m (→Soul Weapons) Tag: Source edit |
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When planning Soul advancement, other Souls that are not required for advancement to your intended endgame Soul may still be worth acquiring, as their Master Bonus and Extra Ability will still be usable by your endgame Soul. |
When planning Soul advancement, other Souls that are not required for advancement to your intended endgame Soul may still be worth acquiring, as their Master Bonus and Extra Ability will still be usable by your endgame Soul. |
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− | The weapon equipped in the Main Weapon slot will be used by your Soul and will directly modify |
+ | The weapon equipped in the Main Weapon slot will be used by your Soul and will directly modify her attack, skill elements and burst effects. Thus it is important to possess high-power weapons corresponding to your Soul's weapon type of multiple elements so they can use elemental weaknesses to their maximum advantage. |
As the Burst system deals the final Burst damage on the element based on the first to trigger the Burst combo, and Souls are always the party leaders, they will tend to be the ones who decide the element of Bursts, and they will always be the ones who decide the element of Full Bursts. |
As the Burst system deals the final Burst damage on the element based on the first to trigger the Burst combo, and Souls are always the party leaders, they will tend to be the ones who decide the element of Bursts, and they will always be the ones who decide the element of Full Bursts. |
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+ | |||
+ | Once a Soul has unlocked a new ability, that ability can be used as an EX by all Souls. |
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+ | |||
+ | The Soul's first skill can never be set as an EX, and S Class Soul abilities cannot be set as an EX. |
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__TOC__ |
__TOC__ |
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* Events may also grant SP. |
* Events may also grant SP. |
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* Tower Medal Shop |
* Tower Medal Shop |
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+ | *Epic Quest |
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* Raid Medal Exchange |
* Raid Medal Exchange |
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=== S Class === |
=== S Class === |
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+ | Extremely Strong Soul Units and is by far the hardest Class to unlock. |
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⚫ | |||
+ | |||
⚫ | |||
'''In order to unlock an S Class Soul, you must:''' |
'''In order to unlock an S Class Soul, you must:''' |
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* The S Class Soul Weapon will be obtained at '''FLB''' (4 stars, max LVL 150) but without levels nor skill levels, however, '''bonus points (+1) are retained'''. |
* The S Class Soul Weapon will be obtained at '''FLB''' (4 stars, max LVL 150) but without levels nor skill levels, however, '''bonus points (+1) are retained'''. |
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− | * The stages '''must''' be completed in order, and are only once per stage for unlocking the Soul.<br />After the Soul has been unlocked, '''Stage 5''' can be repeated up to '''11''' times to upgrade |
+ | * The stages '''must''' be completed in order, and are only once per stage for unlocking the Soul.<br />After the Soul has been unlocked, '''Stage 5''' can be repeated up to '''11''' times to upgrade all of the Soul's ATK & HP weapons. |
* You may complete the stages of '''multiple''' S Class Souls at the same time, however they must still be completed in order. |
* You may complete the stages of '''multiple''' S Class Souls at the same time, however they must still be completed in order. |
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{| class="BandedRows" <!--style="font-size:90%;line-height:100%;"--> |
{| class="BandedRows" <!--style="font-size:90%;line-height:100%;"--> |
||
! style="width:50px;" | Soul |
! style="width:50px;" | Soul |
||
− | ! style="width: |
+ | ! style="width:17%;" | Weapon |
− | ! style="width: |
+ | ! style="width:23%;" | Skill 1 |
! style="width:30%;" | Skill 2 |
! style="width:30%;" | Skill 2 |
||
− | ! style="width: |
+ | ! style="width:30%;" | Burst |
|- class="even" |
|- class="even" |
||
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| [[King Caroling]] |
| [[King Caroling]] |
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| Elemental ATK↑ |
| Elemental ATK↑ |
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+ | | Sovereign Authority |
||
− | | ??? |
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+ | Increases Burst (+30% DMG & +20% CAP) |
||
| rowspan="2" | All allies' Elemental ATK↑<br />(+10%, 2T) |
| rowspan="2" | All allies' Elemental ATK↑<br />(+10%, 2T) |
||
|- class="even" |
|- class="even" |
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|- class="even" |
|- class="even" |
||
− | | rowspan="2" | [[File:Perseus Portrait.png|50px|link=]] |
+ | | rowspan="2" | [[File:Perseus Portrait.png|50px|link=Perseus]] |
| [[Cypress]] |
| [[Cypress]] |
||
| Elemental ATK↑ |
| Elemental ATK↑ |
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+ | | Multiple Erosion: Reduces the cooldown by 3 Turns |
||
− | | ??? |
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| rowspan="2" | Dispels one enemy buff |
| rowspan="2" | Dispels one enemy buff |
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|- class="even" |
|- class="even" |
||
| [[Frisos Spassi]] |
| [[Frisos Spassi]] |
||
| HP↑ |
| HP↑ |
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+ | | Increases the chance to apply afflictions by 20% |
||
− | | ??? |
||
|- |
|- |
||
− | | rowspan="2" | [[File:Caspar Portrait.png|50px|link=]] |
+ | | rowspan="2" | [[File:Caspar Portrait.png|50px|link=Caspar]] |
| [[Narstral]] |
| [[Narstral]] |
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| Elemental ATK↑ |
| Elemental ATK↑ |
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+ | | Schnappen Angriff: Reduces the cooldown by 1 Turn |
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− | | ??? |
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| rowspan="2" | {{Icon|combo_up}} Combo Rate↑<br />(+??%) |
| rowspan="2" | {{Icon|combo_up}} Combo Rate↑<br />(+??%) |
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|- |
|- |
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| [[Zami El Geweer]] |
| [[Zami El Geweer]] |
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| HP↑ |
| HP↑ |
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+ | | Greatly increases the success of Snatch skills |
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− | | ??? |
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|- class="even" |
|- class="even" |
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− | | rowspan="2" | [[File:Parashurama Portrait.png|50px|link=]] |
+ | | rowspan="2" | [[File:Parashurama Portrait.png|50px|link=Parashurama]] |
| [[Terminate Katari]] |
| [[Terminate Katari]] |
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| Elemental ATK↑ |
| Elemental ATK↑ |
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+ | | Guarantees a Critial Attack |
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− | | ??? |
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| rowspan="2" | {{Icon|def_down}} DEF↓<br />(S&B Frame -25%, 180 sec) |
| rowspan="2" | {{Icon|def_down}} DEF↓<br />(S&B Frame -25%, 180 sec) |
||
|- class="even" |
|- class="even" |
||
| [[Victory Wijaya]] |
| [[Victory Wijaya]] |
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| HP↑ |
| HP↑ |
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+ | | Permanent +50% Recovery Limit↑ on self |
||
− | | ??? |
||
|- |
|- |
||
− | | rowspan="2" | [[File:Paracelsus Portrait.png|50px|link=]] |
+ | | rowspan="2" | [[File:Paracelsus Portrait.png|50px|link=Paracelsus]] |
| [[Alkydoxen]] |
| [[Alkydoxen]] |
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| Elemental ATK↑ |
| Elemental ATK↑ |
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+ | | Chance for -1CD reduction on Abilities 1 and 2<br/>when scoring a combo attack |
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− | | ??? |
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− | | rowspan="2" | Applies {{Icon|dizzy}} |
+ | | rowspan="2" | Applies {{Icon|dizzy}} Enchantment |
|- |
|- |
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| [[Paramil Granum]] |
| [[Paramil Granum]] |
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| HP↑ |
| HP↑ |
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+ | | Increases Philosopher's Stone regen to 250 HP |
||
− | | ??? |
||
|- class="even" |
|- class="even" |
||
− | | rowspan="2" | [[File:Yorimitsu Portrait.png|50px|link=]] |
+ | | rowspan="2" | [[File:Yorimitsu Portrait.png|50px|link=Yorimitsu]] |
| [[Kagura]] |
| [[Kagura]] |
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| Elemental ATK↑ |
| Elemental ATK↑ |
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+ | | Starts the battle with two additional Ghosts |
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− | | ??? |
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| rowspan="2" | Burst Gauge↑<br />(+30%) |
| rowspan="2" | Burst Gauge↑<br />(+30%) |
||
|- class="even" |
|- class="even" |
||
| [[Gagaku]] |
| [[Gagaku]] |
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| HP↑ |
| HP↑ |
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+ | | Special ATK↑ (Stacking Frame +5%, 3T)<br/>to all allies after burst |
||
− | | ??? |
||
|} |
|} |
||
</tabber> |
</tabber> |
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== Energy Release == |
== Energy Release == |
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⚫ | |||
⚫ | |||
+ | |||
+ | Master Points (MP) are required to increases a Soul's stats and unlock MEX skills. |
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+ | |||
+ | MP can be obtained by: |
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+ | * Exchanging 100 SP or SSP for 1 MP |
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+ | * After reaching the max level, 50.000 EXP awards 1 MP |
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+ | === Status Enhancement === |
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+ | ---- |
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⚫ | |||
[[File:Energy.PNG|thumb|220x220px|Energy Release screen]] |
[[File:Energy.PNG|thumb|220x220px|Energy Release screen]] |
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+ | MP can be used to increase one of 12 stats per Soul. Each stat increase costs 1 MP, and each stat can be increased up to three times, and a maximum of 20 enhancements per Soul. |
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⚫ | |||
+ | Status enhancements can be removed from Souls once they are applied, but MP will not be refunded. |
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+ | |||
+ | These enhancements only affect the respective Soul line once that Soul has reached max level. |
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{{clr}} |
{{clr}} |
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+ | === Mastery Extra Abilities === |
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+ | ---- |
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+ | ::''See also [[Souls/Mastery Extra Skills]]'' |
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+ | '''MEX''' skills (Mastery Extra Skills) are unique EX skills that can only be used by Souls of the same line. |
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+ | |||
+ | Each Legendary (A Class) Soul can learn two new MEX skills by spending 15 MP per ability. Learnt abilities can then be set into the EX ability slot of Souls, but are only usable within the same Soul group. |
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+ | |||
+ | For instance, Andromeda's ''Pure Garden'' can only be as an EX for herself, Asclepius, Cassiopeia and Vivian. |
||
== Soul List == |
== Soul List == |
Revision as of 00:54, 14 May 2022
Souls act as the leaders of your team of Kamihime, and through their abilities and passives dictate the nature of the team's performance. Souls have five ability types:
- Level Up Bonus - This is gained every 5 levels and affects this Soul ONLY.
- Master Bonus - Unlocked once a soul reaches level 20. It will affect all Souls permanently, but not Kamihime.
- Assist (Passive) ability - These are active from level one, and affects only the Soul. These do not increase in strength with level.
- Active abilities - These are gained at different level thresholds, and are used in combat. They have a cooldown.
- Extra Ability - Each Soul can equip one ability from another Soul.
When planning Soul advancement, other Souls that are not required for advancement to your intended endgame Soul may still be worth acquiring, as their Master Bonus and Extra Ability will still be usable by your endgame Soul.
The weapon equipped in the Main Weapon slot will be used by your Soul and will directly modify her attack, skill elements and burst effects. Thus it is important to possess high-power weapons corresponding to your Soul's weapon type of multiple elements so they can use elemental weaknesses to their maximum advantage.
As the Burst system deals the final Burst damage on the element based on the first to trigger the Burst combo, and Souls are always the party leaders, they will tend to be the ones who decide the element of Bursts, and they will always be the ones who decide the element of Full Bursts.
Once a Soul has unlocked a new ability, that ability can be used as an EX by all Souls.
The Soul's first skill can never be set as an EX, and S Class Soul abilities cannot be set as an EX.
Unlocking
C - A Class
There are three tiers of Souls - Standard, Elite and Legendary. They are unlocked with either SP (Soul Points) or SSP (Special Soul Points)[1]. Higher tier Souls require two of the Souls of the earlier tier to be Mastered (Level 20) in addition to the SP or SSP cost.
In the absence of Event SP sources, the earliest players may unlock the following Legendary Souls are as follows:
- Arthur, Solomon - 800 SP - Rank 24
- Andromeda, Mordred, D'Artagnan - 1000 SP - Rank 31
- Joan of Arc, Siegfried - 1100 SP - Rank 34
- Hercules - 1200 SP - Rank 37
- All Legendary Souls unlocked (not including Holy Souls) - 7900 SP - Rank 261
For this cause it is imperative that the player decides early which Legendary Souls to aim for as it is impractical to unlock all of them for the most part.
Type | Icon | Obtained From |
---|---|---|
Soul Points |
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Special Soul Points[1] |
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S Class
Extremely Strong Soul Units and is by far the hardest Class to unlock.
more explanation/summary needed here (?)
In order to unlock an S Class Soul, you must:
- You must be minimum Rank 100 to unlock a S Class Soul
- The A Class (Legendary) Soul Weapon must be used for exchanging for a S Class Soul Weapon
- For the A Class (Legendary) Soul Weapon to be selectable in Stage 5, it must be:
- MLB (3 Stars)
- Level 125
- SL (Skill Level) 20
- and be unlocked and unequipped from all parties
- The A Class (Legendary) Soul Weapon will be exchanged for the equivalent HP (Custom Skill) OR ATK (Vigor Skill)
weapon of the same element for the S Class Soul
- The S Class Soul Weapon will be obtained at FLB (4 stars, max LVL 150) but without levels nor skill levels, however, bonus points (+1) are retained.
- The stages must be completed in order, and are only once per stage for unlocking the Soul.
After the Soul has been unlocked, Stage 5 can be repeated up to 11 times to upgrade all of the Soul's ATK & HP weapons.
- You may complete the stages of multiple S Class Souls at the same time, however they must still be completed in order.
1st April 2022 Adjustments:
- Stage 1
- Evolved Grimoire reduced from 30 to 15
- All story mats reduced from 50 to 20
- Stage 2
- Grimoire of Apotheosis reduced from 20 to 10
- All fangs reduced from 150 to 75
- Stage 3
- Holy Star of Light reduced from 150 to 100
- All Prison Idea Cores reduced from 250 to 150
- Stage 4
- Regalia reduced from 150 to 100
No adjustments were made to Stage 5
View List of Required Materials: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Types
Note that the sub-types below are unofficial. Officially speaking the game only recognizes Attack, Defense, Healer and Tricky types, but as that does a relatively bad job at describing what the Souls actually do, some more descriptive, if unofficial, names are used here.
Offense
Offensive Souls have the highest damage output among all types. There are five sub-types:
- Attacker - They buff the Attack of allies and/or debuff Defense of foes. Using them leads to parties with the highest possible stable damage over time with normal attacks. They use Swords and Axes.
- Mage - Mages are Souls which buff their party's ability attacks. Using them leads to having higher ability damage, which may clear out targets more efficiently before the combat turn even starts. Whether Attackers or Mages deal more overall damage depends on whether the Kamihime in the team rely more on buffed base damage or on ability burst damage. They use Staves and Glaives.
- Counter-attacker - Counter-attackers are Souls which use the Burst, Raging and Stun mechanics to deal unparalleled burst damage in that phase, but deal much lower base damage. Targets which do not possess the Raging/Stun mechanic are not affected significantly by Counter-attackers abilities (and are overkilled by Burst skills for the most part), and thus this class is better at dealing with bosses than with pre-boss enemies. They use Glaives and Hammers.
- Gladiator - They have a wide array of self buffs and one powerful attack. They lack abilities that can help other party/raid members in any way. They use Axes and Bows.
- Samurai - Masters at managing Burst Gauge. They're capable to raise their own Burst Gauge and then allocate it to their party. A team with a Samurai as a leader will be able to use Full Burst attacks more often. Bows and Lances are their weapon of choice.
Tricky
Tricky Souls can help control the fight. There are three sub-types:
- Buffer - Buffers are capable of enraging ( Rampaging status) a party member, which considerably increases their their attack, but making abilities and burst attack unusable. They can also heal a party member, while buffing their attack and defense. At higher tier, they get guaranteed Double Attack. None of the Buffer's abilities can affect raid members, making them better suited for solo content. They can use Arcane and Staves.
- Debuffer - Debuffers are Souls which debuff stats on targets, applies DOT's (Damage-Over-Time), and deal increased damage with passives to targets with debuffs. In solo contexts they are less powerful than some of the other classes, but in raids they are particularly potent as their effects apply to the entire raid's battle potential. Due to low potential by themselves they are dependent on having highly capable Kamihime. They use Swords and Glaives.
- Outlaw - Outlaws are Souls which moderate survivability and at higher levels damage with passives, but their main class feature is in increasing the drop rates of targets with Snatch. Combat-wise they are the weakest Soul type and thus are used for farming content below the players' maximum abilities with a better item rate per AP than any other type. Outlaws are best used as a support class, not as the player's main force. They use Guns only.
Defense
Souls of Defense type can lower the damage taken by allies, and at higher tier also impart Regeneration and draw aggro from other targets. Using them leads to the lowest chance of having a party member wiped out by a single powerful burst, but are only second best at survivability over time. They use Swords and Lances.
Healer
Healers are Souls capable of healing and boosting allies defense, including raid members. At higher tiers, also can resurrect downed party members. Due to sustained heal over time they lead to the highest party survivability in long-drawn engagements, but are less capable at preventing burst damage from taking out one of the party members in a burst damage situation. They use Lances and Staves.
Soul Weapons
Soul weapons are special weapons that enhance A and S Class Souls. They offer unique weapon skills and also enhance one of the Soul's abilities. These bonuses are only active when the weapon is equipped in the main weapon slot and the corresponding Soul is leading the party.
Each Soul has two weapon types, one that increases the party's HP and another that increases the party's elemental attack power.
Each Soul has two of these weapon types in six variations that correspond to each of the different elements.
For A Class Souls, their weapons are available in the Exchange Shop and can be purchased for 30 Gem Idea Regalia of the corresponding element (this amount does not increase for each subsequent copy obtained). These materials can be obtained by clearing raid quests on the Ragnarok difficulty. Each Soul weapon can be obtained up to four times per month and the shop resets on the first day of each month.
A Class Soul weapons also have a unique burst progression that increases in power each time the player limit breaks it. The first limit break (★ ☆ ☆) adds an effect to the burst, the second limit break (★ ★ ☆) increases the burst multiplier from 4.5x to 5x and the final limit break (★ ★ ★) upgrades the burst effect added during the first limit break.
For S Class Souls, their soul weapon is obtained by exchanging an appropriate A Class Soul weapon of the desired type and element. As they are obtained at max limit break, they cannot be limited broken further, but the burst effect already unlocked
Soul | Weapon | Skill 1 | Skill 2 | (★ ☆ ☆) | (★ ★ ★) |
---|---|---|---|---|---|
Excalibur | Elemental ATK↑ |
Absolute Monarchy+ Cooldown -1 Turn |
ATK↑ (+15%) |
ATK↑ (+35%) | |
Caledfwlch | HP↑ | Avalon's Guidance+ ATK↑ (D Frame +20%) | |||
Saint Gauche | Elemental ATK↑ |
Orlean Call+ Cooldown -2 Turns |
DMG Taken↓ (-20%) |
DMG Taken↓ (-40%) | |
Crest Flag | HP↑ | Voice of the Gods+ DMG Taken↓ (-20%) | |||
Planet Star | Elemental ATK↑ |
Cursed Canting Chains+ DEF↑ (D Frame +20%) |
Recovery↑ (+35%) |
Recovery↑ (+50%) | |
Cosmic Chain | HP↑ | Hero's Salvation+ Regen (350 HP. 2T) | |||
Lemegeton Key | Elemental ATK↑ |
Spearhead Arrow+ Targets all |
Ability DMG↑ (A Frame +50%) All allies, 3T |
Ability DMG↑ (A Frame +50%) All allies, 6T | |
Ars Nova | HP↑ | Book of Raziel+ Cooldown -1 Turn | |||
Balmunk II | Elemental ATK↑ |
Overdrive+ 6x DMG |
Added elemental DMG (+10%) |
Added elemental DMG (+??%) | |
Dragon Slave | HP↑ | Morale Boost+ ATK↑ (D Frame +30%) | |||
Clarent | Elemental ATK↑ |
Outrage+ Mode Gauge↓ (-15%) |
Combo Attack↓ (-??%) |
Combo Attack↓ (-??%) | |
Blade Eliminator | HP↑ | Outrage+ Dispels 1 Buff | |||
Snider Buster | Elemental ATK↑ |
Snatch 3rd+ +1 Snatch |
Combo Rate↑ (+??%) |
Combo Rate↑ (+??%) | |
Charles' Blaster | HP↑ | Sniper Shot+ ATK↓/DEF↓ (D Frame -10%) | |||
Neme Askal | Elemental ATK↑ |
Indomitable+ Burst Gauge↑ (+30%) |
DEF↓ (-15%) |
DEF↓ (-25%) | |
Venom Hydra | HP↑ | Full Break+ DMG up↑. +75% per buff | |||
Exsheath | Elemental ATK↑ |
Incite Madness+ 100%. All allies |
Applies Dizziness | Applies Dizziness | |
Avalon Epic | HP↑ | Instigate to Arms+ Target one and self | |||
Heaven and Earth | Elemental ATK↑ |
Roaring Blaze+ Burst Gauge↑ (+35%) |
Burst Gauge↑ (+15%) |
Burst Gauge↑ (+30%) | |
Unrivaled Divine | HP↑ | Provisional Forest+ Burst Damage↑ (+500%) |
Soul | Weapon | Skill 1 | Skill 2 | Burst |
---|---|---|---|---|
King Caroling | Elemental ATK↑ | Sovereign Authority
Increases Burst (+30% DMG & +20% CAP) |
All allies' Elemental ATK↑ (+10%, 2T) | |
Emperor Blutgang | HP↑ | Moral Encouragement: Increases to +10% | ||
Aeneas | Elemental ATK↑ | Custos Spirytus: Cooldown -1 Turn |
DMG Taken↓ (C Frame -40%, 3T) | |
Alba Longa | HP↑ | Permanent 20% DMG cut on self | ||
Healing Cane | Elemental ATK↑ | Sublime Recovery: adds Cleanse for all participants | Recovery↑ (+50%, 3T) | |
Hygiea | HP↑ | Sublime Recovery: Adds a party Regen (350 HP. 3T) | ||
Argonauts | Elemental ATK↑ | Earnest Tenacity: Changes target type to all enemies | Reduces the cooldown of own abilities abilities by 1 turn | |
Corcypapyrus | HP↑ | Earnest Tenacity: Chance to reduce the cooldown by 1 turn | ||
Durindana | Elemental ATK↑ | GDATA for all allies against stunned enemies | Added elemental DMG depending on enemy state (Normal: +30%, Raging: +45%, Stun: +60%) | |
Palladium | HP↑ | Follow-up (30%) for self against raging enemies | ||
Cypress | Elemental ATK↑ | Multiple Erosion: Reduces the cooldown by 3 Turns | Dispels one enemy buff | |
Frisos Spassi | HP↑ | Increases the chance to apply afflictions by 20% | ||
Narstral | Elemental ATK↑ | Schnappen Angriff: Reduces the cooldown by 1 Turn | Combo Rate↑ (+??%) | |
Zami El Geweer | HP↑ | Greatly increases the success of Snatch skills | ||
Terminate Katari | Elemental ATK↑ | Guarantees a Critial Attack | DEF↓ (S&B Frame -25%, 180 sec) | |
Victory Wijaya | HP↑ | Permanent +50% Recovery Limit↑ on self | ||
Alkydoxen | Elemental ATK↑ | Chance for -1CD reduction on Abilities 1 and 2 when scoring a combo attack |
Applies Enchantment | |
Paramil Granum | HP↑ | Increases Philosopher's Stone regen to 250 HP | ||
Kagura | Elemental ATK↑ | Starts the battle with two additional Ghosts | Burst Gauge↑ (+30%) | |
Gagaku | HP↑ | Special ATK↑ (Stacking Frame +5%, 3T) to all allies after burst |
Soul Weapons List
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Energy Release
Energy Release is available to Legendary Souls who reached max level. It allows Souls to improve their stats and obtain new abilities.
Master Points (MP) are required to increases a Soul's stats and unlock MEX skills.
MP can be obtained by:
- Exchanging 100 SP or SSP for 1 MP
- After reaching the max level, 50.000 EXP awards 1 MP
Status Enhancement
- See also Souls/Status Enhancement
MP can be used to increase one of 12 stats per Soul. Each stat increase costs 1 MP, and each stat can be increased up to three times, and a maximum of 20 enhancements per Soul.
Status enhancements can be removed from Souls once they are applied, but MP will not be refunded.
These enhancements only affect the respective Soul line once that Soul has reached max level.
Mastery Extra Abilities
- See also Souls/Mastery Extra Skills
MEX skills (Mastery Extra Skills) are unique EX skills that can only be used by Souls of the same line.
Each Legendary (A Class) Soul can learn two new MEX skills by spending 15 MP per ability. Learnt abilities can then be set into the EX ability slot of Souls, but are only usable within the same Soul group.
For instance, Andromeda's Pure Garden can only be as an EX for herself, Asclepius, Cassiopeia and Vivian.
Soul List
Name | Portrait | Type | Sub-type | Weapons | Release Cost | Total Cost |
---|---|---|---|---|---|---|
Beowulf | Counter-attacker | 100 SP | 100 SP | |||
Billy the Kid | Outlaw | 100 SP | 100 SP | |||
Crowley | Buffer | 100 SSP | 100 SSP | |||
Lancelot | Attacker | 0 SP | 0 SP | |||
Merlin | Mage | 0 SP | 0 SP | |||
Olivier | N/A | 0 SP | 0 SP | |||
Spartacus | Gladiator | 100 SP | 100 SP | |||
Van Helsing | Debuffer | 100 SP | 100 SP | |||
Vivian | N/A | 0 SP | 0 SP | |||
Yukimura | Samurai | 200 SSP | 200 SSP |
Name | Portrait | Type | Sub-type | Weapons | Release Cost | Total Cost |
---|---|---|---|---|---|---|
Achilles | Gladiator | 300 SP | 400 SP | |||
Asmund | Debuffer | 200 SP | 300 SP | |||
Cagliostro | Buffer | 200 SSP | 300 SSP | |||
Cassiopeia | N/A | 200 SP | 200 SP | |||
Gawain | Attacker | 200 SP | 300 SP | |||
Gilgamesh | Counter-attacker | 200 SP | 400 SP | |||
Granuaile | Outlaw | 200 SP | 300 SP | |||
Masamune (Soul) | Samurai | 400 SSP | 100 SP 600 SSP | |||
Roland | N/A | 200 SP | 300 SP | |||
Rosenkreuz | Mage | 200 SP | 200 SP |
Name | Portrait | Type | Sub-type | Weapons | Release Cost | Total Cost |
---|---|---|---|---|---|---|
Andromeda | N/A | 500 SP | 1.000 SP | |||
Arthur | Attacker | 300 SP | 800 SP | |||
D'Artagnan | Outlaw | 500 SP | 1.000 SP | |||
Hercules | Gladiator | 600 SP | 1.200 SP | |||
Joan of Arc | N/A | 500 SP | 1.000 SP | |||
Mordred | Debuffer | 500 SP | 1.000 SP | |||
Morgan | Buffer | 600 SSP | 900 SSP 200 SP | |||
Siegfried | Counter-attacker | 500 SP | 1.100 SP | |||
Shingen | Samurai | 600 SSP | 200 SP 1.200 SSP | |||
Solomon | Mage | 300 SP | 800 SP |
Name | Portrait | Type | Sub-type | Weapons | Release Cost | Total Cost |
---|---|---|---|---|---|---|
Asclepius | N/A | 500 SP | 1.500 SP | |||
Caspar | Outlaw | 500 SP | 1.500 SP | |||
Charlemagne | Attacker | 500 SP | 1.300 SP | |||
Hector | Counter-attacker | 500 SP | 1.600 SP | |||
Medea | Mage | 500 SP | 1.300 SP | |||
Paracelsus | Buffer | 500 SSP | 1.400 SSP 200 SP | |||
Parashurama | Gladiator | 500 SP | 1.700 SP | |||
Perseus | Debuffer | 500 SP | 1.500 SP | |||
Romulus | N/A | 500 SP | 1.500 SP | |||
Yorimitsu | Samurai | 500 SSP | 200 SP 1.700 SSP |
Name | Portrait | Type | Sub-type | Weapons | Release Cost | Total Cost |
---|---|---|---|---|---|---|
Alexander | N/A | 500 SP | 3.500 SP | |||
Alhazred | N/A | 500 SP | 3.500 SP | |||
Benkei | N/A | 500 SP | 3.500 SP | |||
Edison | N/A | 500 SP | 3.500 SP | |||
Kongming | N/A | 500 SP | 3.500 SP |
Name | Portrait | Type | Sub-type | Weapons | Release Cost | Total Cost |
---|---|---|---|---|---|---|
Achilles | Gladiator | 300 SP | 400 SP | |||
Alexander | N/A | 500 SP | 3.500 SP | |||
Alhazred | N/A | 500 SP | 3.500 SP | |||
Andromeda | N/A | 500 SP | 1.000 SP | |||
Arthur | Attacker | 300 SP | 800 SP | |||
Asclepius | N/A | 500 SP | 1.500 SP | |||
Asmund | Debuffer | 200 SP | 300 SP | |||
Benkei | N/A | 500 SP | 3.500 SP | |||
Beowulf | Counter-attacker | 100 SP | 100 SP | |||
Billy the Kid | Outlaw | 100 SP | 100 SP | |||
Cagliostro | Buffer | 200 SSP | 300 SSP | |||
Caspar | Outlaw | 500 SP | 1.500 SP | |||
Cassiopeia | N/A | 200 SP | 200 SP | |||
Charlemagne | Attacker | 500 SP | 1.300 SP | |||
Crowley | Buffer | 100 SSP | 100 SSP | |||
D'Artagnan | Outlaw | 500 SP | 1.000 SP | |||
Edison | N/A | 500 SP | 3.500 SP | |||
Gawain | Attacker | 200 SP | 300 SP | |||
Gilgamesh | Counter-attacker | 200 SP | 400 SP | |||
Granuaile | Outlaw | 200 SP | 300 SP | |||
Hector | Counter-attacker | 500 SP | 1.600 SP | |||
Hercules | Gladiator | 600 SP | 1.200 SP | |||
Joan of Arc | N/A | 500 SP | 1.000 SP | |||
Kongming | N/A | 500 SP | 3.500 SP | |||
Lancelot | Attacker | 0 SP | 0 SP | |||
Masamune (Soul) | Samurai | 400 SSP | 100 SP 600 SSP | |||
Medea | Mage | 500 SP | 1.300 SP | |||
Merlin | Mage | 0 SP | 0 SP | |||
Mordred | Debuffer | 500 SP | 1.000 SP | |||
Morgan | Buffer | 600 SSP | 900 SSP 200 SP | |||
Olivier | N/A | 0 SP | 0 SP | |||
Paracelsus | Buffer | 500 SSP | 1.400 SSP 200 SP | |||
Parashurama | Gladiator | 500 SP | 1.700 SP | |||
Perseus | Debuffer | 500 SP | 1.500 SP | |||
Roland | N/A | 200 SP | 300 SP | |||
Romulus | N/A | 500 SP | 1.500 SP | |||
Rosenkreuz | Mage | 200 SP | 200 SP | |||
Siegfried | Counter-attacker | 500 SP | 1.100 SP | |||
Shingen | Samurai | 600 SSP | 200 SP 1.200 SSP | |||
Solomon | Mage | 300 SP | 800 SP | |||
Spartacus | Gladiator | 100 SP | 100 SP | |||
Van Helsing | Debuffer | 100 SP | 100 SP | |||
Vivian | N/A | 0 SP | 0 SP | |||
Yorimitsu | Samurai | 500 SSP | 200 SP 1.700 SSP | |||
Yukimura | Samurai | 200 SSP | 200 SSP |