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Types[edit | edit source]

There are two types of weapon skill: basic and composite. Composite skills are essentially 2 basic skills merged together, allowing a weapon to have three weapon skills.

Basic Weapon Skills:

  • Ascension - Increases the healing power of party members.
  • Assault - boosts ATK of party members.
  • Barrage - increases the chance of performing a Triple Attack.
  • Carnage - same as Assault but with better base and growth.
  • Custom - exclusive to Soul Weapons. Increases HP of party members.
  • Defender - boosts HP of party members.
  • Elaborate - Increases damage dealt by abilities
  • Exceed - Increases the burst damage of party members.
  • Pride - increases ATK based on HP lost
  • Protect- same as Defender but with better base and growth.
  • Rush - increases the chance of performing a Double Attack.
  • Stinger - Increases Crit rate of party members with element advantage
  • Technica - Boost Normal attack damage and cap of party members.
  • Upgrade - used as fodder to upgrade skill levels of other weapons.
  • Vigor - exclusive to Soul Weapons. Increases elemental attack.
  • Vigoras - Reverse of pride effect. Increases ATK based on character's left HP ratio.

Composite Weapon Skills

Click to see Larger Version

  • Amplifier - Assault + Elaborate
  • Avalanche - Barrage + Rush
  • Grace - Defender + Ascension
  • Magnate - Defender + Technica
  • Parkup - Defender + Stinger
  • Rampart - Defender + Vigoras
  • Resilience - Assault + Ascension
  • Slug - Assault + Stinger
  • Sprout - Ascension + Vigoras
  • Stewart - Defender + Pride
  • Strength - Assault + Defender
  • Tactics - Exceed + Elaborate
  • Transcend - Assault + Exceed
  • Tri-edge - Assault + Barrage
  • Tri-guard - Defender + Barrage
  • Twin-edge - Assault + Rush
  • Twin-guard - Defender + Rush

Leveling Weapon Skills[edit | edit source]

Weapon skill level can be increased by Enhancing them with any non-Enhance-Material Weapon of R rarity or above. The higher the Weapon Skill level and the rarity of the weapon used as fodder, the greater the chances will be of increasing the Weapon Skill of the weapon used as base.

One easy way to know how many weapons are needed to increase a weapon skill is to look at their current level. An SR weapon will need the same amount of R weapons as its current skill level. For instance, an SR weapon with Skill Level 15, will need 15 R weapon. SSR weapons will need twice as much and R weapon half as much.

Skill Level 1 Skill Level 2 Skill Level 3 Skill Level 4 Skill Level 5
R weapon 10 exp 20 exp 30 exp - -
SR weapon 35 exp 70 exp 105 exp 140 exp -
SSR weapon 350 exp 450 exp 550 exp 650 exp 750 exp
R Grail 20 exp 40 exp 60 exp - -
SR Grail 50 exp 100 exp 150 exp 200 exp 250 exp
SSR Grail 1500 exp - - - -

Unlike the Eidolon system equivalent, the existence of Weapon Skills makes non-Enhance-Material Weapons have an important role in the Weapon Skill upgrading of the intended base weapon. This system ignores Weapon Type, though since the EXP Upgrade system factors in Weapon Type, it may still be preferable to use weapons of similar Type to do both upgrades simultaneously.

Weapon skills are commutative each other, so it's possible to have multiple ATK↑ weapons equipped and all the bonuses will be applied (so long as the element matches). The stats on the character page do not show the increase due to weapon skills, however they will take effect in battle.

Assault[edit | edit source]

Increases ATK of party members.

For S-L, the calculation is as follows:

For XL, the calculation increases to:

For MAX, the calculation increases further to:

The base increase and growth depends on number of listed pluses:


Weapons Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
S 0,5% 1% 1,5% 2% 2,5% 3% 3,5% 4% 4,5% 5% 5,5% 6% 6,5% 7% 7,5% 8% 8,5% 9% 9,5% 10%
M 3,5% 4% 4,5% 5% 5,5% 6% 6,5% 7% 7,5% 8% 8,5% 9% 9,5% 10% 10,5% 11% 11,5% 12% 12,5% 13%
L 6,5% 7% 7,5% 8% 8,5% 9% 9,5% 10% 10,5% 11% 11,5% 12% 12,5% 13% 13,5% 14% 14,5% 15% 15,5% 16%
XL 9,7% 10,4% 11,1% 11,8% 12,5% 13,2% 13,9% 14,6% 15,3% 16% 16,7% 17,4% 18,1% 18,8% 19,5% 20,2% 20,9% 21,6% 22,3% 23%
MAX 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30%

After Final Break Limit

Weapons Skill Level
21 22 23 24 25 26 27 28 29 30
S 10,5% 11% 11,5% 12% 12,5% 13% 13,5% 14% 14,5% 15%
M 13,5% 14% 14,5% 15% 15,5% 16% 16,5% 17% 17,5% 18%
L 16,5% 17% 17,5% 18% 18,5% 19% 19,5% 20% 20,5% 21%
XL 23,7% 24,4% 25,1% 25,8% 26,5% 27,2% 27,9% 28,6% 29,3% 30%
MAX 31% 32% 33% 34% 35% 36% 37% 38% 39% 40%

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Ascension[edit | edit source]

Ascension weapons have two effects: increases healing done and its cap. The cap increase stops at +200%.

Healing Cap

Base Increase:

  • Small (+): 4
  • Medium (++): 7
  • Large (+++): 10
Weapons Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
S 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24%
M 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27%
L 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30%

After Final Break Limit

Weapons Skill Level
21 22 23 24 25 26 27 28 29 30
S 25% 26% 27% 28% 29% 30% 31% 32% 33% 34%
M 28% 29% 30% 31% 32% 33% 34% 35% 36% 37%
L 31% 32% 33% 34% 35% 36% 37% 38% 39% 40%

Healing done

Base Increase:

  • Small (+): 1
  • Medium (++): 2
  • Large (+++): 3
Weapons Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
S 1,1% 1,2% 1,3% 1,4% 1,5% 1,6% 1,7% 1,8% 1,9% 2,0% 2,1% 2,2% 2,3% 2,4% 2,5% 2,6% 2,7% 2,8% 2,9% 3,0%
M 2,1% 2,2% 2,3% 2,4% 2,5% 2,6% 2,7% 2,8% 2,9% 3,0% 3,1% 3,2% 3,3% 3,4% 3,5% 3,6% 3,7% 3,8% 3,9% 4,0%
L 3,1% 3,2% 3,3% 3,4% 3,5% 3,6% 3,7% 3,8% 3,9% 4,0% 4,1% 4,2% 4,3% 4,4% 4,5% 4,6% 4,7% 4,8% 4,9% 5,0%

After Final Break Limit

Weapons Skill Level
21 22 23 24 25 26 27 28 29 30
S 3,1% 3,2% 3,3% 3,4% 3,5% 3,6% 3,7% 3,8% 3,9% 4,0%
M 4,1% 4,2% 4,3% 4,4% 4,5% 4,6% 4,7% 4,8% 4,9% 5,0%
L 5,1% 5,2% 5,3% 5,4% 5,5% 5,6% 5,7% 5,8% 5,9% 6,0%

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Barrage[edit | edit source]

Increases Triple Attack Rate.

Base increase:

  • Small (+): 0,05
  • Medium (++): 0,1
  • Large (+++): 0,15
Weapons Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
S 0,05% 0,1% 0,15% 0,2% 0,25% 0,3% 0,35% 0,4% 0,45% 0,5% 0,55% 0,6% 0,65% 0,7% 0,75% 0,8% 0,85% 0,9% 0,95% 1,0%
M 0,1% 0,2% 0,3% 0,4% 0,5% 0,6% 0,7% 0,8% 0,9% 1,0% 1,1% 1,2% 1,3% 1,4% 1,5% 1,6% 1,7% 1,8% 1,9% 2,0%
L 0,15% 0,3% 0,45% 0,6% 0,75% 0,9% 1,05% 1,2% 1,35% 1,5% 1,65% 1,8% 1,95% 2,1% 2,25% 2,4% 2,55% 2,7% 2,85% 3,0%

After Final Break Limit

Weapons Skill Level
21 22 23 24 25 26 27 28 29 30
S 1,05% 1,1% 1,15% 1,2% 1,25% 1,3% 1,35% 1,4% 1,45% 1,5%
M 2,1% 2,2% 2,3% 2,4% 2,5% 2,6% 2,7% 2,8% 2,9% 3,0%
L 3,15% 3,3% 3,45% 3,6% 3,75% 3,9% 4,05% 4,2% 4,35% 4,5%

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Defender[edit | edit source]

Increases HP of party members.

For S-L, the calculation is as follows:

For XL, the calculation increases to:

For MAX, the calculation increases further to:

The base increase and growth depends on number of listed pluses:

Weapons Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
S 0,5% 1% 1,5% 2% 2,5% 3% 3,5% 4% 4,5% 5% 5,5% 6% 6,5% 7% 7,5% 8% 8,5% 9% 9,5% 10%
M 3,5% 4% 4,5% 5% 5,5% 6% 6,5% 7% 7,5% 8% 8,5% 9% 9,5% 10% 10,5% 11% 11,5% 12% 12,5% 13%
L 6,5% 7% 7,5% 8% 8,5% 9% 9,5% 10% 10,5% 11% 11,5% 12% 12,5% 13% 13,5% 14% 14,5% 15% 15,5% 16%
XL 9,7% 10,4% 11,1% 11,8% 12,5% 13,2% 13,9% 14,6% 15,3% 16% 16,7% 17,4% 18,1% 18,8% 19,5% 20,2% 20,9% 21,6% 22,3% 23%
MAX 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30%

After Final Break Limit

Weapons Skill Level
21 22 23 24 25 26 27 28 29 30
S 10,5% 11% 11,5% 12% 12,5% 13% 13,5% 14% 14,5% 15%
M 13,5% 14% 14,5% 15% 15,5% 16% 16,5% 17% 17,5% 18%
L 16,5% 17% 17,5% 18% 18,5% 19% 19,5% 20% 20,5% 21%
XL 23,7% 24,4% 25,1% 25,8% 26,5% 27,2% 27,9% 28,6% 29,3% 30%
MAX 31% 32% 33% 34% 35% 36% 37% 38% 39% 40%

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Elaborate[edit | edit source]

Increases the damage dealt by abilities as well their caps. The cap increase only depends on the number of listed pluses on the skill description and it's independent of skill level: Small(+): 2%; Medium (++): 3.5%; Large (+++): 5%. The damage multiplier is cumulative with the ability damage multiplier.

  • Abi Cap up
    • Small = 2%
    • Medium = 3.5%
    • Large = 5%

Weapons Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
S 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30%
M 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30%
L 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30%

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Exceed[edit | edit source]

Exceed weapons have two effects: increases the damage dealt by Burst Attacks and its soft cap. By default, Burst Damage has a soft cap of 1.000.000 damage and can increase to 2.000.000 at +100% Burst Cap. Burst Damage is capped at +500% damage multiplier, this also includes characters abilities, like Shingen's Provision Forest, and Soul Passives.

Weapons Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
S 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30%
M 26% 27% 28% 29% 30% 31% 32% 33% 34% 35% 36% 37% 38% 39% 40% 41% 42% 43% 44% 45%
L 41% 42% 43% 44% 45% 46% 47% 48% 49% 50% 51% 52% 53% 54% 55% 56% 57% 58% 59% 60%

After Final Break Limit

Weapons Skill Level
21 22 23 24 25 26 27 28 29 30
S 31% 32% 33% 34% 35% 36% 37% 38% 39% 40%
M 46% 47% 48% 49% 50% 51% 52% 53% 54% 55%
L 61% 62% 63% 64% 65% 66% 67% 68% 69% 70%

Weapons Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
S 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
M 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30%
L 21% 22% 23% 24% 25% 26% 27% 28% 29% 30% 31% 32% 33% 34% 35% 36% 37% 38% 39% 40%

After Final Break Limit

Weapons Skill Level
21 22 23 24 25 26 27 28 29 30
S 21% 22% 23% 24% 25% 26% 27% 28% 29% 30%
M 31% 32% 33% 34% 35% 36% 37% 38% 39% 40%
L 41% 42% 43% 44% 45% 46% 47% 48% 49% 50%

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Pride[edit | edit source]

Increases ATK based on HP lost. Pride weapons has two effects. The first is similar to Assault weapons and improves with the weapon skill level. The second is the Pride effect. It's independent of skill level and scales with the character's HP lost, instead.

Assault increase Pride Increase
Small (+) 0,35 12
Medium (++) 0,5 12
Large (+++) 0,5 20

Assault Effect

Weapons Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
S 0,35% 0,7% 1,05% 1,4% 1,75% 2,1% 2,45% 2,8% 3,15% 3,5% 3,85% 4,2% 4,55% 4,9% 5,25% 5,6% 5,95% 6,3% 6,65% 7,0%
M 0,5% 1,0% 1,5% 2,0% 2,5% 3,0% 3,5% 4,0% 4,5% 5,0% 5,5% 6,0% 6,5% 7,0% 7,5% 8,0% 8,5% 9,0% 9,5% 10,0%
L 0,5% 1,0% 1,5% 2,0% 2,5% 3,0% 3,5% 4,0% 4,5% 5,0% 5,5% 6,0% 6,5% 7,0% 7,5% 8,0% 8,5% 9,0% 9,5% 10,0%

After Final Break Limit

Weapons Skill Level
21 22 23 24 25 26 27 28 29 30
S 7,35% 7,7% 8,05% 8,4% 8,75% 9,1% 9,45% 9,8% 10,15% 10,5%
M 10,5% 11,0% 11,5% 12,0% 12,5% 13,0% 13,5% 14,0% 14,5% 15,0%
L 10,5% 11,0% 11,5% 12,0% 12,5% 13,0% 13,5% 14,0% 14,5% 15,0%

Pride effect

Remaining HP
100% 90% 80% 70% 60% 50% 40% 30% 20% 10% 5%
S 0,0% 1,2% 2,4% 3,6% 4,8% 6,0% 7,2% 8,4% 9,6% 10,8% 11,4%
M 0,0% 1,2% 2,4% 3,6% 4,8% 6,0% 7,2% 8,4% 9,6% 10,8% 11,4%
L 0,0% 2,0% 4,0% 6,0% 8,0% 10,0% 12,0% 14,0% 16,0% 18,0% 19,0%

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Rush[edit | edit source]

Increases Double Attack Rate.

Base increase:

  • Small (+): 0,05
  • Medium (++): 0,15
  • Large (+++): 0,25
Weapons Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
S 0,05% 0,1% 0,15% 0,2% 0,25% 0,3% 0,35% 0,4% 0,45% 0,5% 0,55% 0,6% 0,65% 0,7% 0,75% 0,8% 0,85% 0,9% 0,95% 1,0%
M 0,15% 0,3% 0,45% 0,6% 0,75% 0,9% 1,05% 1,2% 1,35% 1,5% 1,65% 1,8% 1,95% 2,1% 2,25% 2,4% 2,55% 2,7% 2,85% 3,0%
L 0,25% 0,5% 0,75% 1,0% 1,25% 1,5% 1,75% 2,0% 2,25% 2,5% 2,75% 3,0% 3,25% 3,5% 3,75% 4,0% 4,25% 4,5% 4,75% 5,0%

After Final Break Limit

Weapons Skill Level
21 22 23 24 25 26 27 28 29 30
S 1,05% 1,1% 1,15% 1,2% 1,25% 1,3% 1,35% 1,4% 1,45% 1,5%
M 3,15% 3,3% 3,45% 3,6% 3,75% 3,9% 4,05% 4,2% 4,35% 4,5%
L 5,25% 5,5% 5,75% 6,0% 6,25% 6,5% 6,75% 7,0% 7,25% 7,5%

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Stinger[edit | edit source]

Chance to deal 20% extra damage with elemental advantage. Each weapon in the grid will have a separate chance to activate. The damage is cumulative. For instance, if a grid has three weapons with stinger and they all trigger, then the extra damage will be 60%.


  • Skill level Raises the Base Crit rate Chance.
    • Base Increase is a bonus to the Crit's Base Crit Chance
  • Damage Bonus from Stinger Stays Static reguardless of size and SL at +20% DMG

Base increase:

  • Small (+): 0
  • Medium (++): 3
  • Large (+++): 6
Weapons Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
S 0,5% 1% 1,5% 2% 2,5% 3% 3,5% 4% 4,5% 5% 5,5% 6% 6,5% 7% 7,5% 8% 8,5% 9% 9,5% 10%
M 3,5% 4% 4,5% 5% 5,5% 6% 6,5% 7% 7,5% 8% 8,5% 9% 9,5% 10% 10,5% 11% 11,5% 12% 12,5% 13%
L 6,5% 7% 7,5% 8% 8,5% 9% 9,5% 10% 10,5% 11% 11,5% 12% 12,5% 13% 13,5% 14% 14,5% 15% 15,5% 16%

After Final Break Limit

Weapons Skill Level
21 22 23 24 25 26 27 28 29 30
S 10,5% 11% 11,5% 12% 12,5% 13% 13,5% 14% 14,5% 15%
M 13,5% 14% 14,5% 15% 15,5% 16% 16,5% 17% 17,5% 18%
L 16,5% 17% 17,5% 18% 18,5% 19% 19,5% 20% 20,5% 21%

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Technica[edit | edit source]

Increases the damage from Normal Attacks and the Normal Attack cap.

  • Small (+) 2.5%
  • Medium (++) 5%
  • Large (+++) 7.5%
Weapons Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
S 2.4% 2.8% 3.2% 3.6% 4% 4.4% 4.8% 5.2% 5.6% 6% 6.4% 6.8% 7.2% 7.6% 8% 8.4% 8.8% 9.2% 9.6% 10%
M 6.4% 6.8% 7.2% 7.6% 8% 8.4% 8.8% 9.2% 9.6% 10% 10.4% 10.8% 11.2% 11.6% 12% 12.4% 12.8% 13.2% 13.6% 14%
L 10.4% 10.8% 11.2% 11.6% 12% 12.4% 12.8% 13.2% 13.6% 14% 14.4% 14.8% 15.2% 15.6% 16% 16.4% 16.8% 17.2% 17.6% 18%

After Final Break Limit

Weapons Skill Level
21 22 23 24 25 26 27 28 29 30
S 10.4% 10.8% 11.2% 11.6% 12% 12.4% 12.8% 13.2% 13.6% 14%
M 14.4% 14.8% 15.2% 15.6% 16% 16.4% 16.8% 17.2% 17.6% 18%
L 18.4% 18.8% 19.2% 19.6% 20% 20.4% 20.8% 21.2% 21.6% 22%

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Vigoras[edit | edit source]

Vigoras improves damage the closer to full health you currently are. It will increase the attack of party members based on the ratio of current HP and max HP. In other words, the closer a character's current HP is to her maximum health, the bigger will be the effect.

Vigoras is on it's own special frame, and does not have a base assault value like Pride. It acts as a separate modifier for damage, multiplying with your existing char attack/elemental attack damage formula. Also unlike pride, it does not have an effect for the entirety of the health bar, the effect is reduced to 0 at 50% of max HP.

Base increase:

  • Small (+): 8
  • Medium (++): 12
  • Large (+++): 16

Note: Base Increases are not the base % increase for your damage. They are the base number for the above formula to calculate it.

HP at 100% Weapons Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
S 5.34 5.50 5.67 5.83 6.00 6.17 6.33 6.50 6.67 6.84 7.01 7.18 7.34 7.51 7.68 7.85 8.02 8.19 8.36 8.54
M 8.71 8.88 9.05 9.22 9.39 9.57 9.74 9.91 10.09 10.26 10.43 10.61 10.78 10.95 11.13 11.30 11.48 11.65 11.83 12.00
L 12.18 12.35 12.53 12.70 12.88 13.05 13.23 13.40 13.58 13.76 13.93 14.11 14.29 14.46 14.64 14.82 15.00 15.17 15.35 15.53

After Final Break Limit

Weapons Skill Level
21 22 23 24 25 26 27 28 29 30
S 8,71% 8,88% 9,05% 9,22% 9,39% 9,57% 9,74% 9,91% 10,09% 10,26%
M 12,18% 12,35% 12,53% 12,7% 12,88% 13,05% 13,23% 13,4% 13,58% 13,76%
L 15,71% 15,88% 16,06% 16,24% 16,42% 16,6% 16,77% 16,95% 17,13% 17,31%

Note: to avoid confusion, the effect under 50% HP will just remain 0%, it won't turn into negative as the formula would suggest.

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Soul Weapons[edit | edit source]

Soul Weapons needs to be equipped on the main slot and have their respective Soul set in order for their skills to be active.

Custom[edit | edit source]

Increases HP of party members. It has higher base and growth than Defender weapons.

Weapons Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30%

After Final Break Limit For T4 Soul Weapons

Weapons Skill Level
21 22 23 24 25 26 27 28 29 30
31% 32% 33% 34% 35% 36% 37% 38% 39% 40%

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Vigor[edit | edit source]

Increases Elemental ATK of party members.

Weapons Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30%

After Final Break Limit For T4 Soul Weapons

Weapons Skill Level
21 22 23 24 25 26 27 28 29 30
31% 32% 33% 34% 35% 36% 37% 38% 39% 40%

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Phantom Weapons[edit | edit source]

Effect activates when there are at least 6 weapons of the same type are equipped, including itself.

  • Sword: Avalanche (L) [Barrage (L) + Rush (L)]
  • Glaive: Tri-Edge (L) [Assault + Barrage]
  • Spear: Strength (L) [Assault (L) + Defender(L)]
  • Axe: Tactics (L) [Exceed (L) + Elaborate (L)]
  • Staff: Grace (L) [Defender (L) + Ascension (L)]
  • Hammer: Carnage [Atk (Oversized)]
  • Gun: Protect [HP (Oversized)]
  • Bow: Slug (L) [Assault (L) + Stinger (L)]
  • Arcane: Rampart (L) [Defender (L) + Vigoras (L)]


Enhance[edit | edit source]

Increases HP and ATK values of equipped weapons of the same weapon type by +45% HP and +30% ATK. For instance, Phantom Blight Calamity Mallet increases the stats of any equipped hammer, including itself.


Carnage[edit | edit source]

Increases ATK of party members. Similar to Assault but with higher base and growth.

Weapons Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30%

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Protect[edit | edit source]

Increases HP of party members. Similar to Defender but with higher base and growth.

Weapons Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30%

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Hyperion Portrait.jpg TT01-Hyperion
Difficulty AP Cost Material Cost Min Rank Participants Limit
Ragnarok 70 1 Aura Plate 71 30 Players
Hyperion Small Portrait.png HP ATK DEF DMG Overdrive meter
Ragnarok 275,000,000 20000 12 2000 3
Abilities
Overdrive:
Aura Burst
Apply ATK Atk up.png up / Triple Attack Triple Up.png Rate up to self (4T) HP100%-40%
Apply ATK Atk up.png up (4T) HP40%-10%
AoE Phantom DMG to all
Apply ATK Atk up.png up (4T)
HP10%-0%
Raging Overdrive:
Aura Burst
Apply ATK Atk up.png up / DEF Defense Up.png up / Triple Attack Triple Up.png rate up to self (4T) HP100%-40%
Apply ATK Atk up.png up / DEF Defense Up.png up to self (4T) HP40%-10%
AoE Phantom DMG to all
Apply ATK Atk up.png up / DEF Defense Up.png up to Self (4T)
HP10%-0%
Abilities Sonic Boom 5000 Phantom Damage to all
+2 Overdrive to Self
First Action (Once)
Calamity Barrett Deal Phantom Damage 10x Randomly

※Clears all Afflictions Applied to Self

HP75%-51%
(Once) [CT3]
Hand Beam Vulcan Deal Phantom Damage 8x Randomly
※Applies Permanent Special Affects to self
(See Battle Notes)
HP50%-26%
(Once) [CT3]
Supreme Maneuver Deal Phantom Damage to all enemies (60,000 DMG) HP25%-11%
(Once) [CT3]
Deal Phantom Damage to all Enemies (60,000 DMG)

※Dispel 8 Buffs to all

HP10%-0%
(Once) [CT3]
Normal Attack States Quick Slash Activate Normal Attack Twice

(Each Normal Attack can Combo Double Up.pngTriple Up.png)

HP100%-71%
Strong Flutter Normal Attack Spread (Icon).png hits all Enemies HP70%-40%
Hyperion Saber Extreme Phantom Damage (20,000) to 1 Enemy
(Can not Combo Double Up.pngTriple Up.png Attack)
(Intercept Intercept.png ineffective)
HP40%-0%
Battle Notes ATK/DEF Attack Down.pngDefense Down.png down affects are Disabled
Overdrive +1 Overdrive up.png affects are Disabled
Default
Blindness Blind.png Affects Disabled
ParalyzeParalysis.png/FrenzyFrenzy.png/CharmDizzy.png/ConfusionConfusion.png/FlamebindFlamebind (Icon).png action inhibiting Affects Disabled
※Effective After Hand Beam Vulcan's Activation
HP50%-0%

Additional Notes[edit | edit source]

  • HP Trigger Abilities will only be used during Ougi/OD Turns (3)
  • Additionally when a HP Trigger is activated OD Orbs will not decrease and will proceed to rebuff themselves up using Aura Burst in the succeeding Turn afterwards.
    • In the Event that HP Triggers are pushed beyond triggers only the most current HP Triggers will be casted and the previous Triggers will not be used. For example joining at the 40% Point you only Hand Beam Vulcan will be cast and the former HP Triggers Calamity Barret will not be Cast.
  • Regardless of What HP State Sonic Boom will always be the first action regardless of what HP point the Titan is at when the battle is started or when you join.

Atlas Portrait.jpg TT02-Atlas
Difficulty AP Cost Material Cost Min Rank Participants Limit
Ragnarok+ 100 5 Reflection Steel 100 6 Players
Atlas Small Portrait.png HP ATK DEF DMG Overdrive meter
Ragnarok 425,000,000 40000 11 4000 3
Abilities
Overdrive:

Aura Burst

Apply ATK Atk up.png up / Combo Rate Double Up.pngTriple Up.png up to self (4T) HP100%-40%
Apply ATK Atk up.png up (4T) HP40%-10%
AoE Phantom DMG to all
Apply ATK Atk up.png up (4T)
HP10%-0%
Raging Overdrive:
Aura Burst
Apply ATK Atk up.png up / DEF Defense Up.png up / Combo Double Up.pngTriple Up.png rate up to self (4T) HP100%-40%
Apply ATK Atk up.png up / DEF Defense Up.png up to self (4T) HP40%-10%
AoE Phantom DMG to all
Apply ATK Atk up.png up / DEF Defense Up.png up to Self (4T)
HP10%-0%
Abilities High Caliber Cannon 10000 Phantom Damage to all
+2 Overdrive to Self
First Action (Once)
Calamity Barrett Deal Phantom Damage 10x Randomly
※Clears all Afflictions Applied to Self
HP80%-61%
(Once) [CT3]
Energy Shooter Deal AoE Phantom DMG to all (10,000)
Apply ATK & DEF Attack Down.pngDefense Down.png down to all (6T)
※Applies Permanent Special Affects to self
(See Battle Notes)
HP60%-51%
(Once) [CT3]
Twin Beam Launcher Deal Phantom Damage 8x Randomly HP50%-31%
(Once) [CT3]
Full Blast Strike Deal Phantom DMG to all (60,000 DMG)
Apply Doom Doomed.png to all (0T)
※Doom will Kill your Party without a Affliction Block
HP30%-11%
(Once) [CT3]
Deal Phantom Damage to all enemies (60,000 DMG)
Apply Doom Doomed.png to all (0T)
Dispel 8 Buffs to all
※Doom will Kill your Party without a Affliction Block
HP10%-6%
(Once) [CT3]
Deal Phantom Damage to all Enemies (60,000 DMG)
Apply Doom Doomed.png to all (0T)
※Doom will Kill your Party without a Affliction Block
HP5%-0%
(Once) [CT3]
Normal Attack States Quick Fire Activate Normal Attack Twice
(Each Normal Attack can Combo Double Up.pngTriple Up.png)
HP100%-71%
Shoulder Shotgun Normal Attack Spread (Icon).png hits all Enemies HP70%-40%
Blade Horn Extreme Phantom Damage (20,000) to 1 Enemy
(Can not Combo Double Up.pngTriple Up.png Attack)
(Intercept Intercept.png ineffective)
HP40%-0%
Battle Notes ATK/DEF Attack Down.pngDefense Down.png down affects are DIsabled

Overdrive +1 Overdrive up.png affects are Disabled

Default
Blindness Blind.png Affects Disabled
ParalyzeParalysis.png/FrenzyFrenzy.png/CharmDizzy.png/ConfusionConfusion.png/FlamebindFlamebind (Icon).png action inhibiting Affects Disabled
※Effective After Energy Shooter's Activation
HP50%-0%

Additional Notes[edit | edit source]

  • HP Trigger Abilities will only be used during Ougi/OD Turns (3)
  • Additionally when a HP Trigger is activated OD Orbs will not decrease and will proceed to rebuff themselves up using Aura Burst in the succeeding Turn afterwards.
    • In the Event that HP Triggers are pushed beyond triggers only the most current HP Triggers will be casted and the previous Triggers will not be used. For example joining at the 40% Point you only take Twin Beam Launcher and the former HP Triggers Calamity Barret/Energy Shooter and High Caliber Cannon will not be Cast.
  • Regardless of What HP State High Caliber Cannon will always be the first action regardless of what HP point the Titan is at from when the battle is started or when you join.

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