Acessory quests cycle through the six elements every day, with sunday being a random element each wave. They are more difficult than standard SP Quests, but yield accessories that can be equipped to kamihime.
== Thunder (Monday) ==
Enemy | HP | ATK | DEF | OD meter |
Overdrive / Abilities | ||
---|---|---|---|---|---|---|---|
Battle 1 | |||||||
Hati |
750.000 | 15.000(?) | 10(?) | 1 | Overdrive Deals ?x DMG (~6.000 DMG) to three random enemies | ||
Storm Katze |
600.000 | 7.500(?) | 10(?) | 2 | Overdrive Heals all allies for 25% max HP. Limit: 150.000 HP recovery(unsure about the limit) | ||
Ratatoskr |
600.000 | 10.000(?) | 10(?) | 2 | Overdrive Applies ATK↓ (-??%) and -??% Burst Gauge↓ gain(3T). | ||
Battle 2 | |||||||
Urcaguary |
30.000 | 20.000(?) | OVER 9000!!! | 2 |
Normal Overdrive
| ||
Battle 3 | |||||||
Andromalius Fulgur |
10.000.000 | 35.000(?) | 10(?) | 2 | Ability (First action) Remove all affliction and apply Affliction RST↑(very strong) permanently(cannot dispell it) Normal Overdrive Deals -20% of current HP, to all enemies. Raging Overdrive Deals -20% of total HP, to all enemies. Trigger Ability (10th turn and then every 5th turn afterwards, up to the 30th turns) Deals ~2.500 DMG to all enemies + ~3.000 DMG for each active Affliction |
- Notes: Andromalius Fulgur normal attack instead apply a 3T random debuffs to all enemies.
- She won't cast any affliction while she is stunned.
- Andromalius Fulgur Effect list:
Enemy | HP | ATK | DEF | OD meter |
Overdrive / Abilities | ||
---|---|---|---|---|---|---|---|
Battle 1 | |||||||
Hati |
800.000 | ? | 10 | 2 | Ability (When attacked) Deals damage 4 times randomly Overdrive ? | ||
Storm Katze |
700.000 | 7.500(?) | 10 | 2 | Ability (When attacked) Heals all allies for 10% max HP (70,000 cap) Overdrive | ||
Ratatoskr |
800.000 | 10.000(?) | 10 | 1 | Ability (When attacked) Applies ATK↓ (2T, stackable) to all enemies Overdrive Applies Damage cut to all allies | ||
Battle 2 | |||||||
Wraith |
6.500.000 | ? | 10 | 5 | Ability (First action) Applies Putrefied to all enemies which deals 20% of max HP per turn (5T) Ability (When stunned, once) Deals damage (~4,500) and applies Burst Gauge charge rate down to all enemies, 650,000 recoil damage to self Overdrive | ||
Battle 3 | |||||||
Andromalius Fulgur |
11.000.000 | ? | 10 | 2 | Ability (When no enemy uses an ability) Deals damage (~4,000) to all enemies and applies DEF↓ (5T). This ability has higher priority than Overdrive Ability (When enemies activate abilities of ALL 4 colors in a single turn) [T7 1] Permanently increases the number of OD charges needed to activate Overdrive by 1 (Can be used a max of 2 times). This ability has higher priority than Overdrive, but Overdrive can still be used the following turn since it does not consume charges Normal Overdrive |
- ↑ Note: The 4 ability colors being Red, Yellow, Green and Blue. Triggering this ability can help reduce the difficulty of stage 3.
==Fire (Tuesday)==
- Notes: Andromalius Fulham normal attack instead apply a 3T random debuffs to all enemies.
- She won't cast any affliction while she is stunned.
- Andromalius Fulham Effect list:
Enemy | HP | ATK | DEF | OD meter |
Overdrive / Abilities | ||
---|---|---|---|---|---|---|---|
Battle 1 | |||||||
Lechsal |
800.000 | ? | 10 | 3 | Overdrive Deals damage to all enemies Ability (When attacked): Deals damage (~1,500) to all enemies | ||
Gaddahl |
800.000 | ? | 10 | 3 | Overdrive Applies DEF↓ (10T) to all enemies Ability (When attacked): Applies ATK↓ (3T, stackable) to all enemies | ||
Katieu |
800.000 | ? | 10 | 3 | Overdrive ? Ability (When attacked): Deals damage (~4,000) to a random enemy | ||
Battle 2 | |||||||
Ronove |
6.000.000 | ? | 10 | 3 | Ability (First action) Enter raging mode (fill mode gauge) Ability (Normal mode and 3+ enemies activate burst) Deals heavy damage to all enemies Ability (Raging mode and enemies activate Full Burst) Deals heavy damage to all enemies and sets mode gauge to 0 Overdrive | ||
Battle 3 | |||||||
Andromalius Fulham |
11.000.000 | ? | 10 | 2 | Ability (When no enemy uses an ability) Deals damage (~4,000) to all enemies and applies DEF↓ (5T). This ability has higher priority than Overdrive Ability (When enemies activate abilities of ALL 4 colors in a single turn) [F7 1] Permanently increases the number of OD charges needed to activate Overdrive by 1 (Can be used a max of 2 times). This ability has higher priority than Overdrive, but Overdrive can still be used the following turn since it does not consume charges Normal Overdrive |
- ↑ Note: The 4 ability colors being Red, Yellow, Green and Blue. Triggering this ability can help reduce the difficulty of stage 3.
== Water (Wednesday) ==
- Notes: Andromalius Aqua normal attack instead apply a 3T random debuffs to all enemies.
- She won't cast any affliction while she is stunned.
- Andromalius Aqua Effect list:
Enemy | HP | ATK | DEF | OD meter |
Overdrive / Abilities | ||
---|---|---|---|---|---|---|---|
Battle 1 | |||||||
Krirtu |
900.000 | ? | 10 | 2 | Overdrive Deals ?x DMG (~3500 DMG) to all enemies and 20% max HP as recoil damage to self Ability (When attacked): Deals damage (~4,000) to all enemies and 20% max HP as recoil damage to self | ||
Oannes |
900.000 | ? | 10 | 1 | Overdrive ? Ability (When attacked): Deals damage (~3,000) 4 times randomly and 20% max HP as recoil damage to self | ||
Apsasu |
700.000 | ? | 10 | 3 | Overdrive Heals all allies for 20% of their max HP Ability (When attacked): Heals all allies for 10% of their max HP | ||
Battle 2 | |||||||
Umu Dabrutu |
6.500.000 | ? | 10 | 5 | Ability (First action) Applies Drowned to all enemies which deals 20% of max HP per turn (4T) Ability (When stunned, once) Deals ?x DMG (~3250 DMG) and applies Dizzy (3T) to all enemies, 650,000 recoil damage to self Overdrive | ||
Battle 3 | |||||||
Andromalius Aqua |
11.000.000 | ? | 10 | 2 | Ability (When no enemy uses an ability) Deals damage (~4,000) to all enemies and applies DEF↓ (5T). This ability has higher priority than Overdrive Ability (When enemies activate abilities of ALL 4 colors in a single turn) [Wa7 1] Permanently increases the number of OD charges needed to activate Overdrive by 1 (Can be used a max of 2 times). This ability has higher priority than Overdrive, but Overdrive can still be used the following turn since it does not consume charges Normal Overdrive |
- ↑ Note: The 4 ability colors being Red, Yellow, Green and Blue. Triggering this ability can help reduce the difficulty of stage 3.
== Wind (Thursday) ==
- Notes: Andromalius Aura normal attack instead apply a 3T random debuffs to all enemies.
- She won't cast any affliction while she is stunned.
- Andromalius Aura Effect list:
Enemy | HP | ATK | DEF | OD meter |
Overdrive / Abilities | ||
---|---|---|---|---|---|---|---|
Battle 1 | |||||||
Werecat |
800.000 | High | 10 | 6 | Overdrive Deals damage 5 times randomly Ability (When attacked): Deals ?x DMG (~6,250 DMG) to an enemy | ||
Typhoon |
750.000 | ? | 10 | 3 | Overdrive Applies DEF↓ (10T) to all enemies Ability (When attacked): Applies ATK↓ (3T, stackable) to all enemies | ||
Senri |
800.000 | ? | 10 | 3 | Overdrive Deals damage (~1,500) to all enemies and grants 2 overdrive charges (?) Ability (When attacked): Grants 2 overdrive charges to the first position ally | ||
Battle 2 | |||||||
Copia |
6.000.000 | ? | 10 | 3 | Ability (First action) Enter raging mode (fill mode gauge) Ability (Normal mode and 3+ enemies activate burst) Deals heavy damage 4 times randomly Ability (Raging mode and 3+ enemies activate burst) Deals heavy damage to all enemies and sets mode gauge to 0 Overdrive | ||
Battle 3 | |||||||
Andromalius Aura |
11.000.000 | ? | 10 | 2 | Ability (When no enemy uses an ability) Deals damage (~4,000) to all enemies and applies DEF↓ (5T). This ability has higher priority than Overdrive Ability (When enemies activate abilities of ALL 4 colors in a single turn) [Wi7 1] Permanently increases the number of OD charges needed to activate Overdrive by 1 (Can be used a max of 2 times). This ability has higher priority than Overdrive, but Overdrive can still be used the following turn since it does not consume charges Normal Overdrive |
- ↑ Note: The 4 ability colors being Red, Yellow, Green and Blue. Triggering this ability can help reduce the difficulty of stage 3.
== Light (Friday) ==
- Zantman Effect list:
- Zantman Effect list:
- Enemy side: ??% ATK↑ (Stackable), ??% DEF↑ (Stackable), 10% Regeneration, 50.000 HP Barrier or +1 Overdrive Charge
- Player side (Debuff for 3T unless specified): ??% ATK↓, ??% DEF↓ (4T), Affliction RST↓ (4T), -20 Burst Gauge, ??% Combo Attack Rate↓ (4T), Blinded (4T), 1.000 DMG Scorched, 1.000 DMG Drowned or Depleted
- Notes: Andromalius Lumen normal attack instead apply a 3T random debuffs to all enemies.
- She won't cast any affliction while she is stunned.
- Andromalius Lumen Effect list:
Enemy | HP | ATK | DEF | OD meter |
Overdrive / Abilities | ||
---|---|---|---|---|---|---|---|
Battle 1 | |||||||
Al-mi raj |
800.000 | ? | 20 | 3 | Overdrive Deals damage randomly 2 times Ability (When attacked): Deals damage to all enemies | ||
Satyr |
800.000 | ? | 10 | 3 | Overdrive Deals damage to all enemies and applies Dizzy (5T) Ability (When attacked): Deals damage randomly 3 times | ||
Sandman |
750.000 | ? | 10 | 1 | Overdrive Applies a random harmful effect to all enemies and a random beneficial effect to all allies [L7 1] Ability (When attacked): Applies a random harmful effect to all enemies | ||
Battle 2 | |||||||
Rayak |
6.000.000 | ? | 10 | 3 | Ability (First action) Enter raging mode (fill mode gauge) Ability (Normal mode and 3+ enemies activate burst) Apply Doom (2T) to all enemies Ability (Raging mode and 3+ enemies activate burst) Deals heavy damage to all enemies and sets mode gauge to 0 Overdrive | ||
Battle 3 | |||||||
Andromalius Lumen |
11.000.000 | ? | 10 | 2 | Ability (When no enemy uses an ability) Deals damage (~4,000) to all enemies and applies DEF↓ (5T). This ability has higher priority than Overdrive Ability (When enemies activate abilities of ALL 4 colors in a single turn) [L7 2] Permanently increases the number of OD charges needed to activate Overdrive by 1 (Can be used a max of 2 times). This ability has higher priority than Overdrive, but Overdrive can still be used the following turn since it does not consume charges Normal Overdrive |
== Dark (Saturday) ==
- Notes: Andromalius Umbra normal attack instead apply a 3T random debuffs to all enemies.
- She won't cast any affliction while she is stunned.
- Andromalius Umbra Effect list:
Enemy | HP | ATK | DEF | OD meter |
Overdrive / Abilities | ||
---|---|---|---|---|---|---|---|
Battle 1 | |||||||
Spriggan |
750.000 | ? | 10 | 2 | Ability (When attacked): Deals ?x DMG (~2500 DMG) to all enemies Overdrive Deals damage to all enemies and applies ATK↑ to all allies (Stackable, 240 sec) | ||
Boogeyman |
750.000 | ? | 10 | 3 | Ability (When attacked): Applies DEF↓ and Affliction RST↓ (2T) to all enemies Overdrive Deals damage to 2 random enemies and applies Doom (2T) | ||
Lycanthrope |
800.000 | ? | 10 | 2 | Ability (When attacked): Deals ?x DMG (~4500 DMG) to an enemy Overdrive Deals damage randomly 4 times and applies Combo Attack Rate↑ to all allies (Stackable, 240 sec) | ||
Battle 2 | |||||||
Jaculus |
6.500.000 | ? | 10 | 5 | Ability (First action) Applies Poison to all enemies which deals 20% of max HP per turn (4T) Ability (When stunned, once) Deals damage and applies Dizzy (3T) to all enemies, 650,000 recoil damage to self Ability (Raging mode and 3+ enemies activate burst) Deals heavy damage to all enemies and sets mode gauge to 0 Overdrive | ||
Battle 3 | |||||||
Andromalius Umbra |
11.000.000 | ? | 10 | 2 | Ability (When no enemy uses an ability) Deals damage (~4,000) to all enemies and applies DEF↓ (5T). This ability has higher priority than Overdrive Ability (When enemies activate abilities of ALL 4 colors in a single turn) [D7 1] Permanently increases the number of OD charges needed to activate Overdrive by 1 (Can be used a max of 2 times). This ability has higher priority than Overdrive, but Overdrive can still be used the following turn since it does not consume charges Normal Overdrive |
- ↑ Note: The 4 ability colors being Red, Yellow, Green and Blue. Triggering this ability can help reduce the difficulty of stage 3.