Raids Quests[]
Infernal Onslaught | |||||
---|---|---|---|---|---|
Difficulty | AP Cost | Material Cost | Min Rank | ||
Standard | 10 | 15 | |||
Expert | 15 | 30 | |||
Ultimate | 30 | 50 | |||
Ragnarok | 50 | 3 Blaze Gem Idea Regalia | 80 |
Boss details
Prison of Fire, Disaster | ||||||
---|---|---|---|---|---|---|
HP | ATK | DEF | DMG | Overdrive meter | ||
Standard | 600.000 | 3.000 | 10 | 300 | 4 | |
Expert | 1.250.000 | 9.200 | 10 | 920 | 4 |
Rewards
Bronze | Silver | Gold | Platinum | ||||
---|---|---|---|---|---|---|---|
Dragon Bone of Fire | Blazing Idea Core | Prison of Fire, Disaster | Prison of Fire, Disaster | ||||
Lithograph of Fire | Lithograph of Scorching Heat | Fire Lance Langdebeve | Fire Lance Langdebeve | ||||
Dragon Bone of Heliolatry | Backdraft | Backdraft | |||||
Energy Seed | Fire Spreader Warpick | Fire Spreader Warpick | |||||
Prison of Fire, Idea Core | Prison of Fire, Idea Core | ||||||
Flame Rune | Blazing Idea Core | ||||||
Dragon Bone of Heliolatry | |||||||
Dragon Bone of Fire | |||||||
Flame Rune | |||||||
Lithograph of Scorching Heat | |||||||
Lithograph of Fire | |||||||
Energy Seed |
Boss details
Rewards
Silver | Gold | Platinum | |||
---|---|---|---|---|---|
Seraph Lance | Prison of Fire, Disaster | Blaze Gem Idea Regalia[1] | |||
Dragon Bone of Heliolatry | Fire Lance Langdebeve | Blaze Gem Fragment | |||
Flame Rune | Prison of Fire, Idea Core | ||||
Energy Seed | Blazing Idea Core |
Notes:
- Guaranteed drop to the player that starts the quest.
Boss details
Note:
- General consensus is to ignore the Adds and focus only on the Main Boss.
Rewards
Fatal Creeping Ice | |||||
---|---|---|---|---|---|
Difficulty | AP Cost | Material Cost | Min Rank | ||
Standard | 10 | 15 | |||
Expert | 15 | 30 | |||
Ultimate | 30 | 50 | |||
Ragnarok | 50 | 3 Blizzard Gem Idea Regalia | 80 |
Boss details
Rewards
Bronze | Silver | Gold | Platinum | ||||
---|---|---|---|---|---|---|---|
Dragon Bone of Water | Frozen Idea Core | Prison of Ice, Disaster | Prison of Ice, Disaster | ||||
Lithograph of Water | Lithograph of Ice | Water Blade Bazelaud | Water Blade Bazelaud | ||||
Dragon Bone of Ice | Frostbite Lance Sarissa | Frostbite Lance Sarissa | |||||
Energy Seed | Skilled Archery | Skilled Archery | |||||
Prison of Ice, Idea Core | Prison of Ice, Idea Core | ||||||
Frozen Rune | Frozen Idea Core | ||||||
Dragon Bone of Ice | |||||||
Dragon Bone of Water | |||||||
Frozen Rune | |||||||
Lithograph of Ice | |||||||
Lithograph of Water | |||||||
Energy Seed |
Boss details
Notes:
- Harpist Sleet - Ice Catastrophe will cast it whenever she enrages. Even if her overdrive meter is full she will cast Harpist Sleet instead and still consume the orbs. It can be used during Stun Phase.
- Diamond Prod - Only used during Raging Phase. She replaces her normal attacks with this ability.
- Reptile Kwazulu - Uses it once per fight, when her HP drops bellow 30%. In the event she enrages and her HP drops to below 30% in the same turn, she will cast Harpist Sleet first and then Reptile Kwazulu. It can also be used during Stun Phase.
- On 1st July 2018 update, she received a buff to her base stats:
- HP increased to 21.000.000, up from 20.000.000
- ATK increased to 23.000, up from 15.000
- On 24th July 2018 update, she was once again buffed and her phases (Normal, Raging and Stunned) lasts much longer.
Rewards
Silver | Gold | Platinum | |||
---|---|---|---|---|---|
Seraph Slicer | Prison of Ice, Disaster | Blizzard Gem Idea Regalia[1] | |||
Dragon Bone of Ice | Water Blade Bazelaud | Blizzard Gem Fragment | |||
Frozen Rune | Prison of Ice, Idea Core | ||||
Energy Seed | Frozen Idea Core |
Notes:
- Guaranteed drop to the player that starts the quest.
Boss details
Note:
- It's recommended to kill Calamity γ first.
Rewards
Brutal Gale | |||||
---|---|---|---|---|---|
Difficulty | AP Cost | Material Cost | Min Rank | ||
Standard | 10 | 15 | |||
Expert | 15 | 30 | |||
Ultimate | 30 | 50 | |||
Ragnarok | 50 | 3 Gale Gem Idea Regalia | 80 |
Boss details
Notes:
- Unlike other Disasters bosses, wind disaster does not have any abilities.
- She has unusual high affliction resistance. Characters that rely on afflictions, like Mordred, are not recommended for this quest.
Rewards
Bronze | Silver | Gold | Platinum | ||||
---|---|---|---|---|---|---|---|
Dragon Bone of Wind | Howling Idea Core | Prison of Wind, Disaster | Prison of Wind, Disaster | ||||
Lithograph of Wind | Lithograph of Raging Wind | Gale Recurve Bow | Gale Recurve Bow | ||||
Dragon Bone of Fluttering Verdancy | Wheellock Gale Gun | Wheellock Gale Gun | |||||
Energy Seed | Lunar Wind Crescent Axe | Lunar Wind Crescent Axe | |||||
Prison of Wind, Idea Core | Prison of Wind, Idea Core | ||||||
Cyclone Rune | Howling Idea Core | ||||||
Dragon Bone of Fluttering Verdancy | |||||||
Dragon Bone of Wind | |||||||
Cyclone Rune | |||||||
Lithograph of Raging Wind | |||||||
Lithograph of Wind | |||||||
Energy Seed |
Boss details
Notes:
- Unlike other Disasters bosses, wind disaster does not have any abilities.
- She has unusual high affliction resistance. Characters that rely on afflictions, like Mordred, are not recommended for this quest.
Rewards
Silver | Gold | Platinum | |||
---|---|---|---|---|---|
Seraph Ballista | Prison of Wind, Disaster | Gale Gem Idea Regalia[1] | |||
Dragon Bone of Fluttering Verdancy | Gale Recurve Bow | Gale Gem Fragment | |||
Cyclone Rune | Prison of Wind, Idea Core | ||||
Energy Seed | Howling Idea Core |
Notes:
- Guaranteed drop to the player that starts the quest.
Boss details
Notes
- It is recommended to defeat both minions first.
- Pollen may prevent unit from attacking like Dizzy. Chance increases as stack increases. Also increases dmg received from Main Boss. All stacks can be removed at once by Bursting, provided the unit manage to pull off the Burst or by letting the Main Boss with her Special I.
- Note: Main Boss is extremely resistant to debuff like her weaker variants, but the minions are vulnerable to debuffs.
Rewards
Anguished Thunder | |||||
---|---|---|---|---|---|
Difficulty | AP Cost | Material Cost | Min Rank | ||
Standard | 10 | 10 | |||
Expert | 15 | 30 | |||
Ultimate | 30 | 50 | |||
Ragnarok | 50 | 3 Bolt Gem Idea Regalia | 80 |
Boss details
Prison of Lightning, Disaster (Standard / Expert) | ||||||
---|---|---|---|---|---|---|
HP | ATK | DEF | DMG | Overdrive meter | ||
Standard | 580.000 | 3.500 | 10 | 350 | 3 | |
Expert | 1.120.00 | 12.500 | 10 | 1.250 | 3 |
Abilities | ||
---|---|---|
Normal Overdrive | Great Lightning Bolt | Deals 0.7x DMG to 3 random enemies |
Raging Overdrive | White Storm | Deals 0.8x DMG to all enemies |
Abilities | Crimson Electric Waves | Deals 0.3x DMG to all enemies |
Blades of Thunder Chaos | Deals 0.4x DMG to 4 random enemies |
Rewards
Bronze | Silver | Gold | Platinum | ||||
---|---|---|---|---|---|---|---|
Dragon Bone of Lightning | Electric Idea Core | Prison of Lightning, Disaster | Prison of Lightning, Disaster | ||||
Lithograph of Lightning | Lithograph of Electrical Lightning | Lightning Strike Axe | Lightning Strike Axe | ||||
Dragon Bone of Thunder | Shocking Earthrod | Shocking Earthrod | |||||
Energy Seed | Electric Blade Beidana | Electric Blade Beidana | |||||
Prison of Lightning, Idea Core | Prison of Lightning, Idea Core | ||||||
Lightning Rune | Electric Idea Core | ||||||
Dragon Bone of Thunder | |||||||
Dragon Bone of Lightning | |||||||
Lightning Rune | |||||||
Lithograph of Electrical Lightning | |||||||
Lithograph of Lightning | |||||||
Energy Seed |
Boss details
Prison of Lightning Catastrophe (Ultimate) | ||||||
---|---|---|---|---|---|---|
HP | ATK | DEF | DMG | Overdrive meter | ||
Ultimate | 15.000.000 | 25.000 | 8 | 2.500 | 2 |
Notes:
- Thunder Catastrophe has low Affliction RST. Debuffs, crowd control and Damage-over-Time abilities are specially effective against her.
Rewards
Silver | Gold | Platinum | |||
---|---|---|---|---|---|
Seraph Halberd | Prison of Lightning, Disaster | Bolt Gem Idea Regalia[1] | |||
Dragon Bone of Thunder | Lightning Strike Axe | Bolt Gem Fragment | |||
Lightning Rune | Prison of Lightning, Idea Core | ||||
Energy Seed | Electric Idea Core |
Notes:
- Guaranteed drop to the player that starts the quest.
Boss details
Notes
- Try not to kill the Red Dragon too early in order to stall Main Boss Special III's activation. i.e Attack Red Dragon > Stun Red Dragon > Attack Main Boss until Red Dragon wakes up > Kill Red Dragon > Kill Main Boss
Rewards
Merciful Flash of Death | |||||
---|---|---|---|---|---|
Difficulty | AP Cost | Material Cost | Min Rank | ||
Standard | 10 | 10 | |||
Expert | 15 | 30 | |||
Ultimate | 30 | 50 | |||
Ragnarok | 50 | 3 Light Gem Idea Regalia | 80 |
Boss details
Prison of Light, Disaster (Standard / Expert) | ||||||
---|---|---|---|---|---|---|
HP | ATK | DEF | DMG | Overdrive meter | ||
Standard | 600.000 | 2.000 | 12 | 200 | 4 | |
Expert | 1.100.000 | 7.500 | 12 | 750 | 4 |
Abilities | ||
---|---|---|
Normal Overdrive | Annihilation Cloud | Deals 4x DMG to one enemy |
Raging Overdrive | Sword of Photolysis | Deals 3x DMG to two random enemies |
Ability | Heavy Sunlight | Deals 4x DMG to one enemy |
Rewards
Bronze | Silver | Gold | Platinum | ||||
---|---|---|---|---|---|---|---|
Dragon Bone of Light | Flashing Light Idea Core | Prison of Light, Disaster | Prison of Light, Disaster | ||||
Lithograph of Light | Lithograph of Holy Light | Morgenstern Hammer | Morgenstern Hammer | ||||
Dragon Bone of Flashing Light | Amulet of Desire | Amulet of Desire | |||||
Energy Seed | Sacred Sword Fleuret | Sacred Sword Fleuret | |||||
Prison of Light, Idea Core | Prison of Light, Idea Core | ||||||
Luminous Rune | Flashing Light Idea Core | ||||||
Dragon Bone of Flashing Light | |||||||
Dragon Bone of Light | |||||||
Luminous Rune | |||||||
Lithograph of Holy Light | |||||||
Lithograph of Light | |||||||
Energy Seed |
Boss details
Prison of Light Catastrophe (Ultimate) | ||||||
---|---|---|---|---|---|---|
HP | ATK | DEF | DMG | Overdrive meter | ||
Ultimate | 23.000.000 | 24.000 | 8 | 2.400 | 2 |
Notes (Ultimate);
- Light Disaster/Catastrophe has long phases. It's unlikely she'll ever reach stun phase.
- Starlight Sphere - only uses once per battle when her HP is around 50%. If the player joins a raid when Light Catastrophe is already below 50% health, she'll use this ability in her first turn. This ability have the highest priority.
- Aureole Extinction - she'll trigger this ability four times, upon raging and when her HP drops below 30%, 20% and 10%.
Rewards
Silver | Gold | Platinum | |||
---|---|---|---|---|---|
Seraph Hammer | Prison of Light, Disaster | Light Gem Idea Regalia[1] | |||
Dragon Bone of Flashing Light | Morgenstern Hammer | Light Gem Fragment | |||
Luminous Rune | Prison of Light, Idea Core | ||||
Energy Seed | Flashing Light Idea Core |
Notes:
- Guaranteed drop to the player that starts the quest.
Boss details
Notes
- Note 1: 'Arrow Mark' is a debuff that greatly increases aggro as well as Dmg received for the afflicted unit.
- Note 2: KILL the Caster ASAP. This mob is half the entire LRag fight. With the buffs active, not only you will be dealing barely a quarter of your normal dmg, Main boss will also be nuking you for 30k dmg easily.
Rewards
Desperate Infinite Darkness | |||||
---|---|---|---|---|---|
Difficulty | AP Cost | Material Cost | Min Rank | ||
Standard | 10 | 10 | |||
Expert | 15 | 30 | |||
Ultimate | 30 | 50 | |||
Ragnarok | 50 | 3 Shadow Gem Idea Regalia | 80 |
Boss details
Prison of Darkness, Disaster | ||||||
---|---|---|---|---|---|---|
HP | ATK | DEF | DMG | Overdrive meter | ||
Standard | 650.000 | 2.600 | 8 | 260 | 3 | |
Expert | 1.350.00 | 8.000 | 8 | 800 | 3 |
Rewards
Bronze | Silver | Gold | Platinum | ||||
---|---|---|---|---|---|---|---|
Dragon Bone of Darkness | Dark Idea Core | Prison of Darkness, Disaster | Prison of Darkness, Disaster | ||||
Lithograph of Darkness | Lithograph of the Abyss | Corrupted Rifle Arquebus | Corrupted Rifle Arquebus | ||||
Dragon Bone of Obsidian | Axe of Hope Celtis | Axe of Hope Celtis | |||||
Energy Seed | Abased Spontoon | Abased Spontoon | |||||
Prison of Darkness, Idea Core | Prison of Darkness, Idea Core | ||||||
Rune of Darkness | Dark Idea Core | ||||||
Dragon Bone of Obsidian | |||||||
Dragon Bone of Darkness | |||||||
Rune of Darkness | |||||||
Lithograph of the Abyss | |||||||
Lithograph of Darkness | |||||||
Energy Seed |
Boss details
Prison of Darkness Catastrophe | ||||||
---|---|---|---|---|---|---|
HP | ATK | DEF | DMG | Overdrive meter | ||
Ultimate | 23.000.000 | 30.000 | 8 | 3.000 | 4 |
Abilities (Ultimate) | ||
---|---|---|
Overdrive | Ominus Bristol | Deals 3x DMG to all enemies. Applies Combo rate↓ (3 turns) to all enemies and ATK↓ (C Frame 90sec) to self |
Abilities | Black Out Void | Applies Overheated (3 turns) to all enemies and ATK↓ (C Frame 90sec) to self |
Jade Purge | Applies a 50.000 HP Regeneration (300s) | |
Repain Toxin | Applies Poisoned and Putrefied (3T) | |
Fiddle Stampede | Deals 2x Dark Damage to all & Applies Blind (3T) to all enemies, ATK↓ (C Frame. 90sec) to self | |
Corruption Dark | Applies Poisoned Putrefied (3T) & Blindness (10T) |
Notes (Ultimate)
- Attack Priority
- HP at 50% or 20% -> Fiddle Stampede
- If Normal and Charge turn other than max cast -> Repain Toxin
- If Raging and Charge Turn other than max cast -> Corruption Dark
- If no Regeneration Cast & C Frame ATK down cast -> Jade Purge
- First Action Cast -> Blackout Void
- All of her DoTs deals 10% of the characters' max HP and it's capped at 500 DMG. While Overheat is capped at 750 DMG
- In the event she's stunned while having her overdrive meter full, she won't cast her abilities, since overdrive has a higher priority than her abilities.
Silver | Gold | Platinum | |||
---|---|---|---|---|---|
Seraph Burst | Prison of Light, Disaster | Shadow Gem Idea Regalia[1] | |||
Dragon Bone of Obsidian | Corrupted Rifle Arquebus | Shadow Gem Fragment | |||
Rune of Darkness | Prison of Darkness, Idea Core | ||||
Energy Seed | Dark Idea Core |
Notes:
- Guaranteed drop to the player that starts the quest.
Boss details
Notes
- Note 1: Main Boss attack priority, II > III > IV > Normal/Rage Burst.
- Note 2: Both Rabbit have nigh infinite Normal Gauge and won't enter Raging Mode unless triggered.
- Note 3: The key to this fight is to kill BOTH Rabbits at the same time.
Rewards
Fire Guardian of Insanity | |||||
---|---|---|---|---|---|
Difficulty | AP Cost | Material Cost | Min Rank | ||
Ragnarok | 60 | 3 Blaze Gem Idea Regalia | 90 |
Fire Guardian of Insanity | ||||||
---|---|---|---|---|---|---|
HP | ATK | DEF | DMG | Overdrive meter | ||
Ragnarok | 230,000,000 | ??? | 10 | ? | 3 |
Water Guardian of Rage | |||||
---|---|---|---|---|---|
Difficulty | AP Cost | Material Cost | Min Rank | ||
Ragnarok | 60 | 3 Element Gem Idea Regalia | 90 |
Water Guardian of Rage | ||||||
---|---|---|---|---|---|---|
HP | ATK | DEF | DMG | Overdrive Meter | ||
Ragnarok | 210,000,000 | 27,000 | 10 | 2.700 | 3 |
- Ophiel's Fish are only meant to be applied by the first person to see her enrage, however, a bug can occur where she gains more than 10 Fish from multiple people triggering Liberty Koryunban. These Fish can be dispelled, but only one by one.
Gale Guardian of Rampage | |||||
---|---|---|---|---|---|
Difficulty | AP Cost | Material Cost | Min Rank | ||
Ragnarok | 60 | 3 Gale Gem Idea Regalia | 90 |
Element Guardian of Trait | ||||||
---|---|---|---|---|---|---|
HP | ATK | DEF | DMG | Overdrive meter | ||
Ragnarok | 250,000,000 | ??? | 10 | ? | 4 |
Notes
- If Bethor's Overdrive Meter has been increased to 5 via skills like Black Propaganda, when she has 4 Overdrive Orbs, she will perform a Normal Attack
- It is recommended to bring cleanses as her Overdrive damage is based on the number of debuffs you currently have on your party.
- Bethor's Blind is very strong, you will miss over half your normal attacks. Save Cleanse or Affliction Immunity for Darkness Storm.
Thunder Guardian of Wrath | |||||
---|---|---|---|---|---|
Difficulty | AP Cost | Material Cost | Min Rank | ||
Ragnarok | 60 | 3 Bolt Gem Idea Regalia | 90 |
Guardian of Thunder of Phul | ||||||
---|---|---|---|---|---|---|
HP | ATK | DEF | DMG | Overdrive meter | ||
Ragnarok | 220,000,000 | ??? | 10 | ? | 2 |
Light Guardian of Ridicule | |||||
---|---|---|---|---|---|
Difficulty | AP Cost | Material Cost | Min Rank | ||
Ragnarok | 60 | 3 Light Gem Idea Regalia | 90 |
Light Guardian of Ridicule | ||||||
---|---|---|---|---|---|---|
HP | ATK | DEF | DMG | Overdrive meter | ||
Ragnarok | 210,000,000 | ??? | 10 | ? | 2 |
Dark Guardian of Madness | |||||
---|---|---|---|---|---|
Difficulty | AP Cost | Material Cost | Min Rank | ||
Ragnarok | 60 | 3 Shadow Gem Idea Regalia | 90 |
Dark Guardian of Madness | ||||||
---|---|---|---|---|---|---|
HP | ATK | DEF | DMG | Overdrive meter | ||
Ragnarok | 200,000,000 | ??? | 10 | ? | 4 |
Phantom Guardian of Loneliness | |||||
---|---|---|---|---|---|
Difficulty | AP Cost | Material Cost | Min Rank | ||
Ragnarok | 0 | 90 |
Phantom Guardian of Loneliness | ||||||
---|---|---|---|---|---|---|
HP | ATK | DEF | DMG | Overdrive meter | ||
Ragnarok | 300,000,000 | ??? | 10 | ? | 1 |
- One guaranteed host is available everyday for hosting and defeating one of the other Guardians, after that there is a small chance of Och appearing again after doing the same procedure
TT01-Hyperion | ||||||
---|---|---|---|---|---|---|
Difficulty | AP Cost | Material Cost | Min Rank | Participants Limit | ||
Ragnarok | 70 | 1 Aura Plate | 81 | 30 Players |
HP | ATK | DEF | DMG | Overdrive meter | ||
---|---|---|---|---|---|---|
Ragnarok | 275,000,000 | 20000 | 12 | 2000 | 3 |
Additional Notes[]
- When a HP Trigger is activated OD Orbs will not decrease upon Cast.
TT02-Atlas | ||||||
---|---|---|---|---|---|---|
Difficulty | AP Cost | Material Cost | Min Rank | Participants Limit | ||
Ragnarok+ | 100 | 5 Deflection Steel |
130 | 6 Players |
HP | ATK | DEF | DMG | Overdrive meter | ||
---|---|---|---|---|---|---|
Ragnarok | 400,000,000 | 40000 | 11 | 4000 | 3 |
Additional Notes[]
- When a HP Trigger is activated OD Orbs will not decrease upon Cast.
- Regardless of What HP State High Caliber Cannon will always be the first action regardless of what HP point the Titan is at from when the battle is started or when you join.
Fire Guardian of Insanity | ||||||
---|---|---|---|---|---|---|
Difficulty | AP Cost | Material Cost | Min Rank | Participants Limit | ||
Ragnarok+ | 80 | 3 Labro Vomos Fire Treasure | 111 | 20 Players |
Water Guardian of Rage | ||||||
---|---|---|---|---|---|---|
Difficulty | AP cost | Material Cost | Min Rank | Participants Limit | ||
Ragnarok+ | 80 | 3 Labro Vomos Water Treasure | 120 | 20 Players |
Wind Guardian of Rampage | ||||||
---|---|---|---|---|---|---|
Difficulty | AP cost | Material Cost | Min Rank | Participants Limit | ||
Ragnarok+ | 80 | 3 Labro Vomos Wind Treasure | 120 | 15 Players |
Thunder Guardian of Wrath | |||||
---|---|---|---|---|---|
Difficulty | AP Cost | Material Cost | Min Rank | ||
Ragnarok+ | 80 | 3 Labro Vomos Thunder Treasure | 120 |
Light Guardian of Ridicule | ||||||
---|---|---|---|---|---|---|
Difficulty | AP cost | Material Cost | Min Rank | Participants Limit | ||
Ragnarok+ | 80 | 3 Labro Vomos Light Treasure | 120 | 20 Players |
Quests/Raids/Guardian+/Aratron+
PB01 Phoenix
HP: 850M HP, Orb meter = 2, Defense value = 10
Resistance vs Non Water Attribute Attacks, CT +1 Immunity
Any cut halves their effect, i.e., Romulus' 60% damage cut becomes 30% cut, and kaiser's 50% becomes 25%. So, both effect combined are 55%.
Behaviour:
Phoenix has 3 different phases that change every 5 turns:
No gear -> blue gear -> red gear -> no gear -> ...
Thus,
No gear: turns 1-5 are equivalent to 16-20, 31-35...
Blue gear: turns 6-10 are equivalent to 21-25, 36-40...
Red gear: turns 11-15 are equivalent to 26-30, 41-45...
When HP < 50%: +25% Atk/Def buff (can't be dispelled) and Double Attack probability up.
Note 1: Overdebuffing Phoenix until -75%Attack/Defense makes these +25% Atk/Buff useless.
No gear phase:
Trigger 1: If any unit burst -> x20 damage (~120k damage) to random unit.
Trigger 2: When a red ability is used -> x1 damage (~6k damage) to all enemies.
If Trigger 1 and Trigger 2 are not activated -> x2 damage (~12k damage) to random unit.
OD: 9 random hits of x1 damage. If Phoenix HP < 50%, add -25% defense debuff during 6 turns.
Blue gear:
"Pahsing": The last turn of blue gear (10,25,40...) -> x5 damage (~30k damage) to all enemies.
OD: 9 random hits of x1 damage. If Phoenix HP < 50%, add -25% defense debuff during 6 turns.
Red gear phase will change depending on if you meet these 2 conditions:
- Deal 50M damage during blue phase (5 turns)
- Hit Phoenix 12 times with normal attack in 1 turn.
Red gear:
If both conditions are met: Phoenix has +25% damage recieved.
Otherwise: Phoenix has +20% damage reduction.
Normal attacks hit all your team.
OD: Activates normal attacks 3 times, each normal attack can DATA (after 50% HP threshold, Phoenix is likely to DA each normal attack).
Tips:
Perseus can land shade 3 turns (3C: Plunder Eyesight). Shade is a type of blindness which makes enemy to miss every normal attack. This debuff helps a ton during red phase, avoiding all damage during 3 turns. It's possible to extend this duration 2 more turns (2C: Recovery Jammer), however shade can miss even with (2A Inmunity killer).
About 40~20%HP left, it's usually the second rage phase. As the enemy only has 2 orbs and every OD is hitting about ~9 times her damage & debuffing your defense, orb eaters help with damage mitigation.
Jupiter can make your team to Tripple Attack, so she's handy to meet 1 of the 2 blue gear conditions.
PB02 Leviathan
HP: 850M HP, Orb meter = 3, Defense value = 10
Resistance vs Non Thunder Attribute Attacks, CT +1 Immunity
Any cut halves their effect, i.e., Romulus' 60% damage cut becomes 30% cut, and kaiser's 50% becomes 25%. So, both effect combined are 55%.
Behaviour:
Leviathan has 3 different phases that change every 5 turns:
No gear -> blue gear -> red gear -> no gear -> ...
Thus,
No gear: turns 1-5 are equivalent to 16-20, 31-35...
Blue gear: turns 6-10 are equivalent to 21-25, 36-40...
Red gear: turns 11-15 are equivalent to 26-30, 41-45...
Leviathan's fight is around its "special buff": +300% OD damage /stack. These stacks can be dispelled.
When HP < 50%: +25% Atk/Def buff (can't be dispelled) and "special buff" rise from 300% to 350%
Note 1: Overdebuffing Leviathan until -75%Attack/Defense makes these +25% Atk/Buff useless.
No gear phase:
Trigger 1: If any unit burst -> x3 damage (~18k damage) to all enemies + 5 charges of "special buff" + set Orb meter to [Max-1], It will increase to Max when turn ends.
Trigger 2: When a red ability is used -> x3 damage (~18k damage) to one unit + 1 "special buff".
If Trigger 1 and Trigger 2 are not activated -> x1.5 damage (~9k damage) to random unit + 1 "special buff".
OD: x3 damage (~18k damage), Consume all "special buffs" charges to add 300% (or 350% if HP<50%) extra damage per stack.
Blue gear:
"Pahsing": The last turn of blue gear (10,25,40...) -> x5 damage (~30k damage) to all enemies.
Enemy attack: x2 damage (~12k damage x2) to two random units + 1 "special buff".
OD: x3 damage (~18k damage), Consume all "special buffs" charges to add 300% (or 350% if HP<50%) extra damage per stack.
Red gear phase will change depending on if you meet these 2 conditions:
- Deal 50M damage during blue phase (5 turns)
- Use a red ability three turns or more
Red gear:
If both conditions are met: Leviathan has +25% damage recieved.
Otherwise: Leviathan has +20% damage reduction.
Normal attacks: x2 damage (~12k damage) to a random unit + 3 charges of "special buff" + set Orb meter to [Max-1], It will increase to Max when turn ends.
OD: x3 damage (~18k damage), Consume all "special buffs" charges to add 300% (or 350% if HP<50%) extra damage per stack.
Tips:
Perseus helps with debuffing, her soul weapon has cleanse effect and she can run Sniper Shot or Magic Chaos as EX skill. Ascle can run two dispels and make potions, since Leviathan's OD hits one unit, potions are very welcomed. Romulus is the tank you might need for this fight, she can run "nullify all damage" or stacking defense (up to 60%) as EX skill.
Athena's cover +900% defense buff can save your team for one big hit. She also has 20% cut (it's halved) for your team. Raiko AW has 25% cut (again halved) and -25% atack debuff. Dian Cecht also makes potion, in addition, her second ability doubles healing efficiency. Anshar has a dispel paired with orb eater (take care during red phase, +3 special buffs) and 20% Atk/Def debuff.
Neither Japanese or English are my native languages, this guide was create using google translation, feel free to correct any mistake:PB03 Griffith
HP: 850M HP, Orb meter = 5 (4 when HP < 50%), Defense value = 10
Resistance vs Non Fire Attribute Attacks, CT +1 Immunity
Any cut halves their effect, i.e., Romulus' 60% damage cut becomes 30% cut, and kaiser's 50% becomes 25%. So, both effect combined are 55%.
Behaviour:
Griffith has 3 different phases that change every 5 turns:
No gear -> blue gear -> red gear -> no gear -> ...
Thus,
No gear: turns 1-5 are equivalent to 16-20, 31-35...
Blue gear: turns 6-10 are equivalent to 21-25, 36-40...
Red gear: turns 11-15 are equivalent to 26-30, 41-45...
When HP < 50%: +25% Atk/Def buff (can't be dispelled) and Orb meter -1, from 5 to 4
Note 1: Overdebuffing Griffith until -75%Attack/Defense makes these +25% Atk/Buff useless.
No gear phase:
Trigger 1: If any unit burst -> x2 damage (~12k damage) to all enemies + set orb meter to [Max-1] (after turn ends, it will be ready to OD)
Trigger 2: When a red ability is used -> x1 damage (~6k damage) to all enemies.
If Trigger 1 and Trigger 2 are not activated -> x2 damage (~12k damage) to random unit.
OD: x10 random hits of x3 damage (~18k damage x10) to random units. If Griffith HP < 50%, add +20% damage buff during 11 turns.
Blue gear:
Griffith adds 3 "charges", if at the end of the turn Griffith has at least 1 charge, it will gain +1 orb meter
"Pahsing": The last turn of blue gear (10,25,40...) -> x5 damage (~30k damage) to all enemies.
OD: x10 random hits of x3 damage (~18k damage x10) to random units. If Griffith HP < 50%, add +20% damage buff during 11 turns.
Red gear phase will change depending on if you meet these 2 conditions:
- Deal 50M damage during blue phase (5 turns)
- Dispel Griffith 3 times (remove all 3 charges).
Red gear:
If both conditions are met: Griffith has +25% damage recieved.
Otherwise: Griffith has +10% damage reduction.
Unless Orb meter in [Max], at the end of the turn set orb meter to[Max-1]. It will be [Max] when theturn ends.
OD: x10 random hits of x3 damage (~18k damage x10) to random units. If Griffith HP < 50%, add +20% damage buff during 11 turns.
Tips:
Perseus helps with debuffing, she also has orb removal available as EX skill and her soul weapon can dispel Griffith's blue phase charges. Romulus is also an interesting choice because of orb removal, cover skill and nullify EX skill.
Shamash (limited) has opression, cover and autorevive. Atum (limited) has 30% attack debuff and applies autorevives whch can be used in you "cover" unit. Dian is an excellent healer and potion maker. Mars AW has 20% defense debuff and dispel. Finally, SR Nergal has cover + nullify, cooldown is high, tho.
Probably, the most efficient way to challenge Griffith when farming is to forget the survability. Make a team to deal the most damage in about ~10 turns and add SR Nergal as 5th slot. Use her cover+nullify to ignore first OD and you can reach red phase.
Quests/Raids/Malicious/Thunder
Quests/Raids/Malicious/Light
Quests/Raids/Malicious/Dark