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[[File:Guild Receptionist.png|thumb|right|Guild Receptionist]]
 
[[File:Guild Receptionist.png|thumb|right|Guild Receptionist]]
Bounty which is distributed through the Guild, will bring forth very strong enemies to be challenged through this permanent content. In the quest battle, Missions are included. When completed, will rewards the player with Point Rewards. In accordance with cumulated amount on mission points through the bounty period, various Reward can be obtained. Guild Order can be accessed from Rank 51 and above.
+
Bounty which is distributed through the Guild, will bring forth very strong enemies to be challenged through this permanent content. You have 14 days of time to defeat the enemy in the Bounty and accomplishing determinated missions you obtain points to exchange with rewards. Guild Order can be accessed from Rank 51 and above.
   
== Bounty Periods ==
+
== Mechanics ==
  +
* The enemy written on the Bounty can be challenged max. 7 times in a week without use Elixirs.
Guild Order is updated at a 2 weeks cycle period. The flow of a cycle is as follows.
 
  +
* If your party is defeated the game allow to continue the battle where you have left (like in Tower Event).
* Bounty, Mission, Point Rewards are updated.
 
  +
* Every week there are 10 missions and for each completed you get 1 point.
* (After a week passed)
 
  +
* The missions will change after 7 days, but the accumulated points don't reset.
* Update of Missions
 
  +
* Points accumulated can be exchanged for rewards and they will remain intact until the Guild change enemy.
* (After a week passed)
 
  +
* According the element enemy you can obtain 2 SSR Weapons of Auricalcum series.
* Rewards claiming period & Mission Points reset
 
*(Return to 1 with a new period starting)
 
   
== Bounty ==
+
=== Previous Mechanics ===
* The enemy written on the Bounty can be challenged.
+
* The enemy written on the Bounty can be challenged once per day without use Elixirs.
  +
* If your party is defeated you need wait the next day before start a new battle.
* Quest battles can be attempted once per day.
 
  +
* Every week there are 10 missions and for each completed you get 1 point.
* While in a Quest Battle, elixirs cannot be used.
 
 
* Both rewards and missions will change after 7 days and the accumulated points is also reset.
* The content of Bounties will have its content updated on a 2 weeks basis.
 
 
* Points accumulated can be exchanged for rewards, but after 7 days previous rewards cannot be claimed.
* After the content has been updated, the previous content will become unavailable.
 
  +
* Until November 1st 2020 it was possible to obtain 800 Magic Jewels.
 
== Missions ==
 
* Many Missions are included into a Quest Battle.
 
* By completing missions, mission points are obtained.
 
* Missions for a given Bounty are separated into two parts available for 1 week each, thus when a first week is over, the missions content are updated for its second half content.
 
* Once mission contents are updated, the previous mission content becomes unavailable.
 
 
== Points Rewards ==
 
* In accordance with the cumulative amount of mission points obtained during a bounty, Rewards can be claimed.
 
* The content of Rewards is updated along with a Bounty update.
 
* When Rewards get updated, the accumulated mission points is also reset,
 
* Please be aware that, once Point Rewards are updated, previous rewards cannot be claimed.
 
   
 
{| class="BandedRows" style="width:auto;" cellpadding="5" align="center"
 
{| class="BandedRows" style="width:auto;" cellpadding="5" align="center"
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|-
 
|-
 
| 1 || style="width:50px;padding: 0px;" | [[File:Half Elixir.jpg|50px]] || 5 x Half Elixir
 
| 1 || style="width:50px;padding: 0px;" | [[File:Half Elixir.jpg|50px]] || 5 x Half Elixir
| 8 || style="width:50px;padding: 0px;" | [[File:Magic Jewels.jpg|50px]] || 500 x Magic Jewel
+
| 8 || style="width:50px;padding: 0px;" | || 1 x SSR Auricalcum weapon series,<br />(see below)
 
|-
 
|-
 
| 2 || style="padding: 0px;" | [[File:Energy Seed.jpg|50px]] || 15 x Energy Seed
 
| 2 || style="padding: 0px;" | [[File:Energy Seed.jpg|50px]] || 15 x Energy Seed
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| 12 || style="padding: 0px;" | [[File:Evolved Grimoire.jpg|50px]] || 2 x Evolved Grimoire
 
| 12 || style="padding: 0px;" | [[File:Evolved Grimoire.jpg|50px]] || 2 x Evolved Grimoire
 
|-
 
|-
| 4 || style="padding: 0px;" | [[File:Magic Jewels.jpg|50px]] || 300 x Magic Jewel
+
| 4 || style="padding: 0px;" | || 1 x SSR Auricalcum weapon series,<br />(see below)
 
| 15 || style="padding: 0px;" | [[File:Grimoire of Apotheosis.jpg|50px]] || 2 x Grimoire of Apotheosis
 
| 15 || style="padding: 0px;" | [[File:Grimoire of Apotheosis.jpg|50px]] || 2 x Grimoire of Apotheosis
 
|-
 
|-
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|}
 
|}
   
  +
Depending on Element's enemies you get:
  +
{| class="BandedRows" style="width:auto;" cellpadding="6" align="center"
  +
! Fire !! Water !! Wind !! Thunder !! Light !! Dark
 
|-
  +
| [[File:Inflamation Gun Auricalcum Portrait.jpg|50px]]<br />[[Inflamation Gun Auricalcum]]
  +
| [[File:Zero Freeze Hammer Auricalcum Portrait.jpg|50px]]<br />[[Zero Freeze Hammer Auricalcum]]
  +
| [[File:Revolutionary Arcane Auricalcum Portrait.jpg|50px]]<br />[[Revolutionary Arcane Auricalcum]]
  +
| [[File:Thunderclap Bow Auricalcum Portrait.jpg|50px]]<br />[[Thunderclap Bow Auricalcum]]
  +
| [[File:Brilliance Glaive Auricalcum Portrait.jpg|50px]]<br />[[Brilliance Glaive Auricalcum]]
  +
| [[File:Pitch Dark Axe Auricalcum Portrait.jpg|50px]]<br />[[Pitch Dark Axe Auricalcum]]
 
|}
   
  +
== Bounty List ==
 
  +
The Bounty list goes from left to right and arrived at end of Cycle 2 restart from beginning of Cycle 1.
{{Event Navbox}}
 
  +
{| class="BandedRows" align="center" style="vertical-align:middle;text-align:center;"
 
  +
! style="border:0px;width:120px;background:none" |
== Dullahan [Shadow] ==
 
  +
! style="border:0px;width:120px;background:none" |
[[File: Dullahan Bounty.png|center|x200px]]
 
  +
! style="border:0px;width:120px;background:none" |
{| class="BandedRows"
 
  +
! style="border:0px;width:120px;background:none" |
! Enemy !! HP !! OD Meter !! colspan="2" | Overdrive / Abilities
 
  +
! style="border:0px;width:120px;background:none" |
|- class="even"
 
  +
! style="border:0px;width:120px;background:none" |
! colspan="5" | Stage 1
 
|- class="even"
 
| [[File:Arachne Small Portrait.png]]<br />Archne|| 800.000 || 2 || colspan="2" style="text-align:left;padding-left:5px;" | Applies {{Icon|atk_down}} ATK↓ (6T) to all enemies
 
|- class="even"
 
| rowspan="2" | [[File:Boogeyman Small Portrait.png]]<br />Boogeyman || rowspan="2" | 600.000 || rowspan="2" | 3 || Overdrive || style="text-align:left;padding-left:5px;" | Applies {{Icon|doomed}} Doomed (3T) to one enemy
 
|- class="even"
 
| Triggered Ability<br />(First Turn)
 
| style="text-align:left;padding-left:5px;" | Applies a 150.000 HP {{Icon|ally_guard}} Barrier to self
 
|- class="even"
 
| [[File:Spriggan Small Portrait.png]]<br />Spriggan || 750.000 || 2 || colspan="2" style="text-align:left;padding-left:5px;" | Deals DMG to two random enemies and applies {{Icon|atk_down}} ATK↓ (6T. Stackable)
 
|-
 
! colspan="5" | Stage 2
 
|-
 
| [[File:Imp Small Portrait.png]]<br />Imp || 500.000 || 1 || colspan="2" style="text-align:left;padding-left:5px;" | Reduces current HP of all enemies by 25%
 
|-
 
| [[File:Alp Small Portrait.png]]<br />Alp|| 600.000 || 3 || colspan="2" style="text-align:left;padding-left:5px;" | Deals high DMG to one enemy
 
|-
 
| [[File:Banshee Small Portrait.png]]<br />Samyaza|| 850.000 || 2 || colspan="2" style="text-align:left;padding-left:5px;" | Applies {{Icon|dizzy}} Dizziness to three random enemies
 
|- class="even"
 
! colspan="5" | Stage 3
 
|- class="even"
 
| [[File:Chaos Demogorgon Small Portrait.png]]<br />Chaos Demogorgon || 3.000.000 || 2 || colspan="2" style="text-align:left;padding-left:5px;" | Deals DMG to five random enemies
 
|-
 
! colspan="5" | Stage 4
 
|-
 
| [[File:Sirrush Malice Small Portrait.png]]<br />Sirrush Malice || 700.000 || 3 || colspan="2" style="text-align:left;padding-left:5px;" | Deals high damage to all enemies and applies {{Icon|combo_up}} Combo Rate↑ to all allies
 
 
|-
 
|-
  +
! colspan="6" | Cycle 1 (Multiple Enemies per wave)
| [[File:Chaos Demogorgon Small Portrait.png]]<br />Dark Gorgon || 2.000.000 || 3 || colspan="2" style="text-align:left;padding-left:5px;" | Deals ~3.000 DMG to four random enemies
 
 
|-
 
|-
  +
| [[File:Crom Cruach Portrait.png|100px|link=Guild Order/Crom Cruach (Shadow)]]<br />[[Guild Order/Crom Cruach (Shadow)|Crom Cruach<br />(Shadow)]]
| [[File:Evil Knight Bellis Small Portrait.png]]<br />Evil Knight Bellis || 1.200.000 || 1 || colspan="2" style="text-align:left;padding-left:5px;" | Applies {{Icon|def_up}} DMG Cut (100%, 2 times) to all allies
 
  +
| [[File:Jormungandr Portrait.png|100px|link=Guild Order/Jormungandr (Shadow)]]<br />[[Guild Order/Jormungandr (Shadow)|Jormungandr<br />(Shadow)]]
|- class="even"
 
  +
| [[File:Quetzalcoatl Portrait.png|100px|link=Guild Order/Quetzalcoatl (Shadow)]]<br />[[Guild Order/Quetzalcoatl (Shadow)|Quetzalcoatl<br />(Shadow)]]
! colspan="5" | Stage 5
 
  +
| [[File:Yggdrasil Portrait.png|100px|link=Guild Order/Yggdrasil (Shadow)]]<br />[[Guild Order/Yggdrasil (Shadow)|Yggdrasil<br />(Shadow)]]
|- class="even"
 
| rowspan="4" | [[File:Dullahan Small Portrait.png]]<br />Dullahan [Shadow]
+
| [[File:Saint Nicholas Portrait.png|100px|link=Guild Order/Saint Nicholas (Shadow)]]<br />[[Guild Order/Saint Nicholas (Shadow)|Saint Nicholas<br />(Shadow)]]
  +
| [[File:Dullahan Portrait.png|100px|link=Guild Order/Dullahan (Shadow)]]<br />[[Guild Order/Dullahan (Shadow)|Dullahan<br />(Shadow)]]
| rowspan="4" | 9.000.000
 
| rowspan="4" | 2
 
| Normal Overdrive || style="text-align:left;padding-left:5px;" | Deals DMG to all enemies enemies and applies {{Icon|putrefied}} Putrefied (-9% HP/turn. 2T)
 
|- class="even"
 
| Raging Overdrive
 
| style="text-align:left;padding-left:5px;" | Deals high DMG to three random enemies
 
|- class="even"
 
| Ability
 
| style="text-align:left;padding-left:5px;" | Deals DMG to one enemy and applies {{Icon|doomed}} Doomed (3T)<br />''Note: Dullahan will use this ability instead of her normal attack during Normal and Rage phases''
 
|- class="even"
 
| Triggered Ability<br />(After getting stunned)
 
| style="text-align:left;padding-left:5px;" | Reduces current HP of all enemies by 90% (Max: 10.000 DMG) and resets all of their cooldowns
 
 
|}
 
|}
'''Notes:'''
 
* {{Icon|ally_guard}} Barrier can potentially save a character from Doomed effect. If the sum of character's current HP and barrier HP is higher than the chracter's max HP, then she will survive. Although it won't show, the character will still take DMG equal to their max HP.
 
   
  +
== Saint Nicholas [Shadow] ==
 
  +
{| class="BandedRows" align="center" style="vertical-align:middle;text-align:center;"
[[File: Saint Nicholas Bounty.png|center|x200px]]
 
  +
! style="border:0px;width:120px;background:none" |
{| class="BandedRows"
 
  +
! style="border:0px;width:120px;background:none" |
! Enemy !! HP !! Overdrive Meter !! colspan="2" | Overdrive / Abilities
 
  +
! style="border:0px;width:120px;background:none" |
|- class="even"
 
  +
! style="border:0px;width:120px;background:none" |
! colspan="5" | Stage 1
 
  +
! style="border:0px;width:120px;background:none" |
|- class="even"
 
  +
! style="border:0px;width:120px;background:none" |
| [[File:Zantman Small Portrait.png]]<br />Zantman || 650.000 || 1 || colspan="2" style="text-align:left;padding-left:5px;" | Applies {{Icon|paralysis}} Paralysis to one enemy
 
|- class="even"
 
| [[File:Pixie Small Portrait.png]]<br />Pixie || 650.000 || 1 || colspan="2" style="text-align:left;padding-left:5px;" | Applies {{Icon|dizzy}} Dizzy to two enemies
 
|- class="even"
 
| [[File:Satyr Small Portrait.png]]<br />Satyr || 1.100.000 || 2 || colspan="2" style="text-align:left;padding-left:5px;" | Deals ~2000 DMG to three enemies. Enemies afflicted with Paralysis or Dizzy take an extra ~2000 DMG
 
 
|-
 
|-
! colspan="5" | Stage 2
+
! colspan="6" | Cycle 2 (Miniboss Rush)
 
|-
 
|-
  +
| [[File:Cthugha Portrait.png|100px|link=Guild Order/Cthugha (Shadow)]]<br />[[Guild Order/Cthugha (Shadow)|Cthugha<br />(Shadow)]]
| rowspan="2" | [[File:Slime Small Portrait.png]]<br />Slime || rowspan="2" | 950.000 || rowspan="2" | 2 || Overdrive || style="text-align:left;padding-left:5px;" | Applies {{Icon|blinded}} Blinded (Strong) and Burst Gauge↓ (-20%) to all enemies
 
  +
| [[File:Reiki Portrait.png|100px|link=Guild Order/Spirit Turtle (Shadow)]]<br />[[Guild Order/Spirit Turtle (Shadow)|Spirit Turtle<br />[Reiki] (Shadow)]]
|-
 
  +
| [[File:Icarus Portrait.png|100px|link=Guild Order/Icarus (Shadow)]]<br />[[Guild Order/Icarus (Shadow)|Icarus<br />(Shadow)]]
| Triggered Ability<br />(First turn)
 
  +
| [[File:Sandalphon Portrait.png|100px|link=Guild Order/Sandalphon (Shadow)]]<br />[[Guild Order/Sandalphon (Shadow)|Sandalphon<br />(Shadow)]]
| style="text-align:left;padding-left:5px;" | Applies {{Icon|blinded}} Blinded (Strong) to all enemies
 
  +
| [[File:Barong Portrait.png|100px|link=Guild Order/Barong (Shadow)]]<br />[[Guild Order/Barong (Shadow)|Barong<br />(Shadow)]]
|-
 
  +
| [[File:Jack O'Lantern Portrait.png|100px|link=Guild Order/Jack O'Lantern (Shadow)]]<br />[[Guild Order/Jack O'Lantern (Shadow)|Jack O'Lantern<br />(Shadow)]]
| [[File:Serket Small Portrait.png]]<br />Serket || 600.000 || 2 || colspan="2" style="text-align:left;padding-left:5px;" | Applies {{Icon|poisoned}} Poisoned (5T) to all enemies
 
|-
 
| [[File:Kunumu Small Portrait.png]]<br />Kunumu || 650.000 || 2 || colspan="2" style="text-align:left;padding-left:5px;" | Deals water DMG to all enemies
 
|- class="even"
 
! colspan="5" | Stage 3
 
|- class="even"
 
| [[File:Luminous Demogorgon Small Portrait.png]]<br />Luminous Demogorgon || 3.000.000 || 2 || colspan="2" style="text-align:left;padding-left:5px;" | Deals medium DMG to five random enemies
 
|-
 
! colspan="5" | Stage 4
 
|-
 
| [[File:Sirrush Hypocrisy Small Portrait.png]]<br />Sirrush Hypocrisy || 800.000 || 3 || colspan="2" style="text-align:left;padding-left:5px;" | Deals high damage to all enemies and applies {{Icon|combo_up}} Combo Rate↑ to all allies
 
|-
 
| [[File:Luminous Demogorgon Small Portrait.png]]<br />Shine Gorgon || 2.000.000 || 3 || colspan="2" style="text-align:left;padding-left:5px;" | Deals ~3.000 DMG to four random enemies
 
|-
 
| [[File:Light Knight Bellis Small Portrait.png]]<br />Light Knight Bellis || 1.200.000 || 1 || colspan="2" style="text-align:left;padding-left:5px;" | Applies {{Icon|def_up}} DMG Cut (100%, 2 times) to all allies
 
|- class="even"
 
! colspan="5" | Stage 5
 
|- class="even"
 
| rowspan="3" | [[File:Saint Nicholas Small Portrait.png|60px]]<br />Saint Nicholas [Shadow]
 
| rowspan="3" | 7.500.000
 
| rowspan="3" | 2
 
| Normal Overdrive || style="text-align:left;padding-left:5px;" | Deals ~3000 DMG to three enemies and applies {{Icon|atk_up}} ATK↑ to self
 
|- class="even"
 
| Raging Overdrive
 
| style="text-align:left;padding-left:5px;" | Deals [~1500 x Number of debuffs] to all enemies
 
|- class="even"
 
| Triggered Ability<br />(First turn)
 
| style="text-align:left;padding-left:5px;" | Applies a 10.000 HP {{Icon|regen}} Regeneration (Permanent. Cannot be dispelled) and {{Icon|def_down}} DEF↓ (-23%. Permanent) to self
 
 
|}
 
|}
'''Notes:'''
 
* Saint Nicholas have 13 base DEF (Standard value is 10).
 
   
   
 
{{Event Navbox}}
 
[[Category:Events]]
 
[[Category:Events]]
 
[[Category:Guild Order]]
 
[[Category:Guild Order]]

Revision as of 15:45, 19 July 2021

Guild Receptionist

Guild Receptionist

Bounty which is distributed through the Guild, will bring forth very strong enemies to be challenged through this permanent content. You have 14 days of time to defeat the enemy in the Bounty and accomplishing determinated missions you obtain points to exchange with rewards. Guild Order can be accessed from Rank 51 and above.

Mechanics

  • The enemy written on the Bounty can be challenged max. 7 times in a week without use Elixirs.
  • If your party is defeated the game allow to continue the battle where you have left (like in Tower Event).
  • Every week there are 10 missions and for each completed you get 1 point.
  • The missions will change after 7 days, but the accumulated points don't reset.
  • Points accumulated can be exchanged for rewards and they will remain intact until the Guild change enemy.
  • According the element enemy you can obtain 2 SSR Weapons of Auricalcum series.

Previous Mechanics

  • The enemy written on the Bounty can be challenged once per day without use Elixirs.
  • If your party is defeated you need wait the next day before start a new battle.
  • Every week there are 10 missions and for each completed you get 1 point.
  • Both rewards and missions will change after 7 days and the accumulated points is also reset.
  • Points accumulated can be exchanged for rewards, but after 7 days previous rewards cannot be claimed.
  • Until November 1st 2020 it was possible to obtain 800 Magic Jewels.
Mission
Points
Reward Mission
Points
Reward
1 Half Elixir 5 x Half Elixir 8 1 x SSR Auricalcum weapon series,
(see below)
2 Energy Seed 15 x Energy Seed 10 Orichalcon 1 x Orichalcon
3 Evolved Grimoire 1 x Evolved Grimoire 12 Evolved Grimoire 2 x Evolved Grimoire
4 1 x SSR Auricalcum weapon series,
(see below)
15 Grimoire of Apotheosis 2 x Grimoire of Apotheosis
5 Grimoire of Apotheosis 1 x Grimoire of Apotheosis 18 Orichalcon 1 x Orichalcon
6 Orichalcon 1 x Orichalcon 20 Orichalcon 2 x Orichalcon

Depending on Element's enemies you get:

Fire Water Wind Thunder Light Dark
Inflamation Gun Auricalcum Portrait
Inflamation Gun Auricalcum
Zero Freeze Hammer Auricalcum Portrait
Zero Freeze Hammer Auricalcum
Revolutionary Arcane Auricalcum Portrait
Revolutionary Arcane Auricalcum
Thunderclap Bow Auricalcum Portrait
Thunderclap Bow Auricalcum
Brilliance Glaive Auricalcum Portrait
Brilliance Glaive Auricalcum
Pitch Dark Axe Auricalcum Portrait
Pitch Dark Axe Auricalcum

Bounty List

The Bounty list goes from left to right and arrived at end of Cycle 2 restart from beginning of Cycle 1.

Cycle 1 (Multiple Enemies per wave)
Crom Cruach Portrait
Crom Cruach
(Shadow)
Jormungandr Portrait
Jormungandr
(Shadow)
Quetzalcoatl Portrait
Quetzalcoatl
(Shadow)
Yggdrasil Portrait
Yggdrasil
(Shadow)
Saint Nicholas Portrait
Saint Nicholas
(Shadow)
Dullahan Portrait
Dullahan
(Shadow)


Cycle 2 (Miniboss Rush)
Cthugha Portrait
Cthugha
(Shadow)
Reiki Portrait
Spirit Turtle
[Reiki] (Shadow)
Icarus Portrait
Icarus
(Shadow)
Sandalphon Portrait
Sandalphon
(Shadow)
Barong Portrait
Barong
(Shadow)
Jack O'Lantern Portrait
Jack O'Lantern
(Shadow)