m (Filling in some more effects values) Tag: Visual edit |
m (→List) Tag: Source edit |
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[[File:Accessories_Button.png|thumb]] |
[[File:Accessories_Button.png|thumb]] |
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Accessories are items which can be equipped to a Kamihime to boost her Attack and HP, and give other advantageous effects such as increased double attack rate or increased defense. In order to use accessories the player must be rank 20 or higher. |
Accessories are items which can be equipped to a Kamihime to boost her Attack and HP, and give other advantageous effects such as increased double attack rate or increased defense. In order to use accessories the player must be rank 20 or higher. |
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* '''Sunday:''' Each stage of the quest will have a random element. |
* '''Sunday:''' Each stage of the quest will have a random element. |
||
− | There are also a few places in the [[Shop]] to exchange various currencies for accessories. This includes Accessory Points, obtained by |
+ | There are also a few places in the [[Shop]] to exchange various currencies for accessories. This includes Accessory Points, obtained by selling accessories. |
{| class="BandedRows" style="width:auto;" align="center" cellpadding="5" |
{| class="BandedRows" style="width:auto;" align="center" cellpadding="5" |
||
|+Accessory Points |
|+Accessory Points |
||
|- |
|- |
||
− | ! Rarity |
+ | ! Rarity !! Sell Value |
|- |
|- |
||
− | | {{Icon|n}} || |
+ | | {{Icon|n}} || 50 |
|- |
|- |
||
− | | {{Icon|r}} || |
+ | | {{Icon|r}} || 50 |
|- |
|- |
||
− | | {{Icon|sr}} || |
+ | | {{Icon|sr}} || 100 |
|- |
|- |
||
− | | {{Icon|ssr}} |
+ | | {{Icon|ssr}} || 250 |
|} |
|} |
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|- |
|- |
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| {{Icon|ssr}} |
| {{Icon|ssr}} |
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− | | [[File:Corona Fang.jpg|50px]]<br />5x [[ |
+ | | [[File:Corona Fang.jpg|50px]]<br />5x [[Fang]] |
| [[File:Prison of Fire, Idea Core.jpg|50px]]<br />5x [[Prison Idea Cores|Idea Cores]] |
| [[File:Prison of Fire, Idea Core.jpg|50px]]<br />5x [[Prison Idea Cores|Idea Cores]] |
||
| [[File:Holy Crystal of Light.jpg|50px]]<br />10x Holy Crystal of Light |
| [[File:Holy Crystal of Light.jpg|50px]]<br />10x Holy Crystal of Light |
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|- |
|- |
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| {{Icon|ssr}} |
| {{Icon|ssr}} |
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− | | [[File:Corona Fang.jpg|50px]]<br />10x [[ |
+ | | [[File:Corona Fang.jpg|50px]]<br />10x [[Fang]] |
| [[File:Prison of Fire, Idea Core.jpg|50px]]<br />10x [[Prison Idea Cores|Idea Cores]] |
| [[File:Prison of Fire, Idea Core.jpg|50px]]<br />10x [[Prison Idea Cores|Idea Cores]] |
||
| [[File:Holy Crystal of Light.jpg|50px]]<br />20x Holy Crystal of Light |
| [[File:Holy Crystal of Light.jpg|50px]]<br />20x Holy Crystal of Light |
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! Icon !! Base !! Max lvl !! Cap !! Normal !! Ancient !! Devil |
! Icon !! Base !! Max lvl !! Cap !! Normal !! Ancient !! Devil |
||
|- |
|- |
||
− | | rowspan=" |
+ | | rowspan="3" | {{Icon|atk_up|40}} || +2% ATK || +3% ATK || rowspan="3" | 40% || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
|- |
|- |
||
| +3% ATK || +4% ATK || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
| +3% ATK || +4% ATK || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
||
⚫ | |||
+ | | +4% ATK || +5% ATK || <span style="color:red;">'''✗'''</span> || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
||
|- class="even" |
|- class="even" |
||
| rowspan="2" | {{Icon|ability_up|40}} || +3% Ability Damage || +5% Ability Damage || rowspan="2" | ? || <span style="color:green;">'''✓'''</span> || <span style="color:red;">'''✗'''</span> || <span style="color:red;">'''✗'''</span> |
| rowspan="2" | {{Icon|ability_up|40}} || +3% Ability Damage || +5% Ability Damage || rowspan="2" | ? || <span style="color:green;">'''✓'''</span> || <span style="color:red;">'''✗'''</span> || <span style="color:red;">'''✗'''</span> |
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| +4% DEF || +5% DEF || <span style="color:red;">'''✗'''</span> || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
| +4% DEF || +5% DEF || <span style="color:red;">'''✗'''</span> || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
||
|- |
|- |
||
− | | rowspan="3" | {{Icon|affliction_rst_up|40}} || +2% Affliction RST || +3% Affliction RST || rowspan="3" | ? || <span style="color:green;">'''✓'''</span> || <span style="color:red;">'''✗'''</span> || <span style="color: |
+ | | rowspan="3" | {{Icon|affliction_rst_up|40}} || +2% Affliction RST || +3% Affliction RST || rowspan="3" | ? || <span style="color:green;">'''✓'''</span> || <span style="color:red;">'''✗'''</span> || <span style="color:red;">'''✗'''</span> |
|- |
|- |
||
| +3% Affliction RST || +4% Affliction RST || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> || <span style="color:red;">'''✗'''</span> |
| +3% Affliction RST || +4% Affliction RST || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> || <span style="color:red;">'''✗'''</span> |
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| +4% Affliction RST || +5% Affliction RST || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
| +4% Affliction RST || +5% Affliction RST || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
||
|- class="even" |
|- class="even" |
||
− | | rowspan="3" | {{Icon|hp_up|40}} || +2% HP || +3% HP || rowspan="3" | 40% || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> || <span style="color: |
+ | | rowspan="3" | {{Icon|hp_up|40}} || +2% HP || +3% HP || rowspan="3" | 40% || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> || <span class="" style="color:green;">'''✓'''</span> |
|- class="even" |
|- class="even" |
||
| +3% HP || +4% HP || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
| +3% HP || +4% HP || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
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| +4% HP || +5% HP || <span style="color:red;">'''✗'''</span> || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
| +4% HP || +5% HP || <span style="color:red;">'''✗'''</span> || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
||
|- |
|- |
||
− | | rowspan="2" | {{Icon|regen_up|40}} || +1% Heal || +2% Heal || rowspan="2" | 40% || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> || <span style="color: |
+ | | rowspan="2" | {{Icon|regen_up|40}} || +1% Heal || +2% Heal || rowspan="2" | 40% || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
|- |
|- |
||
| +3% Heal || +5% Heal || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
| +3% Heal || +5% Heal || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
||
|- class="even" |
|- class="even" |
||
− | | {{Icon| |
+ | | {{Icon|mode_gauge_down|40}} || +3% Mode Gauge<br />Reduction Rate || +4% Mode Gauge<br />Reduction Rate || 50% || <span style="color:green;">'''✓'''</span> || <span style="color:red;">'''✗'''</span> || <span style="color:red;">'''✗'''</span> |
|- |
|- |
||
| {{Icon|snatch|40}} |
| {{Icon|snatch|40}} |
||
− | | colspan="2" | +1% Item Drop Rate || 5% || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> || <span style="color: |
+ | | colspan="2" | +1% Item Drop Rate || 5% || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> || <span style="color:red;">'''✗'''</span> |
|} |
|} |
||
+ | |||
⚫ | |||
+ | |||
⚫ | |||
Effects that are preceded by a number in brackets, such as {{Icon|def_up}} [2] DEF +8% or {{Icon|atk_up}} [3] Counterattack +15% are slot-based effects. This means the effect is only activated when the accessory is equipped in the position of the number in brackets. For example, an accessory with [2] DEF +8% will only give the +8% DEF when it is equipped in the second accessory slot of a Kamihime. An accessory with [3] Counterattack +15% will only give the +15% Counterattack when it is equipped in the third accessory slot. |
Effects that are preceded by a number in brackets, such as {{Icon|def_up}} [2] DEF +8% or {{Icon|atk_up}} [3] Counterattack +15% are slot-based effects. This means the effect is only activated when the accessory is equipped in the position of the number in brackets. For example, an accessory with [2] DEF +8% will only give the +8% DEF when it is equipped in the second accessory slot of a Kamihime. An accessory with [3] Counterattack +15% will only give the +15% Counterattack when it is equipped in the third accessory slot. |
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These effects give greater bonuses than the regular slot-agnostic effects, and are currently only found on Devil Series accessories. |
These effects give greater bonuses than the regular slot-agnostic effects, and are currently only found on Devil Series accessories. |
||
⚫ | |||
⚫ | |||
+ | ! Icon !! Base !! Max lvl !! Cap !! Slot Required |
||
− | Accessories can only be enhanced through the Enhance system and unlike characters and weapons it costs gems to enhance them. The formula to calculate the total cost is: |
||
− | |||
− | <math> Total ~ Cost = Level ~ of ~ base ~ Accessory \times Number ~ of ~ Materials \times 100</math> |
||
− | |||
− | Enhancing accessories increases their HP and ATK stats. Using another Accessory of the same element or an enhance material will increase its EXP provision by 50%. |
||
− | |||
− | {{clr}} |
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− | |||
⚫ | |||
− | ! Rarity !! Different Element !! Same Element |
||
|- |
|- |
||
− | | {{Icon| |
+ | | {{Icon|atk_up|40}} || +8% ATK || +10% ATK || 40% || [1] |
+ | |- class="even" |
||
+ | | {{Icon|def_up|40}} || +8% DEF || +10% DEF || 40% || [2] |
||
|- |
|- |
||
− | | {{Icon| |
+ | | {{Icon|hp_up|40}} || +8% HP || +10% HP || 40% || [2] |
+ | |- class="even" |
||
+ | | {{Icon|atk_up|40}} || +10% Counterattack || +15% Counterattack || 15% || [3] |
||
|- |
|- |
||
− | | {{Icon| |
+ | | {{Icon|crit_up|40}} || +8% Crit Rate || +10% Crit Rate || +10% || [1] |
+ | |- class="even" |
||
+ | | {{Icon|target_reduce|40}} || +2% Evasion Rate || +3% Evasion Rate || 3% || [3] |
||
|- |
|- |
||
− | | {{Icon| |
+ | | {{Icon|def_up|40}} || +3% DMG Cut || +5% DMG Cut || 5% || [2] |
+ | |- class="even" |
||
+ | | {{Icon|double_up|40}} || +3% Double Attack Rate || +5% Double Attack Rate || 15% || [1] |
||
|- |
|- |
||
− | | {{Icon| |
+ | | {{Icon|regen_up|40}} || +6% Heal || +8% Heal || 40% || [3] |
⚫ | |||
⚫ | |||
|} |
|} |
||
⚫ | |||
− | Combinations to enhance an SSR accessory from level 1 to 50 and combinations to make a different-element accessory equivalent in EXP to a same-element accessory of the same rarity to replace one in a "level 1 to 50 combination" (ie: R: 100 EXP -> 157 EXP; SR: 200 EXP -> 309 EXP; SSR: 400 EXP -> 607 EXP): |
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+ | Accessories can only be enhanced through the Enhance system. Enhancing accessories increases their HP and ATK stats. |
||
− | <gallery widths="300px" hideaddbutton="true" position="center" spacing="small" captionalign="center"> |
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− | Combinations to enhance an SSR accessory from level 1 to 50 in 2 steps.PNG|Materials |
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− | Cost to enhance an SSR accessory from level 1 to 50 in 2 steps.PNG|Gem Cost |
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− | Combinations and costs to make an off-element accessory equivalent to a same-element accessory of the same rarity.PNG|Different-Element / Same-Element equivalency |
||
− | </gallery>'''Enhancement method''' |
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+ | {| class="BandedRows" style="width:40%;" align="center" |
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− | # Select how many SSRs you want to use in enhancing your accessory. |
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+ | ! Rarity !! Enhancement |
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− | # Go down the column with that number in the "materials" table and select the number of Rs and SRs you want to use. |
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+ | Experience Value |
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− | # Start enhancing the accessory with the 20 fodders worth the least amount of EXP. |
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+ | |- |
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− | # Finish enhancing it with the remainder. |
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+ | | {{Icon|n|x40}} || 75 |
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+ | |- class="even" |
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+ | | {{Icon|r|x40}} || 150 |
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+ | |- |
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+ | | {{Icon|sr|x40}} || 300 |
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+ | |- class="even" |
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+ | | {{Icon|ssr|x40}} || 750 |
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+ | |- |
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+ | | {{Icon|r|x40}}<br />(Enhance Material) || 200 |
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+ | |- class="even" |
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⚫ | |||
+ | |} |
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+ | Since May 2020, most of the Enhance Materials obtainable through events and the shop were replaced by [[EXP Spheres]]. |
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− | Ex.: If you select the 9-22-9 combination (Column 9, line 1 in the "Materials" table) you will start enhancing with 9 Rs and 11 SRs (Maximum total: 20). Once this is done, enhance it again with the remaining 11 SRs and 9 SSRs. |
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== See Also == |
== See Also == |
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== List == |
== List == |
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<!-- |
<!-- |
||
− | To add or change |
+ | To add or change Accessories visit: http://kamihime-project.wikia.com/wiki/Module:Accessory_Database |
To change the table layout visit: http://kamihime-project.wikia.com/wiki/Module:Accessory_DisplayTable |
To change the table layout visit: http://kamihime-project.wikia.com/wiki/Module:Accessory_DisplayTable |
||
--> |
--> |
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|-| SSR = {{#invoke:Accessory DisplayTable|main|header=yes|SSR}} |
|-| SSR = {{#invoke:Accessory DisplayTable|main|header=yes|SSR}} |
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|-| Ancient = {{#invoke:Accessory DisplayTable|main|header=yes|Ancient}} |
|-| Ancient = {{#invoke:Accessory DisplayTable|main|header=yes|Ancient}} |
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+ | |-| Devil = {{#invoke:Accessory DisplayTable|main|header=yes|Devil}} |
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|-| All = {{#invoke:Accessory DisplayTable|main|header=yes|All}} |
|-| All = {{#invoke:Accessory DisplayTable|main|header=yes|All}} |
||
</tabber> |
</tabber> |
Revision as of 03:44, 27 August 2020
Accessories are items which can be equipped to a Kamihime to boost her Attack and HP, and give other advantageous effects such as increased double attack rate or increased defense. In order to use accessories the player must be rank 20 or higher.
Acquiring Accessories
The main method to obtain accessories is to complete Accessory Quests. These quests can only be attempted three times per day and have seven levels of difficulty
- Rank 1: Corresponds to Expert difficulty Advent Battles
- Rank 2: Corresponds to Ultimate difficulty Advent Battles
- Rank 3: Corresponds to Ragnarok difficulty Advent Battles. Requires three T2 Dragon Bones of the corresponding element in order to attempt the quest. Guarantees an SR Accessory with a small chance of an SSR Accessory. No item cost on Sundays.
- Rank 4: Exceeds Ragnarok difficulty Advent Battles. Requires three Runes of the corresponding element. Guarantees one SR and one SSR accessories. No item cost on Sundays.
- Rank 5: Very high difficulty. Requires three Dragon Bones of the corresponding element. Drops two or three SR accessories and one SSR or Ancient accessory. No item cost on Sundays.
- Rank 6: Slightly more difficult than rank 5. Requires three Dragon Bones of the corresponding element. Drops a number of SR accessories and 1-2 SSR or Ancient accessories. No item cost on Sundays.
- Rank 7: Slightly more difficult than rank 6. Requires three Dragon Bones of the corresponding element. Drops a number of SR accessories and 2 SSR accessories which can include Ancient or Devil Series. No item cost on Sundays.
Each day features a different element, using the following weekly rotation:
- Monday: Thunder
- Tuesday: Fire
- Wednesday: Water
- Thursday: Wind
- Friday: Light
- Saturday: Dark
- Sunday: Each stage of the quest will have a random element.
There are also a few places in the Shop to exchange various currencies for accessories. This includes Accessory Points, obtained by selling accessories.
Rarity | Sell Value |
---|---|
50 | |
50 | |
100 | |
250 |
Equipping Accessories
Kamihime can only equip accessories that match their element and, initially, are limited to three accessories. It's possible to unlock a 4th and 5th slots by spending the appropriate materials.
Rarity | Materials | |||
---|---|---|---|---|
5x Dragon Bones |
5x Lithographs |
5x Sacred Stone Shards |
5x Relic Magna Cravis | |
5x Dragon Bones |
5x Lithographs |
10x Holy Jewel of Light |
10x Relic Magna Cravis | |
5x Fang |
5x Idea Cores |
10x Holy Crystal of Light |
20x Relic Magna Cravis |
Rarity | Materials | |||
---|---|---|---|---|
10x Dragon Bones |
10x Lithographs |
10x Sacred Stone Shards |
10x Relic Magna Cravis | |
10x Dragon Bones |
10x Lithographs |
20x Holy Jewel of Light |
20x Relic Magna Cravis | |
10x Fang |
10x Idea Cores |
20x Holy Crystal of Light |
40x Relic Magna Cravis |
Series
Accessories have two series, Type and Unique. The Type series can be Bracelet, Brooch, Earrings, Necklace, Ring or Tiara. Unique series can be Normal, Ancient, or Devil (Accessories below SSR rarity always have Normal series). If a Kamihime has all five of her accessory slots unlocked and have three accessories of the same Type or Unique, she will receive a bonus effect. If both Type and Unique series requirements are met, the Type series effects will take precedence.
Effects
An accessory can have up three random effects, depending on their rarity and type. Each effect has a base value and will increase once the accessory reaches max level.
Slot-Based Effects
Effects that are preceded by a number in brackets, such as [2] DEF +8% or [3] Counterattack +15% are slot-based effects. This means the effect is only activated when the accessory is equipped in the position of the number in brackets. For example, an accessory with [2] DEF +8% will only give the +8% DEF when it is equipped in the second accessory slot of a Kamihime. An accessory with [3] Counterattack +15% will only give the +15% Counterattack when it is equipped in the third accessory slot.
These effects give greater bonuses than the regular slot-agnostic effects, and are currently only found on Devil Series accessories.
Enhance
Accessories can only be enhanced through the Enhance system. Enhancing accessories increases their HP and ATK stats.
Rarity | Enhancement
Experience Value |
---|---|
75 | |
150 | |
300 | |
750 | |
(Enhance Material) |
200 |
(Enhance Material) |
400 |
Since May 2020, most of the Enhance Materials obtainable through events and the shop were replaced by EXP Spheres.
See Also
List
Tip: Hold shift to sort multiple columns.