Bounty which is distributed through the Guild, will bring forth very strong enemies to be challenged through this permanent content. You have 14 days of time to defeat the enemy in the Bounty and accomplishing determinated missions you obtain points to exchange with rewards. Guild Order can be accessed from Rank 51 and above.
Current Mechanics[]
- The enemy written on the Bounty can be challenged max. 7 times in a week without use Elixirs.
- The enemy written on the Bounty will remain for 2 weeks in Guild Order before being replaced.
- If your party is defeated the game allow to continue the battle where you have left.
- Every week there are 10 missions and for each completed you get 1 point.
- The missions will change after 7 days and the accumulated points is also reset.
- Points accumulated can be exchanged for rewards and they will resets every Monday.
- According the enemy's element you obtain 2 SSR Weapons (Auricalcum series) of the same element.
Mechanics Version 1[]
- The enemy written on the Bounty can be challenged once per day without use Elixirs.
- The enemy written on the Bounty will remain for 2 weeks in Guild Order before being replaced.
- If your party is defeated you need wait the next day before start a new battle.
- Every week there are 10 missions and for each completed you get 1 point.
- Both rewards and missions will change after 7 days and the accumulated points is also reset.
- Points accumulated can be exchanged for rewards, but after 7 days previous rewards cannot be claimed.
- Until November 1st 2020 it was possible to obtain a total of 800 Magic Jewels (4 and 8 points).
Mechanics Version 2[]
- The enemy written on the Bounty can be challenged max. 7 times in a week without use Elixirs.
- The enemy written on the Bounty will remain for 2 weeks in Guild Order before being replaced.
- If your party is defeated the game allow to continue the battle where you have left.
- Every week there are 10 missions and for each completed you get 1 point.
- The missions will change after 7 days, but the accumulated points don't reset.
- Points accumulated can be exchanged for rewards and they will remain intact until the Guild change enemy.
- According the enemy's element you obtain 2 SSR Weapons (Auricalcum series) of the same element.
To get the maximum rewards one needs to use a Soul from the corresponding branch
The List of Soul Types[]
Description | C Soul | B Soul | A Soul | S Soul |
---|---|---|---|---|
Lancelot Type Soul | Lancelot | Gawain | Arthur | Charlemagne |
Olivier Type Soul | Olivier | Roland | Joan of Arc | Romulus |
Vivian TYpe Soul | Vivian | Cassiopeia | Andromeda | Asclepius |
Merlin Type Soul | Merlin | Rosenkreuz | Solomon | Medea |
Beowulf Type Soul | Beowulf | Gilgamesh | Siegfrid | Hector |
Van Helsing Type Soul | Van Helsing | Asmund | Mordred | Perseus |
Billy the Kid Type Soul | Billy the Kid | Granuaile | D'Artagnan | Caspar |
Spartacus Type Soul | Spartacus | Achilles | Hercules | Parashurama |
Crowley Type Soul | Crowley | Cagliostro | Morgan | Paracelsus |
Yukimura Type Soul | Yukimura | Masamune | Shingen | Yorimitsu |
Rewards[]
Depending on Element's enemies you get:
Bounty List[]
The Bounty list goes from left to right and arrived at end of Cycle 2 restart from beginning of Cycle 1.
Cycle 1 (Multiple Enemies per wave) | |||||
---|---|---|---|---|---|
Crom Cruach (Shadow) |
Jormungandr (Shadow) |
Quetzalcoatl (Shadow) |
Yggdrasil (Shadow) |
Saint Nicholas (Shadow) |
Dullahan (Shadow) |
Cycle 2 (Miniboss Rush) | |||||
---|---|---|---|---|---|
Cthugha (Shadow) |
Spirit Turtle [Reiki] (Shadow) |
Icarus (Shadow) |
Sandalphon (Shadow) |
Barong (Shadow) |
Jack O'Lantern (Shadow) |
|