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Magic Jewel Invasion is a event that first made it's appearance on December 26th, through December 30th

  • First Run December 26 - December 30th 2022
  • Second Run February 21 - February 28th 2023
  • Third Run April 18 - April 26th 2023
  • Fourth Run June 20 - June 29th 2023

Event works similar to Dummy & Tower. You are to create 3 separate teams for the 3 zones. However, there can be no repeating Himes or Souls (compared to Tower which limits only Kamihime and not soul usage.) However you are free to reattempt any runs as many times as needed and it will save the highest Score. However if one were to attempt to reuse a character or Soul the Score Will be reset to 0 in the previous team.

From the second Run of this event (February 21st) and onwards, Waves 1-4 nolonger have Off element RST penalty
(+150% DEF to nonAdvantage Attritute Attacks) [Waves 5-10 Still have this Penalty]

All 3 Zones can be cleared granting a Maximum of 2000MJ Score Each for a maximum of 6000MJ upon full completion. (The MJ will later be rewarded upon the Event's End date)

Note that the Top Enemy will always be the one to grant Party -1CD Upon Death

Wave 1
Enemy HP OD
Meter
Ability Pattern (Hill) Ability Pattern (Plains) Ability Pattern (Forest)
Magic Stone 50.000 x3 None AoE ATK Down (-20%) Apply DEF up to All Allies (+20%) [1T] Apply Taunt to 1 Enemy (1T)
Magic Stone AoE Combo Rate Down (-10%/10%) Apply Regeneration to All Allies (500,000) [1T] First Action First Action) Apply ATK up to All Allies (+20%) (Perm/Dispelable)
Default Deals 1500~ Damage to 1 Target
Magic Stone Deal AoE Damage (2000) Deal AoE Damage (2500) Deal 2500 DMG x5 Randomly
Wave 2 Ability Pattern (Hill) Ability Pattern (Plains) Ability Pattern (Forest)
Magic Stone 150.000 x3 None AoE ATK Down (-20%) Apply DEF up to All Allies (+20%) [1T] Apply Taunt to 1 Enemy (1T)
Magic Stone AoE Combo Rate Down (-10%/10%) Apply Regeneration to All Allies (500,000) [1T] First Action First Action) Apply ATK up to All Allies (+20%) (Perm/Dispelable)
Default Deals 1500~ Damage to 1 Target
Magic Stone Deal AoE Damage (2000) Deal AoE Damage (2500) Deal 2500 DMG x5 Randomly
Wave 3 Ability Pattern (Hill) Ability Pattern (Plains) Ability Pattern (Forest)
Magic Stone 250.000 x3 None AoE ATK Down (-20%) Apply DEF up to All Allies (+20%) [1T] Apply Taunt to 1 Enemy (1T)
Magic Stone AoE Combo Rate Down (-10%/10%) Apply Regeneration to All Allies (500,000) [1T] First Action First Action) Apply ATK up to All Allies (+20%) (Perm/Dispelable)
Default Deals 1500~ Damage to 1 Target
Magic Stone Deal AoE Damage (2000) Deal AoE Damage (2500) Deal 2500 DMG x5 Randomly
Wave 4 Ability Pattern (Hill) Ability Pattern (Plains) Ability Pattern (Forest)
Magic Stone Gatling (Boss) 1,200,000 1
Has Rage Meter
Default Apply 1x Self Damage AMP
(+100% DMG)
Default Apply AoE Poison (10% Uncapped) 2T Default Deal Thunder DMG Randomly (8,000 x5)
Overdrive Normal) Deal AoE 5,000 [10,000]
Raging) Deal Single Target (10,000) [20,000]
Overdrive Overdrive) Deal AoE Damage (8,000)
(+25% DMG Per Affliction)
Overdrive Normal) Deal AoE DMG 5,000
Raging) Deal 10,000 To 1 Enemy
Wave 5 Ability Pattern (Hill) Ability Pattern (Plains) Ability Pattern (Forest)
Magic Stone 750,000 x 3 None AoE ATK Down (-20%) Apply DEF up to All Allies (+20%) [1T] Apply Taunt to 1 Enemy (1T)
Magic Stone AoE Combo Rate Down (-10%/10%) Apply Regeneration to All Allies (500,000) [1T] First Action First Action) Apply ATK up to All Allies (+20%) (Perm/Dispelable)
Default Deals 1500~ Damage to 1 Target
Magic Stone Deal AoE Damage (2000) Deal AoE Damage (2500) Deal 2500 DMG x5 Randomly
Wave 6 Ability Pattern (Hill) Ability Pattern (Plains) Ability Pattern (Forest)
Magic Stone 1,500,000 x 3 None AoE ATK Down (-20%) Apply DEF up to All Allies (+20%) [1T] Apply Taunt to 1 Enemy (1T)
Magic Stone AoE Combo Rate Down (-10%/10%) Apply Regeneration to All Allies (500,000) [1T] First Action First Action) Apply ATK up to All Allies (+20%) (Perm/Dispelable)
Default Deals 1500~ Damage to 1 Target
Magic Stone Deal AoE Damage (2000) Deal AoE Damage (2500) Deal 2500 DMG x5 Randomly
Wave 7 Ability Pattern (Hill) Ability Pattern (Plains) Ability Pattern (Forest)
Magic Stone Gatling (Boss) 17,500,000 1
Has Rage Meter
Default Apply 1x Self Damage AMP
(+100% DMG)
Default Apply AoE Poison (10% Uncapped) 2T Default Deal Thunder DMG Randomly (8,000 x5)
Overdrive Normal) Deal AoE 5,000 [10,000]
Raging) Deal Single Target (10,000) [20,000]
Overdrive Overdrive) Deal AoE Damage (8,000)
(+25% DMG Per Affliction)
Overdrive Normal) Deal AoE DMG 5,000
Raging) Deal 10,000 To 1 Enemy
Wave 8 Ability Pattern (Hill) Ability Pattern (Plains) Ability Pattern (Forest)
Magic Stone 8,000,000 x 3 None AoE ATK Down (-20%) Apply DEF up to All Allies (+20%) [1T] Apply Taunt to 1 Enemy (1T)
Magic Stone AoE Combo Rate Down (-10%/10%) Apply Regeneration to All Allies (500,000) [1T] First Action First Action) Apply ATK up to All Allies (+20%) (Perm/Dispelable)
Default Deals 1500~ Damage to 1 Target
Magic Stone Deal AoE Damage (2000) Deal AoE Damage (2500) Deal 2500 DMG x5 Randomly
Wave 9 Ability Pattern (Hill) Ability Pattern (Plains) Ability Pattern (Forest)
Magic Stone 10,000,000 x 3 None AoE ATK Down (-20%) Apply DEF up to All Allies (+20%) [1T] Apply Taunt to 1 Enemy (1T)
Magic Stone AoE Combo Rate Down (-10%/10%) Apply Regeneration to All Allies (500,000) [1T] First Action First Action) Apply ATK up to All Allies (+20%) (Perm/Dispelable)
Default Deals 1500~ Damage to 1 Target
Magic Stone Deal AoE Damage (2000) Deal AoE Damage (2500) Deal 2500 DMG x5 Randomly
Wave 10 Ability Pattern (Hill) Ability Pattern (Plains) Ability Pattern (Forest)
Magic Stone Gatling (Boss) 50,000,000 1
Has Rage Meter
Default Apply 2x Self Damage AMP
(+100% DMG)
Default Apply AoE Poison,Cursed,Drowned
(10% of MAX HP Uncapped) 2T
Default Deal Thunder DMG Randomly (8,000 x5)
Overdrive Normal) Deal AoE 5,000 [15,000]
Raging) Deal Single Target (10,000) [30,000]
Overdrive Overdrive) Deal AoE Damage (8,000)
(+25% DMG Per Affliction)
Overdrive Normal) Deal AoE 5,000
Raging) Deal 10,000 To 1 Enemy
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