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Damage Dealt[]

Average Damage = 
  ATK on Party screen 
  × (1 + Eidolon Character ATK↑ + Assault weapon + ATK buffs + Assist + Accessory + Mastery Passive) 
  × (1 + Eidolon Elemental ATK↑ + Soul Weapon + Elemental Buffs + Elemental advantage) 
  × (1 + Vigoras Weapon + Vigor Buff) 
  x (1 + Special ATK Buff + Special ATK Eidolon)
  × (1 + Critical) 
  × (1 + Other buffs (technicia, rampaging, dmg vs stun)) 
  × (1 + Union Guardian) Wound
  × (1 - ATK Debuffs)  
  ÷ {Enemy DEF × (1 + enemy DEF buffs/debuffs)}

Notes:

  • Normal attacks have 3 soft caps; 350k, 450k and 550k, and the damage is halved each time you reach each cap.
  • Vigoras is hard capped at 100%, "Other buffs" are hard capped at 300%.
  • Yes, the Weaopn Skill is Vigoras and the buff of Himes is Vigor.
  • In general, enemy defense is 10.
  • With (Pure Evil) Nyarlathotep and her Primordial Fear, you can add × (1 + Wound). Only for her

Damage Taken[]

= Round {Enemy ATK
   x (1 + Enemy ATK Buffs)
   x (Enemy Elemental Advantage + Elemental Buff)
   x (1 - [Ally DMG Cut + Ally Elemental RST])
   ÷ (Ally DEF(10) + [Soul Master Bonus DEF ÷ 10])
   ÷ (1 + Assist DEF + DEF Buff + Accessory DEF + Mastery Passive)
   x (1 + DMG Range)}
   x DMG Multiplier

Notes:

  • DMG Range is a random integer between -5% and +5%.
  • DMG Multiplier is used for abilities.

Burst Damage[]

= Average DMG (Excluding Technicia)
   x {A + (Burst Multiplier + Burst DMG buffs) + Special Burst DMG up}
   + B (values based on A)
A B
Awaken.png Awaken 5,5x 3.000
SSR.png SSR 4,5x 2.500
SR.png SR 3x 2.000
R.png R 2x 1.500
+0,5x -

Notes:

  • Burst DMG is soft capped at 1.000.000 DMG, and its buff multiplier is hard capped at +500% multiplier. The former can be increased up to two million with Exceed weapons, abilities and accessories. Any point of damage that goes beyond the soft cap will be reduced by 90%
    • Characters like Uriel or Mithra can bypass the 500% cap by adding to the Special burst DMG up using their respective tokens.

Burst Streak[]

= Total Burst DMG
   x {1 ÷ (7 - Number of Burst Attacks)}
   x  Element Advantage
   x (1 + Burst Streak Buffs)
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