give the +15% Counterattack when it is equipped in the third accessory slot.
These effects give greater bonuses than the regular slot-agnostic effects, and are currently only found on Devil Series accessories.
Enhance
Accessories can only be enhanced through the Enhance system. Enhancing accessories increases their HP and ATK stats.
Rarity | Enhancement
Experience Value |
---|---|
75 | |
150 | |
300 | |
750 | |
(Enhance Material) |
200 |
(Enhance Material) |
400 |
Since May 2020, most of the Enhance Materials obtainable through events and the shop where replaced by EXP Spheres.
See Also
List
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