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Light (Friday)[]

Enemy HP Overdrive Overdrive
meter
Stage 1
Tefnut Small Portrait
Tefnut
Rank 1 80.000 Glow Slash Deals 1.5x DMG to 2 random enemies 2
Rank 2 100.000
Rank 3 250.000
Rank 4 500.000
Khnum Small Portrait
Khnum
Rank 1 60.000 Fountain Deals 1.5x Water DMG to all enemies 3
Rank 2 60.000
Rank 3 300.000
Rank 4 600.000
Serket Small Portrait
Serket
Rank 1 90.000 Light Poison Deals 1x DMG to all enemies and applies Poisoned Poisoned 2
Rank 2 120.000
Rank 3 300.000
Rank 4 800.000
Stage 2
Pegasus Small Portrait
Pegasus
Rank 3 1.000.000 ? Deals 1x DMG to all enemies and applies Plague Cursed(3 Turns) 3
Rank 4 2.000.000
Stage 3
Andromalius Lumen Small Portrait
Andromalius Lumen
Rank 1 700.000 Ascrepios Remove buffs of all enemies and heals self for 60.000hp 3
Rank 2 1.200.000 (Normal)
Depletion Ray
DMG all enemies and applies Depleted Depleted 2
(Raging)
Luce Siegel
DMG all enemies and applies Chained Sealed
Rank 3 3.500.000 (Normal)
Compendia Ray
Mode Gauge↑ (+30%) ?
(Raging)
Luce Schatzruhe
Deals 10x DMG to 1 enemy
Rank 4 5.500.000 (Normal)
?
Deals 0.5x DMG to 3 random enemies 2
(Raging)
?
Deals 5x DMG to 3 random enemies

Enemy HP ATK DEF OD
meter
Overdrive / Abilities
Battle 1
Al-mi raj Small Portrait
Al-mi raj
700.000 15.000 20 2 Overdrive
Deals 2,5x DMG (~3.750 DMG) to all enemies
Satyr Small Portrait
Satyr
500.000 10.000 10 2 Overdrive
Deals 1x DMG (~1.000 DMG) to all enemies and applies Dizzy Dizziness (5T)
Zantman Small Portrait
Zantman
450.000 5.000 10 1 Overdrive
Applies a random effect (See notes) to all participants
Battle 2
Unicorn Small Portrait
Unicorn
5.000.000 15.000 10 3 Ability (First action and then every 5th turn)
Deals 1x DMG to all enemies

Normal Overdrive
Deals ?x DMG to all enemies and applies Poisoned Poisoned, Putrefied Putrefied and Depleted Depleted
Raging Overdrive
Deals 2,5x DMG (~3.750 DMG) to all enemies and applies Defense Down DEF↓ (10T. Stackable)

Battle 3
Andromalius Lumen Small Portrait
Andromalius Lumen
7.500.000 35.000 10 5 Overdrive
Deals 30x DMG (105.000 DMG) to all enemies
  • Zantman Effect list:
    • Enemy side: Atk up ATK↑ (Stackable), Defense Up DEF↑, Regen 10% Regeneration, 50.000 HP Ally guard Barrier or +1 Overdrive Charge
    • Player side (Debuff for 3T unless specified): Attack Down ??% ATK↓, Defense Down ??% DEF↓(4T), Affliction rst down Affliction RST↓(4T), -20 Burst Gauge, Double downTriple down ??% Combo Attack Rate↓(4T), Blind Blinded(4T), 1.000 DMG Scorched Scorched, 1.000 DMG Drowned Drowned or Depleted Depleted
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Enemy HP ATK DEF OD
meter
Overdrive / Abilities
Battle 1
Al-mi raj Small Portrait
Al-mi raj
700.000 15.000 20 2 Overdrive
Deals random DMG twice.(~? DMG)
Satyr Small Portrait
Satyr
500.000 10.000 10 1 Overdrive
Deals 1x DMG (~1.000 DMG) to all enemies and applies Dizzy Dizziness (5T)
Zantman Small Portrait
Zantman
450.000 5.000 10 1 Overdrive
Applies a random effect (See notes) to all participants
Battle 2
Unicorn Small Portrait
Unicorn
5.000.000 15.000 10 3

Normal Overdrive
Deals ?x DMG (~? DMG) to all enemies and apply Plague curse (?T)
Raging Overdrive
Deals ?x DMG (~? DMG) 2 times, depending to the number of debuff to the target.

  • If there is no debuff on the target. The damage will be reduced to 0.

Immune Lively (Trigger Ability, trigger unknown)
Remove all affliction and apply Affliction rst up Affliction RST↑ (strong?) permanently (cannot dispell it)

Battle 3
Andromalius Lumen Small Portrait
Andromalius Lumen
10.000.000 35.000(?) 10(?) 2 Ability (First action)
Remove all affliction and apply Affliction rst up Affliction RST↑(very strong) permanently(cannot dispell it)

Normal Overdrive Deals -20% of current HP, to all enemies.

Raging Overdrive Deals -20% of total HP, to all enemies.

Trigger Ability (10th turn and then every 5th turn afterwards, up to the 30th turns) Deals ~2.500 DMG to all enemies + ~3.000 DMG for each active Affliction

  • Zantman Effect list:
    • Enemy side: Atk up ??% ATK↑ (Stackable), Defense Up ??% DEF↑ (Stackable), Regen 10% Regeneration, 50.000 HP Ally guard Barrier or +1 Overdrive Charge
    • Player side (Debuff for 3T unless specified): Attack Down ??% ATK↓, Defense Down ??% DEF↓ (4T), Affliction rst down Affliction RST↓ (4T), -20 Burst Gauge, Double downTriple down ??% Combo Attack Rate↓ (4T), Blind Blinded (4T), 1.000 DMG Scorched Scorched, 1.000 DMG Drowned Drowned or Depleted Depleted
  • Notes: Andromalius Lumen normal attack instead apply a 3T random debuffs to all enemies.
    • She won't cast any affliction while she is stunned.
  • Andromalius Lumen Effect list:
    • Player side (Debuff for 3T unless specified): Attack Down ATK↓, Defense Down DEF↓, Affliction rst down Affliction RST↓, Blind Blinded, 500 DMG Scorched Scorched, 500 DMG Drowned Drowned, 500 DMG Plague Curse, Depleted Depleted (2T)(unsure), Drowsiness Drowziness or Paralysis Paralysis

Enemy HP ATK DEF OD
meter
Overdrive / Abilities
Battle 1
Al-mi raj Small Portrait
Al-mi raj
800.000 ? 20 3 Overdrive
Deals damage randomly 2 times
Ability (When attacked):
Deals damage to all enemies
Satyr Small Portrait
Satyr
800.000 ? 10 3 Overdrive
Deals damage to all enemies and applies Dizzy Dizzy (5T)
Ability (When attacked):
Deals damage randomly 3 times
Zantman Small Portrait
Sandman
750.000 ? 10 1 Overdrive
Applies a random harmful effect to all enemies and a random beneficial effect to all allies [L7 1]
Ability (When attacked):
Applies a random harmful effect to all enemies
Battle 2
Leyak Small Portrait
Rayak
6.000.000 ? 10 3 Ability (First action)
Enter raging mode (fill mode gauge)
Ability (Normal mode and 3+ enemies activate burst)
Apply Doomed Doom (2T) to all enemies
Ability (Raging mode and 3+ enemies activate burst)
Deals heavy damage to all enemies and sets mode gauge to 0

Overdrive
Deals damage to all enemies and applies Depleted Depleted (2T)

Battle 3
Andromalius Lumen Small Portrait
Andromalius Lumen
11.000.000 ? 10 2 Ability (When no enemy uses an ability)
Deals damage (~4,000) to all enemies and applies Defense Down DEF↓ (5T). This ability has higher priority than Overdrive
Ability (When enemies activate abilities of ALL 4 colors in a single turn) [L7 2]
Permanently increases the number of OD charges needed to activate Overdrive by 1 (Can be used a max of 2 times). This ability has higher priority than Overdrive, but Overdrive can still be used the following turn since it does not consume charges

Normal Overdrive
Deals damage (~4,000) to all enemies and applies Chained Ability Seal (1T)
Raging Overdrive
Deals heavy damage (~9,000) randomly 4 times

  1. Effect list:
    • Enemy side: Atk up ATK↑ (Stackable), Defense Up DEF↑, Regen 10% Regeneration, 50.000 HP Ally guard Barrier or +1 Overdrive Charge
    • Player side (Debuff for 3T unless specified): Attack Down ATK↓, Defense Down DEF↓, Affliction rst down Affliction RST↓, -20% Burst Gauge, Double downTriple down Combo Attack Rate↓, Blind Blinded, 1.000 DMG Scorched Scorched (2T), 1.000 DMG Drowned Drowned or Depleted Depleted (2T)
  2. Note: The 4 ability colors being Red, Yellow, Green and Blue. Triggering this ability can help reduce the difficulty of stage 3.

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