Paracelsus | ||
---|---|---|
"A lunatic who conducts inhuman experiments in order to give humans immortality. She manipulates a homunculus and collects live materials for this." | ||
Tier | S Class | |
Favourite Weapons | | |
Type | ||
Master Bonus | +4% DEF | |
Release Conditions | Morgan Lvl 20 500 SSP Completion of Stages 1 - 5 in Hall of Research |
Burst
|
Luna Sea Experiment | |||
---|---|---|---|---|
An experiment on a living being that drives even the calmest minds into madness. It snatches your knowledge and soul. ★ Element, DMG and Effects are dependent on equipped weapon | ||||
Ability 1
|
Dope Insight | |||
Applies Combo Attack Rate↑ (Stacking Frame +5%/15%) to all allies | Cooldown: 2 Turns Period: 10 Turns | |||
Ability 2A
|
Mad Transmission | Unlocks at Level 5 | ||
Applies Rampage (+100%) and Max DMG↑ (+20%) to all allies | Cooldown: 6 Turns Period: 3 Turns | |||
Ability 2B
|
Archane Alchemy | |||
Applies Vigor (+35.5%), a 2.000 HP Barrier and Max DMG↑ (+20%) to all allies | Cooldown: 6 Turns Period: 3 Turns | |||
Ability 2C
|
Blood Seize | |||
Applies Counterattack (+20~100%) and Fortitude (5T, once) and Max DMG↑ (+20%) to all allies, but consumes 15% of Max HP from all allies | Cooldown: 6 Turns Period: 5 Turns | |||
Ability 3A
|
Compultion Drive | Unlocks at Level 15 | ||
All allies attack immediately, but consumes 20% of Max HP from all allies | Cooldown: 6 Turns | |||
Ability 3B
|
Homunculus Pursuit | |||
Applies Follow-up (20%) (100,000 Cap) to all allies | Cooldown: 6 Turns Period: 3 Turns | |||
Ability 3C
|
Homunculus Diffuse | |||
Applies Spread to all allies | Cooldown: 6 Turns Period: 3 Turns | |||
Extra
|
Guide to Painful Strikes | |||
Applies Normal Attack DMG Plus (+250,000) to all allies * Can only be used once per battle. |
Cooldown: 0 Turns Period: 5 Turns | |||
Assist
|
Philosopher's Stone | |||
When a staff is equipped, all allies DEF↑ (+10%). When an arcane weapon is equipped, adds a 300 HP Regen per turn to all allies. ★ (Paramil Granum) Increases heal to ??? HP | ||||
Assist
|
Calm Madness | |||
Total Immunity to Ability Sealing effects | ||||
Assist
|
Joyous Achievements | |||
When scoring a Combo Attack, chance to reduce the cooldown of Abilities 2 and 3 by 1 turn ★ Only active when Alkydoxen is equipped |
Level Up Bonus[]
Notes
1st June 2021 Rebalance:
- Ability 1
- Dope Insight - Changed Stacking Combo Attack Rate↑ from +14%/+6% to +10%/+10%, and removed Burst Gauge Fill Rate↓ effect
- Abilities 2A/2B/2C
- Mad Transmission - Increased Rampaging from +50% to +100%, and also applies Max DMG ↑ +10%
- Archane Alchemy - Increased Vigor from +25.4% to +35.5%, increased Barrier from 1.500HP to 2.000HP, added Max DMG↑ +10% and removed Burst Guage consumption
- Blood Seize - Changed Counterattack from +0~120% to +20~100% and added Max DMG ↑ +10% effect
- Passive - Cannot be prevented from using own abilities (Immune to the effects of Ability and Burst Seal). Abilities can still be used during rampaging
31st March 2023 Rebalance:
- Mad Transmission, Archane Alchemy and Blood Seize - DMG limit up from 10% to 20%
30th September 2024 Rebalace:
- Dope Insight - Chance Combo attack rate from 10%/10% to 5%/15%
- All 2nd and 3rd abilities - Reduced cooldown by 1 turn
- Philosopher's Stone - Increased DEF↑ from 5% to 10% and increased Regen from 150 HP to 300 HP
Gallery[]
|