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Paracelsus
"A lunatic who conducts inhuman experiments in order to give humans immortality.
She manipulates a homunculus and collects live materials for this."
Paracelsus Close Tier S Class
Favourite Weapons Staff
Arcane
Type Tricky
Master Bonus Soul def +4% DEF
Release Conditions Morgan Lvl 20
500 SSP
Completion of
Stages 1 - 5 in Hall
of Research
Burst
Burst Icon Luna Sea Experiment
An experiment on a living being that drives even the calmest minds into madness.
It snatches your knowledge and soul.
★ Element, DMG and Effects are dependent on equipped weapon
Ability 1
Attackrate up Dope Insight
Applies Double UpTriple Up Combo Attack Rate↑ (Stacking Frame +10%/10%) to all allies Cooldown: 2 Turns
Period: 10 Turns
Ability 2A
Rampaging Mad Transmission Unlocks at Level 5
Applies Berserk Rampage (+100%) and Atk upAbility upBurst atk up Max DMG↑ (+20%) to all allies Cooldown: 7 Turns
Period: 3 Turns
Ability 2B
Vigor Archane Alchemy
Applies Atk up Vigor (+35.5%), a 2.000 HP Ally guard Barrier and Atk upAbility upBurst atk up Max DMG↑ (+20%) to all allies Cooldown: 7 Turns
Period: 3 Turns
Ability 2C
Fortitude (Ability) Blood Seize
Applies Atk up Counterattack (+20~100%) and Fortitude Fortitude (5T, once) and Atk upAbility upBurst atk up Max DMG↑ (+20%) to all allies, but consumes 15% of Max HP from all allies Cooldown: 7 Turns
Period: 5 Turns
Ability 3A
Miracle Chalice Compultion Drive Unlocks at Level 15
All allies attack immediately, but consumes 20% of Max HP from all allies Cooldown: 7 Turns
Ability 3B
Follow-up Homunculus Pursuit
Applies Follow up (Icon) Follow-up (20%) (100,000 Cap) to all allies Cooldown: 7 Turns
Period: 3 Turns
Ability 3C
Switchover Homunculus Diffuse
Applies Spread (Icon) Spread to all allies Cooldown: 7 Turns
Period: 3 Turns
Extra
Follow-up Guide to Painful Strikes
Applies Normal Atk up Normal Attack DMG Plus (+250,000) to all allies
* Can only be used once per battle.
Cooldown: 0 Turns
Period: 5 Turns
Assist
Assist Philosopher's Stone
When a staff is equipped, all allies DEF↑ (+5%).
When an arcane weapon is equipped, adds a 150 HP Regen per turn to all allies.
★ (Paramil Granum) Increases heal to 250 HP
Assist
Assist Calm Madness
Total Immunity to Ability Sealing effects
Assist
Assist Joyous Achievements
When scoring a Combo Attack, chance to reduce the cooldown of Abilities 2 and 3 by 1 turn
★ Only active when Alkydoxen is equipped

Level Up Bonus[]

Level Bonus
1 Soul def +4% DEF, Soul affliction rst +4% Affliction RST and HP soul bonus +100 HP
5 Soul def +4% DEF, Soul affliction rst +4% Affliction RST and HP soul bonus +100 HP
10 Soul def +4% DEF, Soul affliction rst +4% Affliction RST and HP soul bonus +100 HP
15 Soul def +4% DEF, Soul affliction rst +4% Affliction RST and HP soul bonus +100 HP
20 Soul def +4% DEF, Soul affliction rst +4% Affliction RST and HP soul bonus +100 HP
Total Bonus Soul def +20% DEF, Soul affliction rst +20% Affliction RST and HP soul bonus +500 HP

Notes

1st June 2021 Rebalance:

  • Ability 1
    • Dope Insight - Changed Stacking Combo Attack Rate↑ from +14%/+6% to +10%/+10%, and removed Burst Gauge Fill Rate↓ effect
  • Abilities 2A/2B/2C
    • Mad Transmission - Increased Rampaging from +50% to +100%, and also applies Max DMG ↑ +10%
    • Archane Alchemy - Increased Vigor from +25.4% to +35.5%, increased Barrier from 1.500HP to 2.000HP, added Max DMG↑ +10% and removed Burst Guage consumption
    • Blood Seize - Changed Counterattack from +0~120% to +20~100% and added Max DMG ↑ +10% effect
  • Passive - Cannot be prevented from using own abilities (Immune to the effects of Ability and Burst Seal). Abilities can still be used during rampaging

31st March 2023 Rebalance:

  • Mad Transmission, Archane Alchemy and Blood Seize - DMG limit up from 10% to 20%

Gallery[]












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