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Soul

Lancelot - the first Soul available to the players

Souls act as the leaders of your team of Kamihime, and through their abilities and passives dictate the nature of the team's performance. Souls have five ability types:

  • Level Up Bonus - This is gained every 5 levels and affects this Soul ONLY.
  • Master Bonus - Unlocked once a soul reaches level 20. It will affect all Souls permanently, but not Kamihime.
  • Assist (Passive) ability - These are active from level one, and affects only the Soul. These do not increase in strength with level.
  • Active abilities - These are gained at different level thresholds, and are used in combat. They have a cooldown.
  • Extra Ability - Each Soul can equip one ability from another Soul.

When planning Soul advancement, other Souls that are not required for advancement to your intended endgame Soul may still be worth acquiring, as their Master Bonus and Extra Ability will still be usable by your endgame Soul.

The weapon equipped in the Main Weapon slot will be used by your Soul and will directly modify the her attack, skill elements and burst effects. Thus it is important to possess high-power weapons corresponding to your Soul's weapon type of multiple elements so they can use elemental weaknesses to their maximum advantage.

As the Burst system deals the final Burst damage on the element based on the first to trigger the Burst combo, and Souls are always the party leaders, they will tend to be the ones who decide the element of Bursts, and they will always be the ones who decide the element of Full Bursts.

Unlocking

C - A Class

Souls chart

Progression Chart

There are three tiers of Souls - Standard, Elite and Legendary. They are unlocked with either SP (Soul Points) or SSP (Special Soul Points)[1]. Higher tier Souls require two of the Souls of the earlier tier to be Mastered (Level 20) in addition to the SP or SSP cost.

In the absence of Event SP sources, the earliest players may unlock the following Legendary Souls are as follows:

For this cause it is imperative that the player decides early which Legendary Souls to aim for as it is impractical to unlock all of them for the most part.

Type Icon Obtained From
Soul Points SoulPoints
  • 30 SP per Rank (Rank 1 starts with 0 SP)
  • 30 SP from Panel Missions 1
  • 60 SP from Panel Missions 2
  • 30 SP from Panel Missions 3
  • Events may also grant SP.
  • Tower Medal Shop
Special Soul Points[1] Special Soul P
  • "Dawnbreak Combat" (Union) events
  • Tower Medal Shop

S Class

maybe an explanation/summary here?

In order to unlock an S Class Soul, you must:

  • You must be minimum Rank 100 to unlock a S Class Soul
  • The A Class (Legendary) Soul Weapon must be used for exchanging for a S Class Soul Weapon
  • For the A Class (Legendary) Soul Weapon to be selectable in Stage 5, it must be:
    • MLB (3 Stars)
    • Level 125
    • SL (Skill Level) 20
    • and be unlocked and unequipped from all parties
  • The A Class (Legendary) Soul Weapon will be exchanged for the equivalent HP (Custom Skill) OR ATK (Vigor Skill)
    weapon of the same element for the S Class Soul
  • The S Class Soul Weapon will be obtained at FLB (4 stars, max LVL 150) but without levels nor skill levels, however, bonus points (+1) are retained.
  • The stages must be completed in order, and are only once per stage for unlocking the Soul.
    After the Soul has been unlocked, Stage 5 can be repeated up to 11 times to upgrade
    all of the Soul's ATK & HP weapons.

Types

Note that the sub-types below are unofficial. Officially speaking the game only recognizes Attack, Defense, Healer and Tricky types, but as that does a relatively bad job at describing what the Souls actually do, some more descriptive, if unofficial, names are used here.

Offense

Offense
Offensive Souls have the highest damage output among all types. There are five sub-types:

  • Attacker - They buff the Attack of allies and/or debuff Defense of foes. Using them leads to parties with the highest possible stable damage over time with normal attacks. They use Swords and Axes.
  • Mage - Mages are Souls which buff their party's ability attacks. Using them leads to having higher ability damage, which may clear out targets more efficiently before the combat turn even starts. Whether Attackers or Mages deal more overall damage depends on whether the Kamihime in the team rely more on buffed base damage or on ability burst damage. They use Staves and Glaives.
  • Counter-attacker - Counter-attackers are Souls which use the Burst, Raging and Stun mechanics to deal unparalleled burst damage in that phase, but deal much lower base damage. Targets which do not possess the Raging/Stun mechanic are not affected significantly by Counter-attackers abilities (and are overkilled by Burst skills for the most part), and thus this class is better at dealing with bosses than with pre-boss enemies. They use Glaives and Hammers.
  • Gladiator - They have a wide array of self buffs and one powerful attack. They lack abilities that can help other party/raid members in any way. They use Axes and Bows.
  • Samurai - Masters at managing Burst Gauge. They're capable to raise their own Burst Gauge and then allocate it to their party. A team with a Samurai as a leader will be able to use Full Burst attacks more often. Bows and Lances are their weapon of choice.

Tricky

Tricky
Tricky Souls can help control the fight. There are three sub-types:

  • Buffer - Buffers are capable of enraging (Berserk Rampaging status) a party member, which considerably increases their their attack, but making abilities and burst attack unusable. They can also heal a party member, while buffing their attack and Defense Up defense. At higher tier, they get guaranteed Double Attack. None of the Buffer's abilities can affect raid members, making them better suited for solo content. They can use Arcane and Staves.
  • Debuffer - Debuffers are Souls which debuff stats on targets, applies DOT's (Damage-Over-Time), and deal increased damage with passives to targets with debufs. In solo contexts they are less powerful than some of the other classes, but in raids they are particularly potent as their effects apply to the entire raid's battle potential. Due to low potential by themselves they are dependent on having highly capable Kamihime. They use Swords and Glaives.
  • Outlaw - Outlaws are Souls which moderate survivability and at higher levels damage with passives, but their main class feature is in increasing the drop rates of targets with Snatch. Combat-wise they are the weakest Soul type and thus are used for farming content below the players' maximum abilities with a better item rate per AP than any other type. Outlaws are best used as a support class, not as the player's main force. They use Guns only.

Defense

Defense
Souls of Defense type can lower the damage taken by allies, and at higher tier also impart Regeneration and draw aggro from other targets. Using them leads to the lowest chance of having a party member wiped out by a single powerful burst, but are only second best at survivability over time. They use Swords and Lances.

Healer

Healer
Healers are Souls capable of healing and boosting allies defense, including raid members. At higher tiers, also can resurrect downed party members. Due to sustained heal over time they lead to the highest party survivability in long-drawn engagements, but are less capable at preventing burst damage from taking out one of the party members in a burst damage situation. They use Lances and Staves.

Soul Weapons

Soul weapons are special weapons that enhance A and S Class Souls. They offer unique weapon skills and also enhance one of the Soul's abilities. These bonuses are only active when the weapon is equipped in the main weapon slot and the corresponding Soul is leading the party.

Each Soul has two weapon types, one that increases the party's HP and another that increases the party's elemental attack power.

Each Soul has two of these weapon types in six variations that correspond to each of the different elements.

For A Class Souls, their weapons are available in the Exchange Shop and can be purchased for 30 Gem Idea Regalia of the corresponding element (this amount does not increase for each subsequent copy obtained). These materials can be obtained by clearing raid quests on the Ragnarok difficulty. Each Soul weapon can be obtained up to four times per month and the shop resets on the first day of each month.

A Class Soul weapons also have a unique burst progression that increases in power each time the player limit breaks it. The first limit break (★ ☆ ☆) adds an effect to the burst, the second limit break (★ ★ ☆) increases the burst multiplier from 4.5x to 5x and the final limit break (★ ★ ★) upgrades the burst effect added during the first limit break.

For S Class Souls, their soul weapon is obtained by exchanging an appropriate A Class Soul weapon of the desired type and element. As they are obtained at max limit break, they cannot be limited broken further, but the burst effect already unlocked

Soul Weapon Skill 1 Skill 2 (★ ☆ ☆) (★ ★ ★)
Arthur Portrait Excalibur Elemental
ATK↑
Absolute Monarchy+
Cooldown -1 Turn
Atk up ATK↑
(+15%)
Atk up ATK↑
(+35%)
Caledfwlch HP↑ Avalon's Guidance+
ATK↑ (D Frame +20%)
Joan of Arc Portrait Saint Gauche Elemental
ATK↑
Orlean Call+
Cooldown -2 Turns
Defense Up DMG Taken↓
(-20%)
Defense Up DMG Taken↓
(-40%)
Crest Flag HP↑ Voice of the Gods+
DMG Taken↓ (-20%)
Andromeda Portrait Planet Star Elemental
ATK↑
Cursed Canting Chains+
DEF↑ (D Frame +20%)
Regen up (Icon) Recovery↑
(+35%)
Regen up (Icon) Recovery↑
(+50%)
Cosmic Chain HP↑ Hero's Salvation+
Regen (350 HP. 2T)
Solomon Portrait Lemegeton Key Elemental
ATK↑
Spearhead Arrow+
Targets all
Ability up Ability DMG↑
(A Frame +50%)
All allies, 3T
Ability up Ability DMG↑
(A Frame +50%)
All allies, 6T
Ars Nova HP↑ Book of Raziel+
Cooldown -1 Turn
Siegfried Portrait Balmunk II Elemental
ATK↑
Overdrive+
6x DMG
Added elemental DMG
(+10%)
Added elemental DMG
(+??%)
Dragon Slave HP↑ Morale Boost+
ATK↑ (D Frame +30%)
Mordred Portrait Clarent Elemental
ATK↑
Outrage+
Mode Gauge↓ (-15%)
Double downTriple down Combo Attack↓
(-??%)
Double downTriple down Combo Attack↓
(-??%)
Blade Eliminator HP↑ Outrage+
Dispels 1 Buff
D'Artagnan Portrait Snider Buster Elemental
ATK↑
Snatch 3rd+
+1 Snatch
Double UpTriple Up Combo Rate↑
(+??%)
Double UpTriple Up Combo Rate↑
(+??%)
Charles' Blaster HP↑ Sniper Shot+
ATK↓/DEF↓ (D Frame -10%)
Hercules Portrait Neme Askal Elemental
ATK↑
Indomitable+
Burst Gauge↑ (+30%)
Defense Down DEF↓
(-15%)
Defense Down DEF↓
(-25%)
Venom Hydra HP↑ Full Break+
DMG up↑. +75% per buff
Morgan Portrait Exsheath Elemental
ATK↑
Incite Madness+
100%. All allies
Applies Dizzy Dizziness Applies Dizzy Dizziness
Avalon Epic HP↑ Instigate to Arms+
Target one and self
Shingen Portrait Heaven and Earth Elemental
ATK↑
Roaring Blaze+
Burst Gauge↑ (+35%)
Burst Gauge↑
(+15%)
Burst Gauge↑
(+30%)
Unrivaled Divine HP↑ Provisional Forest+
Burst Damage↑ (+500%)

Soul Weapon Skill 1 Skill 2 Burst
Charlemagne Portrait ??? Elemental ATK↑ ??? Atk up All allies' ATK↑
(+10%, 2T)
??? HP↑ ???
Romulus Portrait ??? Elemental ATK↑ ??? Defense Up DMG Taken↓
(C Frame -40%, 3T)
??? HP↑ ???
Asclepius Portrait ??? Elemental ATK↑ ??? Regen up (Icon) Recovery↑
(+50%, 3T)
??? HP↑ ???
Medea Portrait ??? Elemental ATK↑ ??? Reduces the cooldown of own abilities abilities by 1 turn
??? HP↑ ???
Hector Portrait ??? Elemental ATK↑ ??? Added elemental DMG depending on enemy state
(Normal: +30%, Raging: +45%, Stun: +60%)
??? HP↑ ???
Perseus Portrait ??? Elemental ATK↑ ??? Dispels one enemy buff
??? HP↑ ???
Caspar Portrait ??? Elemental ATK↑ ??? Double UpTriple Up Combo Rate↑
(+??%)
??? HP↑ ???
Parashurama Portrait ??? Elemental ATK↑ ??? Defense Down DEF↓
(S&B Frame -25%, 180 sec)
??? HP↑ ???
Paracelsus Portrait ??? Elemental ATK↑ ??? Applies Confusion Confusion
??? HP↑ ???
Yorimitsu Portrait ??? Elemental ATK↑ ??? Burst Gauge↑
(+30%)
??? HP↑ ???

Energy Release

See also Souls/Energy Release
Energy

Energy Release screen

Energy Release is available to Legendary Souls who reached max level. It allows to improve their stats and obtain new abilities. Master Points (MP) are required to unlock the new bonus and can obtained through leveling or by exchanging Soul Points and Special Soul Points.

Soul List

  1. 1.0 1.1 Previously known as Holy Soul Points (HSP)


Name Portrait Type Sub-type Weapons Release Cost Total Cost
Beowulf Beowulf Portrait Offense Counter-attacker Glaive
Hammer
100 SP 100 SP
Billy the Kid Billy the Kid Portrait Tricky Outlaw Gun 100 SP 100 SP
Crowley Crowley Portrait Tricky Buffer Arcane
Staff
100 SSP 100 SSP
Lancelot Lancelot Portrait Offense Attacker Axe
Sword
0 SP 0 SP
Merlin Merlin Portrait Offense Mage Glaive
Staff
0 SP 0 SP
Olivier Olivier Portrait Defense N/A Lance
Sword
0 SP 0 SP
Spartacus Spartacus Portrait Offense Gladiator Axe
Bow
100 SP 100 SP
Van Helsing Van Helsing Portrait Tricky Debuffer Glaive
Sword
100 SP 100 SP
Vivian Vivian Portrait Healer N/A Lance
Staff
0 SP 0 SP
Yukimura Yukimura Portrait Offense Samurai Bow
Lance
200 SSP 200 SSP
10 Souls

Name Portrait Type Sub-type Weapons Release Cost Total Cost
Achilles Achilles Portrait Offense Gladiator Axe
Bow
300 SP 400 SP
Asmund Asmund Portrait Tricky Debuffer Glaive
Sword
200 SP 300 SP
Cagliostro Cagliostro Portrait Tricky Buffer Arcane
Staff
200 SSP 300 SSP
Cassiopeia Cassiopeia Portrait Healer N/A Lance
Staff
200 SP 200 SP
Gawain Gawain Portrait Offense Attacker Axe
Sword
200 SP 300 SP
Gilgamesh Gilgamesh Portrait Offense Counter-attacker Glaive
Hammer
200 SP 400 SP
Granuaile Granuaile Portrait Tricky Outlaw Gun 200 SP 300 SP
Masamune (Soul) Masamune (Soul) Portrait Offense Samurai Bow
Lance
400 SSP 100 SP
600 SSP
Roland Roland Portrait Defense N/A Lance
Sword
200 SP 300 SP
Rosenkreuz Rosenkreuz Portrait Offense Mage Glaive
Staff
200 SP 200 SP
10 Souls

Name Portrait Type Sub-type Weapons Release Cost Total Cost
Andromeda Andromeda Portrait Healer N/A Lance
Staff
500 SP 1.000 SP
Arthur Arthur Portrait Offense Attacker Axe
Sword
300 SP 800 SP
D'Artagnan D'Artagnan Portrait Tricky Outlaw Gun 500 SP 1.000 SP
Hercules Hercules Portrait Offense Gladiator Axe
Bow
600 SP 1.200 SP
Joan of Arc Joan of Arc Portrait Defense N/A Lance
Sword
500 SP 1.000 SP
Mordred Mordred Portrait Tricky Debuffer Glaive
Sword
500 SP 1.000 SP
Morgan Morgan Portrait Tricky Buffer Staff
Arcane
600 SSP 900 SSP
200 SP
Siegfried Siegfried Portrait Offense Counter-attacker Glaive
Hammer
500 SP 1.100 SP
Shingen Shingen Portrait Offense Samurai Bow
Lance
600 SSP 200 SP
1.200 SSP
Solomon Solomon Portrait Offense Mage Glaive
Staff
300 SP 800 SP
10 Souls

Name Portrait Type Sub-type Weapons Release Cost Total Cost
Asclepius Asclepius Portrait Healer N/A Lance
Staff
500 SP 1.500 SP
Caspar Caspar Portrait Tricky Outlaw Gun 500 SP 1.500 SP
Charlemagne Charlemagne Portrait Offense Attacker Axe
Sword
500 SP 1.300 SP
Hector Hector Portrait Offense Counter-attacker Glaive
Hammer
500 SP 1.600 SP
Medea Medea Portrait Offense Mage Glaive
Staff
500 SP 1.300 SP
Paracelsus Paracelsus Portrait Tricky Buffer Staff
Arcane
500 SSP 1.400 SSP
200 SP
Parashurama Parashurama Portrait Offense Gladiator Axe
Bow
500 SP 1.700 SP
Perseus Perseus Portrait Tricky Debuffer Glaive
Sword
500 SP 1.500 SP
Romulus Romulus Portrait Defense N/A Lance
Sword
500 SP 1.500 SP
Yorimitsu Yorimitsu Portrait Offense Samurai Bow
Lance
500 SSP 200 SP
1.700 SSP
10 Souls

Name Portrait Type Sub-type Weapons Release Cost Total Cost
Alexander Alexander Portrait Offense N/A Sword
Hammer
500 SP 3.500 SP
Alhazred Alhazred Portrait Tricky N/A Glaive
Arcane
500 SP 3.500 SP
Benkei Benkei Portrait Balance N/A Lance
Axe
500 SP 3.500 SP
Edison Edison Portrait Balance N/A Gun
Arcane
500 SP 3.500 SP
Kongming Kongming Portrait Tricky N/A Staff
Bow
500 SP 3.500 SP
5 Souls

Name Portrait Type Sub-type Weapons Release Cost Total Cost
Achilles Achilles Portrait Offense Gladiator Axe
Bow
300 SP 400 SP
Alexander Alexander Portrait Offense N/A Sword
Hammer
500 SP 3.500 SP
Alhazred Alhazred Portrait Tricky N/A Glaive
Arcane
500 SP 3.500 SP
Andromeda Andromeda Portrait Healer N/A Lance
Staff
500 SP 1.000 SP
Arthur Arthur Portrait Offense Attacker Axe
Sword
300 SP 800 SP
Asclepius Asclepius Portrait Healer N/A Lance
Staff
500 SP 1.500 SP
Asmund Asmund Portrait Tricky Debuffer Glaive
Sword
200 SP 300 SP
Benkei Benkei Portrait Balance N/A Lance
Axe
500 SP 3.500 SP
Beowulf Beowulf Portrait Offense Counter-attacker Glaive
Hammer
100 SP 100 SP
Billy the Kid Billy the Kid Portrait Tricky Outlaw Gun 100 SP 100 SP
Cagliostro Cagliostro Portrait Tricky Buffer Arcane
Staff
200 SSP 300 SSP
Caspar Caspar Portrait Tricky Outlaw Gun 500 SP 1.500 SP
Cassiopeia Cassiopeia Portrait Healer N/A Lance
Staff
200 SP 200 SP
Charlemagne Charlemagne Portrait Offense Attacker Axe
Sword
500 SP 1.300 SP
Crowley Crowley Portrait Tricky Buffer Arcane
Staff
100 SSP 100 SSP
D'Artagnan D'Artagnan Portrait Tricky Outlaw Gun 500 SP 1.000 SP
Edison Edison Portrait Balance N/A Gun
Arcane
500 SP 3.500 SP
Gawain Gawain Portrait Offense Attacker Axe
Sword
200 SP 300 SP
Gilgamesh Gilgamesh Portrait Offense Counter-attacker Glaive
Hammer
200 SP 400 SP
Granuaile Granuaile Portrait Tricky Outlaw Gun 200 SP 300 SP
Hector Hector Portrait Offense Counter-attacker Glaive
Hammer
500 SP 1.600 SP
Hercules Hercules Portrait Offense Gladiator Axe
Bow
600 SP 1.200 SP
Joan of Arc Joan of Arc Portrait Defense N/A Lance
Sword
500 SP 1.000 SP
Kongming Kongming Portrait Tricky N/A Staff
Bow
500 SP 3.500 SP
Lancelot Lancelot Portrait Offense Attacker Axe
Sword
0 SP 0 SP
Masamune (Soul) Masamune (Soul) Portrait Offense Samurai Bow
Lance
400 SSP 100 SP
600 SSP
Medea Medea Portrait Offense Mage Glaive
Staff
500 SP 1.300 SP
Merlin Merlin Portrait Offense Mage Glaive
Staff
0 SP 0 SP
Mordred Mordred Portrait Tricky Debuffer Glaive
Sword
500 SP 1.000 SP
Morgan Morgan Portrait Tricky Buffer Staff
Arcane
600 SSP 900 SSP
200 SP
Olivier Olivier Portrait Defense N/A Lance
Sword
0 SP 0 SP
Paracelsus Paracelsus Portrait Tricky Buffer Staff
Arcane
500 SSP 1.400 SSP
200 SP
Parashurama Parashurama Portrait Offense Gladiator Axe
Bow
500 SP 1.700 SP
Perseus Perseus Portrait Tricky Debuffer Glaive
Sword
500 SP 1.500 SP
Roland Roland Portrait Defense N/A Lance
Sword
200 SP 300 SP
Romulus Romulus Portrait Defense N/A Lance
Sword
500 SP 1.500 SP
Rosenkreuz Rosenkreuz Portrait Offense Mage Glaive
Staff
200 SP 200 SP
Siegfried Siegfried Portrait Offense Counter-attacker Glaive
Hammer
500 SP 1.100 SP
Shingen Shingen Portrait Offense Samurai Bow
Lance
600 SSP 200 SP
1.200 SSP
Solomon Solomon Portrait Offense Mage Glaive
Staff
300 SP 800 SP
Spartacus Spartacus Portrait Offense Gladiator Axe
Bow
100 SP 100 SP
Van Helsing Van Helsing Portrait Tricky Debuffer Glaive
Sword
100 SP 100 SP
Vivian Vivian Portrait Healer N/A Lance
Staff
0 SP 0 SP
Yorimitsu Yorimitsu Portrait Offense Samurai Bow
Lance
500 SSP 200 SP
1.700 SSP
Yukimura Yukimura Portrait Offense Samurai Bow
Lance
200 SSP 200 SSP
45 Souls

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