Tag: Visual edit |
(→Series) Tag: Visual edit |
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[[File:Accessories_Button.png|thumb]] |
[[File:Accessories_Button.png|thumb]] |
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− | Accessories are items which can be equipped to a Kamihime to boost her Attack |
+ | Accessories are items which can be equipped to a Kamihime to boost her Attack and HP, and give other advantageous effects such as increased double attack rate or increased defense. In order to use accessories the player must be rank 20 or higher. |
== Acquiring Accessories == |
== Acquiring Accessories == |
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− | The main method to obtain accessories is to complete [[Quests/Accessories|Accessory Quests]]. These quests can only be attempted three times per day and have |
+ | The main method to obtain accessories is to complete [[Quests/Accessories|Accessory Quests]]. These quests can only be attempted three times per day and have seven levels of difficulty |
* '''Rank 1:''' Corresponds to Expert difficulty Advent Battles |
* '''Rank 1:''' Corresponds to Expert difficulty Advent Battles |
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* '''Rank 2:''' Corresponds to Ultimate difficulty Advent Battles |
* '''Rank 2:''' Corresponds to Ultimate difficulty Advent Battles |
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− | * '''Rank 3:''' Corresponds to Ragnarok difficulty Advent Battles. Requires three T2 Dragon Bones of the |
+ | * '''Rank 3:''' Corresponds to Ragnarok difficulty Advent Battles. Requires three T2 Dragon Bones of the corresponding element in order to attempt the quest. Guarantees an SR Accessory with a small chance of an SSR Accessory. No item cost on Sundays. The SSR accessory is almost guaranteed with six snatch effects on the final Boss or above. |
− | * '''Rank 4:''' Exceeds Ragnarok difficulty Advent Battles. Requires three Runes of the |
+ | * '''Rank 4:''' Exceeds Ragnarok difficulty Advent Battles. Requires three Runes of the corresponding element. Guarantees one SR and one SSR accessories. No item cost on Sundays. |
− | * '''Rank 5:''' |
+ | * '''Rank 5:''' Very high difficulty. Requires three Dragon Bones of the corresponding element. Drops two or three SR accessories and one SSR or Ancient accessory. No item cost on Sundays. |
+ | * '''Rank 6:''' Slightly more difficult than rank 5. Requires three Dragon Bones of the corresponding element. Drops a number of SR accessories and 1-2 SSR or Ancient accessories. No item cost on Sundays. |
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− | Each day features a different element, using the following weekly rotation: |
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+ | * '''Rank 7:''' Slightly more difficult than rank 6. Requires three Dragon Bones of the corresponding element. Drops a number of SR accessories and 2 SSR accessories which can include Ancient or Devil Series. No item cost on Sundays.<br> |
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− | * '''Monday:''' Thunder |
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+ | |||
− | * '''Tuesday:''' Fire |
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+ | |||
− | * '''Wednesday:''' Water |
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+ | === Element Rotation per Weekday === |
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− | * '''Thursday:''' Wind |
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+ | With the update in '''July 2021''' all elements are now available on every day of the week, which allows an easy focus on a specific element.<br> |
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− | * '''Friday:''' Light |
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+ | The amount of Accessories to get per day is still limited to 3.<br> |
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− | * '''Saturday:''' Dark |
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+ | Though you have an unlimited amount of attempts to get these 3. |
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− | * '''Sunday:''' Each stage of the quest will have a random element. |
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+ | |||
+ | |||
− | + | There are also a few places in the [[Shop]] to exchange various currencies for accessories. This includes Accessory Points, obtained by selling accessories. |
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{| class="BandedRows" style="width:auto;" align="center" cellpadding="5" |
{| class="BandedRows" style="width:auto;" align="center" cellpadding="5" |
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|+Accessory Points |
|+Accessory Points |
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|- |
|- |
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− | ! Rarity |
+ | ! Rarity !! Sell Value |
|- |
|- |
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− | | {{Icon|n}} || |
+ | | {{Icon|n}} || 25 |
|- |
|- |
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− | | {{Icon|r}} || |
+ | | {{Icon|r}} || 50 |
|- |
|- |
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− | | {{Icon|sr}} || |
+ | | {{Icon|sr}} || 100 |
|- |
|- |
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− | | {{Icon|ssr}} |
+ | | {{Icon|ssr}} || 250 |
|} |
|} |
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== Equipping Accessories == |
== Equipping Accessories == |
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− | Kamihime can only equip accessories that match their element and, initially, are limited to three accessories. It's possible to unlock a 4th and 5th slots by spending the appropriate materials. |
+ | Kamihime can only equip accessories that match their element and, initially, are limited to three accessories. It's possible to unlock a 4th and 5th slots by spending the appropriate materials.<br /> |
+ | With the update in 2021 the requirements to unlock the slots got massively reduced. |
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− | {| class="BandedRows" style="width:auto;" align="center" cellpadding="3" |
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+ | {| class="BandedRows" style="width:90%;" align="center" cellpadding="3" |
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|+ style="border:1px solid grey;" |4th Slot |
|+ style="border:1px solid grey;" |4th Slot |
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|- |
|- |
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|- |
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| {{Icon|r}} |
| {{Icon|r}} |
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+ | | [[File:Blaze Relic Magna Cravis.jpg|50px]][[File:Blizzard Relic Magna Cravis.jpg|50px]][[File:Gale Relic Magna Cravis.jpg|50px]][[File:Bolt Relic Magna Cravis.jpg|50px]][[File:Light Relic Magna Cravis.jpg|50px]][[File:Shadow Relic Magna Cravis.jpg|50px]] <br />4x [[Magna Cravis|Relic Magna Cravis]] |
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− | | [[File:Dragon Bone of Fire.jpg|50px]]<br />5x Dragon Bones |
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− | | [[File:Lithograph of Fire.jpg|50px]]<br />5x Lithographs |
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− | | [[File:Sacred Stone Shard.jpg|50px]]<br />5x Sacred Stone Shards |
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− | | [[File:Blaze Relic Magna Cravis.jpg|50px]]<br />5x Relic Magna Cravis |
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|- |
|- |
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| {{Icon|sr}} |
| {{Icon|sr}} |
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+ | | [[File:Blaze Relic Magna Cravis.jpg|50px]][[File:Blizzard Relic Magna Cravis.jpg|50px]][[File:Gale Relic Magna Cravis.jpg|50px]][[File:Bolt Relic Magna Cravis.jpg|50px]][[File:Light Relic Magna Cravis.jpg|50px]][[File:Shadow Relic Magna Cravis.jpg|50px]] <br />8x [[Magna Cravis|Relic Magna Cravis]] |
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− | | [[File:Dragon Bone of Heliolatry.jpg|50px]]<br />5x Dragon Bones |
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− | | [[File:Lithograph of Scorching Heat.jpg|50px]]<br />5x Lithographs |
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− | | [[File:Holy Jewel of Light.jpg|50px]]<br />10x Holy Jewel of Light |
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− | | [[File:Blaze Relic Magna Cravis.jpg|50px]]<br />10x Relic Magna Cravis |
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|- |
|- |
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| {{Icon|ssr}} |
| {{Icon|ssr}} |
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+ | | [[File:Blaze Relic Magna Cravis.jpg|50px]][[File:Blizzard Relic Magna Cravis.jpg|50px]][[File:Gale Relic Magna Cravis.jpg|50px]][[File:Bolt Relic Magna Cravis.jpg|50px]][[File:Light Relic Magna Cravis.jpg|50px]][[File:Shadow Relic Magna Cravis.jpg|50px]] <br />15x [[Magna Cravis|Relic Magna Cravis]] |
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− | | [[File:Corona Fang.jpg|50px]]<br />5x Fangs |
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− | | [[File:Prison of Fire, Idea Core.jpg|50px]]<br />5x Idea Cores |
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− | | [[File:Holy Crystal of Light.jpg|50px]]<br />10x Holy Crystal of Light |
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− | | [[File:Blaze Relic Magna Cravis.jpg|50px]]<br />20x Relic Magna Cravis |
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|} |
|} |
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+ | {| class="BandedRows" style="width:90%;" align="center" cellpadding="3" |
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− | |||
− | {| class="BandedRows" style="width:auto;" align="center" cellpadding="3" |
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|+ style="border:1px solid grey;" |5th Slot |
|+ style="border:1px solid grey;" |5th Slot |
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|- |
|- |
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|- |
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| {{Icon|r}} |
| {{Icon|r}} |
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+ | | [[File:Blaze Relic Magna Cravis.jpg|50px]][[File:Blizzard Relic Magna Cravis.jpg|50px]][[File:Gale Relic Magna Cravis.jpg|50px]][[File:Bolt Relic Magna Cravis.jpg|50px]][[File:Light Relic Magna Cravis.jpg|50px]][[File:Shadow Relic Magna Cravis.jpg|50px]]<br />4x [[Magna Cravis|Relic Magna Cravis]] |
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− | | [[File:Dragon Bone of Fire.jpg|50px]]<br />10x Dragon Bones |
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− | | [[File:Lithograph of Fire.jpg|50px]]<br />10x Lithographs |
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− | | [[File:Sacred Stone Shard.jpg|50px]]<br />10x Sacred Stone Shards |
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− | | [[File:Blaze Relic Magna Cravis.jpg|50px]]<br />10x Relic Magna Cravis |
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|- |
|- |
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| {{Icon|sr}} |
| {{Icon|sr}} |
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+ | | [[File:Blaze Relic Magna Cravis.jpg|50px]][[File:Blizzard Relic Magna Cravis.jpg|50px]][[File:Gale Relic Magna Cravis.jpg|50px]][[File:Bolt Relic Magna Cravis.jpg|50px]][[File:Light Relic Magna Cravis.jpg|50px]][[File:Shadow Relic Magna Cravis.jpg|50px]]<br />8x [[Magna Cravis|Relic Magna Cravis]] |
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− | | [[File:Dragon Bone of Heliolatry.jpg|50px]]<br />10x Dragon Bones |
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− | | [[File:Lithograph of Scorching Heat.jpg|50px]]<br />10x Lithographs |
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− | | [[File:Holy Jewel of Light.jpg|50px]]<br />20x Holy Jewel of Light |
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− | | [[File:Blaze Relic Magna Cravis.jpg|50px]]<br />20x Relic Magna Cravis |
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|- |
|- |
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| {{Icon|ssr}} |
| {{Icon|ssr}} |
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+ | | [[File:Blaze Relic Magna Cravis.jpg|50px]][[File:Blizzard Relic Magna Cravis.jpg|50px]][[File:Gale Relic Magna Cravis.jpg|50px]][[File:Bolt Relic Magna Cravis.jpg|50px]][[File:Light Relic Magna Cravis.jpg|50px]][[File:Shadow Relic Magna Cravis.jpg|50px]]<br />15x [[Magna Cravis|Relic Magna Cravis]] |
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− | | [[File:Corona Fang.jpg|50px]]<br />10x Fangs |
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− | | [[File:Prison of Fire, Idea Core.jpg|50px]]<br />10x Idea Cores |
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− | | [[File:Holy Crystal of Light.jpg|50px]]<br />20x Holy Crystal of Light |
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− | | [[File:Blaze Relic Magna Cravis.jpg|50px]]<br />40x Relic Magna Cravis |
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|} |
|} |
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− | |||
== Series == |
== Series == |
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Accessories have two series, Type and Unique. The Type series can be Bracelet, Brooch, Earrings, Necklace, Ring or |
Accessories have two series, Type and Unique. The Type series can be Bracelet, Brooch, Earrings, Necklace, Ring or |
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− | Tiara. Unique series can |
+ | Tiara. Unique series can be Normal, Ancient, Devil or Angel (Accessories below SSR rarity always have Normal series). If a Kamihime has all five of her accessory slots unlocked and have three accessories of the same Type or Unique, she will receive a bonus effect. If both Type and Unique series requirements are met, the Type series effects will take precedence. |
{| class="BandedRows" style="width:auto;" align="center" cellpadding="5" |
{| class="BandedRows" style="width:auto;" align="center" cellpadding="5" |
||
! !! Series !! Effect |
! !! Series !! Effect |
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|- |
|- |
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− | | rowspan="6" | Type || Bracelet || style="text-align: left;" | |
+ | | rowspan="6" | Type || Bracelet || style="text-align: left;" | 10% Follow-up (100.000 cap) <br/>{{Icon|burst_atk_up}} Normal ATK DMG↑ (+10% DMG) ([[Combat Mechanics/Damage Formulas|Unique Type DMG]]) |
|- |
|- |
||
− | | |
+ | |Brooch |
− | | style="text-align: left;" | {{Icon|taunt}} Aggro increased |
+ | | style="text-align: left;" | {{Icon|taunt}} Aggro increased, DMG Cut (5%) |
|- |
|- |
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| Earring |
| Earring |
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− | | style="text-align: left;" | Burst Gauge↑ (30) |
+ | | style="text-align: left;" |Start battle with Burst Gauge↑ (30) <br />{{Icon|burst_atk_up}} Burst DMG and Limit↑ (+50% DMG/50% Limit up) |
|- |
|- |
||
− | | |
+ | |Necklace |
− | | style="text-align: left;" | |
+ | | style="text-align: left;" |{{Icon|crit_up}} Stinger rate↑ (10% Chance. 35% DMG) <br />{{Icon|ability_up}} Ability DMG & Limit↑ (+40% DMG/25% Limit up) |
|- |
|- |
||
− | | |
+ | |Ring |
− | | style="text-align: left;" | |
+ | | style="text-align: left;" |{{Icon|target_reduce}} Aggro reduced, received gems↑ (+?%) |
|- |
|- |
||
| Tiara |
| Tiara |
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− | | style="text-align: left;" | |
+ | | style="text-align: left;" |{{Icon|combo_up}} Combo Attack Rate↑ (+15%/15%) |
|- |
|- |
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− | | rowspan=" |
+ | | rowspan="4" |Unique|| Normal|| style="text-align: left;" |Start battle with 350 HP {{Icon|regen}} Regeneration (10T) |
|- |
|- |
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+ | |Ancient |
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− | | Normal |
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− | | style="text-align: |
+ | | style="text-align:left;" |Start battle with {{Icon|affliction_immune}} Affliction immunity (1 time) |
+ | |- |
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+ | | Devil |
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+ | | style="text-align: left;" |Start battle with {{Icon|burst_up}} Zeal (10 BG, 666 damage, 10T) |
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+ | |- |
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+ | |Angel |
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+ | | +100% Ascension |
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|} |
|} |
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− | == Effects |
+ | == Effects== |
An accessory can have up three random effects, depending on their rarity and type. Each effect has a base value and will increase once the accessory reaches max level. |
An accessory can have up three random effects, depending on their rarity and type. Each effect has a base value and will increase once the accessory reaches max level. |
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+ | |||
{| class="BandedRows" style="width:auto;" align="center" cellpadding="5" |
{| class="BandedRows" style="width:auto;" align="center" cellpadding="5" |
||
− | ! |
+ | !Icon !! Base!! Max lvl!!Cap!!Normal!! Ancient!!Devil |
+ | !Angel |
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|- |
|- |
||
− | | rowspan=" |
+ | | rowspan="3" |{{Icon|atk_up|40}}||+2% ATK||+3% ATK|| rowspan="3" |40%||<span style="color:green;">'''✓'''</span>||<span style="color:green;">'''✓'''</span>||<span style="color:green;">'''✓'''</span> |
+ | | <span style="color:red;">'''✗'''</span> |
||
|- |
|- |
||
− | | +3% ATK |
+ | | +3% ATK||+4% ATK||<span style="color:red;">'''✗'''</span>||<span style="color:green;">'''✓'''</span>|| <span style="color:green;">'''✓'''</span> |
+ | |<span style="color:green;">'''✓'''</span> |
||
− | |- class="even" |
||
− | | rowspan="2" | {{Icon|ability_up|40}} || +3% Ability Damage || +5% Ability Damage || rowspan="2" | ? || <span style="color:green;">'''✓'''</span> || <span style="color:red;">'''✗'''</span> |
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− | |- class="even" |
||
− | | +5% Ability Damage || +8% Ability Damage || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
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|- |
|- |
||
− | + | | +4% ATK||+5% ATK||<span style="color:red;">'''✗'''</span>||<span style="color:red;">'''✗'''</span>||<span style="color:green;">'''✓'''</span> |
|
+ | | <span style="color:green;">'''✓'''</span> |
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|- |
|- |
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+ | |{{Icon|normal_atk_up|40}} |
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− | | +5% Burst Damage || +8% Burst Damage || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
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+ | | +2% NATK (Cap) |
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− | |- class="even" |
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+ | | +3% NATK (Cap) |
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− | | {{Icon|double_up|40}} || +1% Double Attack Rate || +2% Double Attack Rate || 10% || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
||
+ | | rowspan="3" | 30% |
||
+ | !<span style="color:red;">'''✗'''</span> |
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+ | !<span style="color:red;">'''✗'''</span> |
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+ | !<span style="color:red;">'''✗'''</span> |
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+ | !<span style="color:green;">'''✓'''</span> |
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|- |
|- |
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+ | |{{Icon|ability_up|40}} |
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− | | {{Icon|triple_up|40}} || +1% Triple Attack Rate || +2% Triple Attack Rate || 10% || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
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+ | | +4% Ability (Cap) |
||
− | |- class="even" |
||
+ | | +5% Ability (Cap) |
||
− | | {{Icon|burst_up|40}} || +1% Burst Gauge || +2% Burst Gauge || ?? || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
||
+ | !<span style="color:red;">'''✗'''</span> |
||
+ | !<span style="color:red;">'''✗'''</span> |
||
+ | !<span style="color:red;">'''✗'''</span> |
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+ | !<span style="color:green;">'''✓'''</span> |
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|- |
|- |
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+ | |{{Icon|burst_atk_up|40}} |
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− | | {{Icon|affliction_rate_up|40}} || +1% Affliction Rate || +2% Affliction Rate || 15% || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
||
+ | | +4% Burst (Cap) |
||
− | |- class="even" |
||
+ | | +5% Burst (Cap) |
||
− | | rowspan="2" | {{Icon|def_up|40}} || +2% DEF || +3% DEF || rowspan="2" | 40% || <span style="color:green;">'''✓'''</span> || <span style="color:green;">'''✓'''</span> |
||
+ | !<span style="color:red;">'''✗'''</span> |
||
− | |- class="even" |
||
− | + | !<span style="color:red;">'''✗'''</span> |
|
+ | !<span style="color:red;">'''✗'''</span> |
||
+ | !<span style="color:green;">'''✓'''</span> |
||
+ | |- |
||
+ | | rowspan="2" |{{Icon|ability_up|40}}||+3% Ability Damage||+5% Ability Damage|| rowspan="2" | ? |
||
+ | |<span style="color:green;">'''✓'''</span>||<span style="color:red;">'''✗'''</span>||<span style="color:red;">'''✗'''</span> |
||
+ | |<span style="color:red;">'''✗'''</span> |
||
+ | |- |
||
+ | | +5% Ability Damage||+8% Ability Damage |
||
+ | | <span style="color:red;">'''✗'''</span>||<span style="color:green;">'''✓'''</span>||<span style="color:green;">'''✓'''</span> |
||
+ | |<span style="color:green;">'''✓'''</span> |
||
|- |
|- |
||
− | | rowspan="2" | |
+ | | rowspan="2" |{{Icon|burst_atk_up|40}}|| +3% Burst Damage||+5% Burst Damage|| rowspan="2" | ? |
+ | !<span style="color:green;">'''✓'''</span>!!<span style="color:red;">'''✗'''</span>!!<span style="color:red;">'''✗'''</span> |
||
+ | !<span style="color:red;">'''✗'''</span> |
||
|- |
|- |
||
+ | | +5% Burst Damage||+8% Burst Damage |
||
− | | +3% Affliction RST || +4% Affliction RST || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
||
+ | !<span style="color:red;">'''✗'''</span>!!<span style="color:green;">'''✓'''</span>!!<span style="color:green;">'''✓'''</span> |
||
− | |- class="even" |
||
− | + | !<span style="color:green;">'''✓'''</span> |
|
− | |- class="even" |
||
− | | +3% HP || +4% HP || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
||
|- |
|- |
||
+ | |{{Icon|crit_up|40}} |
||
− | | rowspan="2" | {{Icon|regen_up|40}} || +1% Heal || +2% Heal || rowspan="2" | ?? || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
||
+ | | +2% Critica Rate |
||
+ | | +4% Critica Rate |
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+ | | 30% |
||
+ | |<span style="color:red;">'''✗'''</span> |
||
+ | |<span style="color:red;">'''✗'''</span> |
||
+ | |<span style="color:red;">'''✗'''</span> |
||
+ | |<span style="color:green;">'''✓'''</span> |
||
+ | |- |
||
+ | |{{Icon|double_up|40}}||+1% Double Attack Rate||+2% Double Attack Rate||15% |
||
+ | !<span style="color:green;">'''✓'''</span>!!<span style="color:green;">'''✓'''</span>!!<span style="color:green;">'''✓'''</span> |
||
+ | !<span style="color:red;">'''✗'''</span> |
||
|- |
|- |
||
+ | |{{Icon|triple_up|40}}||+1% Triple Attack Rate||+2% Triple Attack Rate||10% |
||
− | | +3% Heal || +5% Heal || <span style="color:red;">'''✗'''</span> || <span style="color:green;">'''✓'''</span> |
||
+ | |<span style="color:red;">'''✗'''</span>||<span style="color:green;">'''✓'''</span>||<span style="color:green;">'''✓'''</span> |
||
− | |- class="even" |
||
− | | |
+ | |<span style="color:green;">'''✓'''</span> |
+ | |- |
||
+ | |{{Icon|burst_up|40}}||+1% Burst Gauge||+2% Burst Gauge|| ? |
||
+ | !<span style="color:red;">'''✗'''</span>!!<span style="color:green;">'''✓'''</span>!!<span style="color:green;">'''✓'''</span> |
||
+ | !<span style="color:red;">'''✗'''</span> |
||
|- |
|- |
||
+ | |{{Icon|affliction_rate_up|40}}||+1% Affliction Rate||+2% Affliction Rate||15% |
||
− | | {{Icon|snatch|40}} |
||
− | | |
+ | |<span style="color:green;">'''✓'''</span>||<span style="color:green;">'''✓'''</span>||<span style="color:green;">'''✓'''</span> |
+ | |<span style="color:green;">'''✓'''</span> |
||
+ | |- |
||
+ | | rowspan="3" |{{Icon|def_up|40}}||+2% DEF|| +3% DEF|| rowspan="3" |40% |
||
+ | !<span style="color:green;">'''✓'''</span>!!<span style="color:green;">'''✓'''</span>!!<span style="color:green;">'''✓'''</span> |
||
+ | !<span style="color:red;">'''✗'''</span> |
||
+ | |- |
||
+ | | +3% DEF||+4% DEF |
||
+ | !<span style="color:red;">'''✗'''</span>!!<span style="color:green;">'''✓'''</span>!!<span style="color:green;">'''✓'''</span> |
||
+ | !<span style="color:green;">'''✓'''</span> |
||
+ | |- |
||
+ | | +4% DEF||+5% DEF |
||
+ | !<span style="color:red;">'''✗'''</span>!!<span style="color:red;">'''✗'''</span>!!<span style="color:green;">'''✓'''</span> |
||
+ | !<span style="color:green;">'''✓'''</span> |
||
+ | |- |
||
+ | |{{Icon|def_up|40}} |
||
+ | | +1% DMG Cut |
||
+ | |2% DMG Cut |
||
+ | | ? |
||
+ | |<span style="color:red;">'''✗'''</span> |
||
+ | |<span style="color:red;">'''✗'''</span> |
||
+ | |<span style="color:red;">'''✗'''</span> |
||
+ | |<span style="color:green;">'''✓'''</span> |
||
+ | |- |
||
+ | | rowspan="3" |{{Icon|affliction_rst_up|40}}|| +2% Affliction RST||+3% Affliction RST|| rowspan="3" | ? |
||
+ | !<span style="color:green;">'''✓'''</span>!!<span style="color:red;">'''✗'''</span>!!<span style="color:red;">'''✗'''</span> |
||
+ | !<span style="color:red;">'''✗'''</span> |
||
+ | |- |
||
+ | | +3% Affliction RST||+4% Affliction RST |
||
+ | ! <span style="color:red;">'''✗'''</span>!! <span style="color:green;">'''✓'''</span>!! <span style="color:red;">'''✗'''</span> |
||
+ | ! <span style="color:red;">'''✗'''</span> |
||
+ | |- |
||
+ | | +4% Affliction RST||+5% Affliction RST |
||
+ | !<span style="color:red;">'''✗'''</span>!!<span style="color:green;">'''✓'''</span>!!<span style="color:green;">'''✓'''</span> |
||
+ | !<span style="color:green;">'''✓'''</span> |
||
+ | |- |
||
+ | | rowspan="3" |{{Icon|hp_up|40}}||+2% HP||+3% HP|| rowspan="3" |50%||<span style="color:green;">'''✓'''</span>||<span style="color:green;">'''✓'''</span>||<span style="color:green;">'''✓'''</span> |
||
+ | |<span style="color:red;">'''✗'''</span> |
||
+ | |- |
||
+ | | +3% HP||+4% HP||<span style="color:red;">'''✗'''</span>||<span style="color:green;">'''✓'''</span>||<span style="color:green;">'''✓'''</span> |
||
+ | | <span style="color:green;">'''✓'''</span> |
||
+ | |- |
||
+ | | +4% HP||+5% HP||<span style="color:red;">'''✗'''</span>|| <span style="color:red;">'''✗'''</span>||<span style="color:green;">'''✓'''</span> |
||
+ | |<span style="color:green;">'''✓'''</span> |
||
+ | |- |
||
+ | | rowspan="2" |{{Icon|regen_up|40}}||+1% Heal||+2% Heal|| rowspan="2" |40% |
||
+ | ! <span style="color:red;">'''✗'''</span>!!<span style="color:green;">'''✓'''</span> !!<span style="color:green;">'''✓'''</span> |
||
+ | !<span style="color:red;">'''✗'''</span> |
||
+ | |- |
||
+ | | +3% Heal||+5% Heal |
||
+ | !<span style="color:red;">'''✗'''</span>!!<span style="color:green;">'''✓'''</span>!!<span style="color:green;">'''✓'''</span> |
||
+ | !<span style="color:green;">'''✓'''</span> |
||
+ | |- |
||
+ | |{{Icon|mode_gauge_down|40}}||+3% Mode Gauge<br />Reduction Rate||+4% Mode Gauge<br />Reduction Rate||50%|| <span style="color:green;">'''✓'''</span>||<span style="color:red;">'''✗'''</span>||<span style="color:red;">'''✗'''</span> |
||
+ | |<span style="color:red;">'''✗'''</span> |
||
+ | |- |
||
+ | |{{Icon|snatch|40}} |
||
+ | | colspan="2" | +1% Item Drop Rate||5% |
||
+ | !<span style="color:green;">'''✓'''</span>!!<span style="color:green;">'''✓'''</span>!!<span style="color:red;">'''✗'''</span> |
||
+ | !<span style="color:red;">'''✗'''</span> |
||
|} |
|} |
||
− | == Enhance == |
||
− | Accessories can only be enhanced through the Enhance system and unlike characters and weapons it costs gems to enhance them. The formula to calculate the total cost is: |
||
+ | ===Slot-Based Effects=== |
||
− | <math> Total ~ Cost = Level ~ of ~ base ~ Accessory \times Number ~ of ~ Materials \times 100</math> |
||
+ | Effects that are preceded by a number in brackets, such as {{Icon|def_up}} [2] DEF +8% or {{Icon|atk_up}} [3] Counterattack +15% are slot-based effects. This means the effect is only activated when the accessory is equipped in the position of the number in brackets. For example, an accessory with [2] DEF +8% will only give the +8% DEF when it is equipped in the second accessory slot of a Kamihime. An accessory with [3] Counterattack +15% will only give the +15% Counterattack when it is equipped in the third accessory slot. |
||
− | Enhancing accessories increases their HP and ATK stats. Using another Accessory of the same element or an enhance material will increase its EXP provision by 50%. Using an enhance materials on another enhance material gives double experience, i.e. 200 EXP for an R rarity enhance accessory and 400 EXP for an SR rarity enhance accessory. |
||
+ | These effects give greater bonuses than the regular slot-agnostic effects, and are currently only found on Devil Series accessories. |
||
− | {{clr}} |
||
− | {| class=" |
+ | {| class="BandedRows" style="width:auto;" align="center" cellpadding="7" |
+ | !Icon!!Base !! Max lvl!!Cap!!Slot Required |
||
− | ! Rarity !! Different Element !! Same Element |
||
+ | !Devil Sets |
||
+ | !Angel Sets |
||
|- |
|- |
||
+ | |{{Icon|atk_up|40}}||+8% ATK||+10% ATK||40%||[1]||<span style="color:green;">'''✓'''</span> |
||
− | | {{Icon|n|x40}} || 50 || 75 |
||
+ | | <span style="color:green;">'''✓'''</span> |
||
+ | |- |
||
+ | |{{Icon|def_up|40}}||+8% DEF||+10% DEF||40% ||[2]||<span style="color:green;">'''✓'''</span> |
||
+ | |<span style="color:green;">'''✓'''</span> |
||
|- |
|- |
||
− | | {{Icon| |
+ | | {{Icon|hp_up|40}}||+8% HP||+10% HP||50%||[2]||<span style="color:green;">'''✓'''</span> |
+ | |<span style="color:green;">'''✓'''</span> |
||
+ | |- |
||
+ | |{{Icon|atk_up|40}}||+10% Counterattack||+15% Counterattack||15%||[3]||<span style="color:green;">'''✓'''</span> |
||
+ | |<span style="color:green;">'''✓'''</span> |
||
|- |
|- |
||
− | | {{Icon| |
+ | | rowspan="2" |{{Icon|atk_up|40}} |
+ | | +3% NATK (Cap) |
||
+ | | +6% NATK (Cap) |
||
+ | |30% |
||
+ | |[1] |
||
+ | |<span style="color:red;">'''✗'''</span> |
||
+ | |<span style="color:green;">'''✓'''</span> |
||
+ | |- |
||
+ | | +5% Ability (Cap) |
||
+ | | +10% Ability (Cap) |
||
+ | |30% |
||
+ | |[1] |
||
+ | |<span style="color:red;">'''✗'''</span> |
||
+ | |<span style="color:green;">'''✓'''</span> |
||
+ | |- |
||
+ | | rowspan="2" |{{Icon|crit_up|40}}||+8% Stinger Rate||+10% Stinger Rate||30%||[1]||<span style="color:green;">'''✓'''</span> |
||
+ | |<span style="color:red;">'''✗'''</span> |
||
+ | |- |
||
+ | | +8% Critica Rate |
||
+ | | +10% Critica Rate |
||
+ | | |
||
+ | |[1] |
||
+ | |<span style="color:red;">'''✗'''</span> |
||
+ | |<span style="color:green;">'''✓'''</span> |
||
+ | |- |
||
+ | |{{Icon|target_reduce|40}}||+2% Evasion Rate||+3% Evasion Rate |
||
+ | |3%||[3]||<span style="color:green;">'''✓'''</span> |
||
+ | |<span style="color:green;">'''✓'''</span> |
||
+ | |- |
||
+ | |{{Icon|def_up|40}}||+3% DMG Cut||+5% DMG Cut |
||
+ | |5%||[2]||<span style="color:green;">'''✓'''</span> |
||
+ | | <span style="color:green;">'''✓'''</span> |
||
+ | |- |
||
+ | |{{Icon|double_up|40}}||+3% Double Attack Rate||+5% Double Attack Rate|| 15%|| [1]||<span style="color:green;">'''✓'''</span> |
||
+ | |<span style="color:green;">'''✓'''</span> |
||
+ | |- |
||
+ | |{{Icon|regen_up|40}}||+6% Heal||+8% Heal||40%|| [3] ||<span style="color:green;">'''✓'''</span> |
||
+ | |<span style="color:green;">'''✓'''</span> |
||
+ | |} |
||
+ | |||
+ | ===Effect Chances=== |
||
+ | When dropping or receiving an accessory, game rolls one of the the predefined effects that are available for given accessory and position. Table below shows possible effects and chances of them getting rolled. In case of effect marked as <i>SLOTTED</i>, one of the effects described in [[Accessories#Slot-Based Effects|Slot-Based Effects]] can be rolled. |
||
+ | {{:Accessories/Effects}} |
||
+ | |||
+ | ==Enhance== |
||
+ | Accessories can only be enhanced through the Enhance system. Enhancing accessories increases their HP and ATK stats. |
||
+ | |||
+ | {| class="BandedRows" style="width:40%;" align="center" |
||
+ | !Rarity!!Enhancement |
||
+ | Experience Value |
||
|- |
|- |
||
− | | |
+ | |{{Icon|n|x40}}||75 |
+ | |- |
||
+ | |{{Icon|r|x40}}||150 |
||
|- |
|- |
||
− | | |
+ | |{{Icon|sr|x40}}||300 |
+ | |- |
||
+ | |{{Icon|ssr|x40}}||750 |
||
|- |
|- |
||
− | | |
+ | |{{Icon|r|x40}}<br />(Enhance Material)||200 |
+ | |- |
||
+ | |{{Icon|sr|x40}}<br />(Enhance Material)||400 |
||
|} |
|} |
||
+ | Since May 2020, most of the Enhance Materials obtainable through events and the shop were replaced by [[EXP Spheres]]. |
||
− | Combinations to enhance an SSR accessory from level 1 to 50 and combinations to make an off-element accessory equivalent in EXP to a same-element accessory of the same rarity to replace it in a "level 1 to 50 combination": |
||
− | <gallery widths="300px" hideaddbutton="true" position="center" spacing="small" captionalign="center"> |
||
− | Combinations to enhance an SSR accessory from level 1 to 50 in 2 steps.PNG|Materials |
||
− | Cost to enhance an SSR accessory from level 1 to 50 in 2 steps.PNG|Gem Cost |
||
− | Combinations and costs to make an off-element accessory equivalent to a same-element accessory of the same rarity.PNG|Off-Element / Same-Element equivalency |
||
− | </gallery> |
||
− | == |
+ | ==See Also== |
− | * |
+ | *[https://docs.google.com/spreadsheets/d/1aTlsOgX0o7obAhpRK2GIABRMCE0A5UitAfWzze8fQjA/edit#gid=2129149280 Accessory Calculator by Sfayne] |
− | == |
+ | ==List== |
<!-- |
<!-- |
||
− | To add or change |
+ | To add or change Accessories visit: http://kamihime-project.wikia.com/wiki/Module:Accessory_Database |
To change the table layout visit: http://kamihime-project.wikia.com/wiki/Module:Accessory_DisplayTable |
To change the table layout visit: http://kamihime-project.wikia.com/wiki/Module:Accessory_DisplayTable |
||
--> |
--> |
||
Line 212: | Line 354: | ||
|-| SSR = {{#invoke:Accessory DisplayTable|main|header=yes|SSR}} |
|-| SSR = {{#invoke:Accessory DisplayTable|main|header=yes|SSR}} |
||
|-| Ancient = {{#invoke:Accessory DisplayTable|main|header=yes|Ancient}} |
|-| Ancient = {{#invoke:Accessory DisplayTable|main|header=yes|Ancient}} |
||
+ | |-| Devil = {{#invoke:Accessory DisplayTable|main|header=yes|Devil}} |
||
|-| All = {{#invoke:Accessory DisplayTable|main|header=yes|All}} |
|-| All = {{#invoke:Accessory DisplayTable|main|header=yes|All}} |
||
</tabber> |
</tabber> |
Latest revision as of 01:33, 8 August 2023
Accessories are items which can be equipped to a Kamihime to boost her Attack and HP, and give other advantageous effects such as increased double attack rate or increased defense. In order to use accessories the player must be rank 20 or higher.
Acquiring Accessories[]
The main method to obtain accessories is to complete Accessory Quests. These quests can only be attempted three times per day and have seven levels of difficulty
- Rank 1: Corresponds to Expert difficulty Advent Battles
- Rank 2: Corresponds to Ultimate difficulty Advent Battles
- Rank 3: Corresponds to Ragnarok difficulty Advent Battles. Requires three T2 Dragon Bones of the corresponding element in order to attempt the quest. Guarantees an SR Accessory with a small chance of an SSR Accessory. No item cost on Sundays. The SSR accessory is almost guaranteed with six snatch effects on the final Boss or above.
- Rank 4: Exceeds Ragnarok difficulty Advent Battles. Requires three Runes of the corresponding element. Guarantees one SR and one SSR accessories. No item cost on Sundays.
- Rank 5: Very high difficulty. Requires three Dragon Bones of the corresponding element. Drops two or three SR accessories and one SSR or Ancient accessory. No item cost on Sundays.
- Rank 6: Slightly more difficult than rank 5. Requires three Dragon Bones of the corresponding element. Drops a number of SR accessories and 1-2 SSR or Ancient accessories. No item cost on Sundays.
- Rank 7: Slightly more difficult than rank 6. Requires three Dragon Bones of the corresponding element. Drops a number of SR accessories and 2 SSR accessories which can include Ancient or Devil Series. No item cost on Sundays.
Element Rotation per Weekday[]
With the update in July 2021 all elements are now available on every day of the week, which allows an easy focus on a specific element.
The amount of Accessories to get per day is still limited to 3.
Though you have an unlimited amount of attempts to get these 3.
There are also a few places in the Shop to exchange various currencies for accessories. This includes Accessory Points, obtained by selling accessories.
Rarity | Sell Value |
---|---|
25 | |
50 | |
100 | |
250 |
Equipping Accessories[]
Kamihime can only equip accessories that match their element and, initially, are limited to three accessories. It's possible to unlock a 4th and 5th slots by spending the appropriate materials.
With the update in 2021 the requirements to unlock the slots got massively reduced.
Rarity | Materials | |||
---|---|---|---|---|
4x Relic Magna Cravis | ||||
8x Relic Magna Cravis | ||||
15x Relic Magna Cravis |
Rarity | Materials | |||
---|---|---|---|---|
4x Relic Magna Cravis | ||||
8x Relic Magna Cravis | ||||
15x Relic Magna Cravis |
Series[]
Accessories have two series, Type and Unique. The Type series can be Bracelet, Brooch, Earrings, Necklace, Ring or Tiara. Unique series can be Normal, Ancient, Devil or Angel (Accessories below SSR rarity always have Normal series). If a Kamihime has all five of her accessory slots unlocked and have three accessories of the same Type or Unique, she will receive a bonus effect. If both Type and Unique series requirements are met, the Type series effects will take precedence.
Series | Effect | |
---|---|---|
Type | Bracelet | 10% Follow-up (100.000 cap) Normal ATK DMG↑ (+10% DMG) (Unique Type DMG) |
Brooch | Aggro increased, DMG Cut (5%) | |
Earring | Start battle with Burst Gauge↑ (30) Burst DMG and Limit↑ (+50% DMG/50% Limit up) | |
Necklace | Stinger rate↑ (10% Chance. 35% DMG) Ability DMG & Limit↑ (+40% DMG/25% Limit up) | |
Ring | Aggro reduced, received gems↑ (+?%) | |
Tiara | Combo Attack Rate↑ (+15%/15%) | |
Unique | Normal | Start battle with 350 HP Regeneration (10T) |
Ancient | Start battle with Affliction immunity (1 time) | |
Devil | Start battle with Zeal (10 BG, 666 damage, 10T) | |
Angel | +100% Ascension |
Effects[]
An accessory can have up three random effects, depending on their rarity and type. Each effect has a base value and will increase once the accessory reaches max level.
Slot-Based Effects[]
Effects that are preceded by a number in brackets, such as [2] DEF +8% or [3] Counterattack +15% are slot-based effects. This means the effect is only activated when the accessory is equipped in the position of the number in brackets. For example, an accessory with [2] DEF +8% will only give the +8% DEF when it is equipped in the second accessory slot of a Kamihime. An accessory with [3] Counterattack +15% will only give the +15% Counterattack when it is equipped in the third accessory slot.
These effects give greater bonuses than the regular slot-agnostic effects, and are currently only found on Devil Series accessories.
Effect Chances[]
When dropping or receiving an accessory, game rolls one of the the predefined effects that are available for given accessory and position. Table below shows possible effects and chances of them getting rolled. In case of effect marked as SLOTTED, one of the effects described in Slot-Based Effects can be rolled.
Enhance[]
Accessories can only be enhanced through the Enhance system. Enhancing accessories increases their HP and ATK stats.
Rarity | Enhancement
Experience Value |
---|---|
75 | |
150 | |
300 | |
750 | |
(Enhance Material) |
200 |
(Enhance Material) |
400 |
Since May 2020, most of the Enhance Materials obtainable through events and the shop were replaced by EXP Spheres.
See Also[]
List[]
Tip: Hold shift to sort multiple columns.