Party screen

Each weapon, of R rarity or higher, has one or two weapon skills that will improve the party performance in some way. These skills will only affect party member that match the weapons elements. The picture shows the Soul, Gawain, with 9 weapon skills active, as do the other Wind characters in the party. The Fire element Kamihime, Ares only has 1 active skill however, as there is 1 Fire, and 9 Wind weapons equipped.

Types[edit | edit source]

There are two types of weapon skill: basic and composite. Composite skills are essentially 2 basic skills merged together, allowing a weapon to have three weapon skills.

Basic Weapon Skills:

  • Ascension - Increases the healing power of party members.
  • Assault - boosts ATK of party members.
  • Barrage - increases the chance of performing a Triple Attack.
  • Carnage - same as Assault but with better base and growth.
  • Custom - exclusive to Soul Weapons. Increases HP of party members.
  • Defender - boosts HP of party members.
  • Elaborate - Increases damage dealt by abilities
  • Exceed - Increases the burst damage of party members.
  • Pride - increases ATK based on HP lost
  • Protect- same as Defender but with better base and growth.
  • Rush - increases the chance of performing a Double Attack.
  • Stinger - Increases Crit rate of party members with element advantage
  • Technica - Boost Normal attack damage and cap of party members.
  • Upgrade - used as fodder to upgrade skill levels of other weapons.
  • Vigor - exclusive to Soul Weapons. Increases elemental attack.
  • Vigoras - Reverse of pride effect. Increases ATK based on character's left HP ratio.

Composite Weapon Skills

Click to see Larger Version

  • Amplifier - Assault + Elaborate
  • Avalanche - Barrage + Rush
  • Grace - Defender + Ascension
  • Magnate - Defender + Technica
  • Parkup - Defender + Stinger
  • Rampart - Defender + Vigoras
  • Resilience - Assault + Ascension
  • Slug - Assault + Stinger
  • Sprout - Ascension + Vigoras
  • Stewart - Defender + Pride
  • Strength - Assault + Defender
  • Tactics - Exceed + Elaborate
  • Transcend - Assault + Exceed
  • Tri-edge - Assault + Barrage
  • Tri-guard - Defender + Barrage
  • Twin-edge - Assault + Rush
  • Twin-guard - Defender + Rush

Leveling Weapon Skills[edit | edit source]

Weapon skill level can be increased by Enhancing them with any non-Enhance-Material Weapon of R rarity or above. The higher the Weapon Skill level and the rarity of the weapon used as fodder, the greater the chances will be of increasing the Weapon Skill of the weapon used as base.

One easy way to know how many weapons are needed to increase a weapon skill is to look at their current level. An SR weapon will need the same amount of R weapons as its current skill level. For instance, an SR weapon with Skill Level 15, will need 15 R weapon. SSR weapons will need twice as much and R weapon half as much.

Skill Level 1 Skill Level 2 Skill Level 3 Skill Level 4 Skill Level 5
R weapon 10 exp 20 exp 30 exp - -
SR weapon 35 exp 70 exp 105 exp 140 exp -
SSR weapon 350 exp 450 exp 550 exp 650 exp 750 exp
R Grail 20 exp 40 exp 60 exp - -
SR Grail 50 exp 100 exp 150 exp 200 exp 250 exp
SSR Grail 1500 exp - - - -

Unlike the Eidolon system equivalent, the existence of Weapon Skills makes non-Enhance-Material Weapons have an important role in the Weapon Skill upgrading of the intended base weapon. This system ignores Weapon Type, though since the EXP Upgrade system factors in Weapon Type, it may still be preferable to use weapons of similar Type to do both upgrades simultaneously.

Weapon skills are commutative each other, so it's possible to have multiple ATK↑ weapons equipped and all the bonuses will be applied (so long as the element matches). The stats on the character page do not show the increase due to weapon skills, however they will take effect in battle.

Basic[edit | edit source]

Assault[edit | edit source]

Increases ATK of party members.

For S-L, the calculation is as follows:

For XL, the calculation increases to:

For MAX, the calculation increases further to:

The base increase and growth depends on number of listed pluses:


Weapons Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
S 0,5% 1% 1,5% 2% 2,5% 3% 3,5% 4% 4,5% 5% 5,5% 6% 6,5% 7% 7,5% 8% 8,5% 9% 9,5% 10%
M 3,5% 4% 4,5% 5% 5,5% 6% 6,5% 7% 7,5% 8% 8,5% 9% 9,5% 10% 10,5% 11% 11,5% 12% 12,5% 13%
L 6,5% 7% 7,5% 8% 8,5% 9% 9,5% 10% 10,5% 11% 11,5% 12% 12,5% 13% 13,5% 14% 14,5% 15% 15,5% 16%
XL 9,7% 10,4% 11,1% 11,8% 12,5% 13,2% 13,9% 14,6% 15,3% 16% 16,7% 17,4% 18,1% 18,8% 19,5% 20,2% 20,9% 21,6% 22,3% 23%
MAX 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30%

After Final Break Limit

Weapons Skill Level
21 22 23 24 25 26 27 28 29 30
S 10,5% 11% 11,5% 12% 12,5% 13% 13,5% 14% 14,5% 15%
M 13,5% 14% 14,5% 15% 15,5% 16% 16,5% 17% 17,5% 18%
L 16,5% 17% 17,5% 18% 18,5% 19% 19,5% 20% 20,5% 21%
XL 23,7% 24,4% 25,1% 25,8% 26,5% 27,2% 27,9% 28,6% 29,3% 30%
MAX 31% 32% 33% 34% 35% 36% 37% 38% 39% 40%

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Ascension[edit | edit source]

Ascension weapons have two effects: increases healing done and its cap. The cap increase stops at +200%.

Healing Cap

Base Increase:

  • Small (+): 4
  • Medium (++): 7
  • Large (+++): 10
Weapons Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
S 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24%
M 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27%
L 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30%

After Final Break Limit

Weapons Skill Level
21 22 23 24 25 26 27 28 29 30
S 25% 26% 27% 28% 29% 30% 31% 32% 33% 34%
M 28% 29% 30% 31% 32% 33% 34% 35% 36% 37%
L 31% 32% 33% 34% 35% 36% 37% 38% 39% 40%

Healing done

Base Increase:

  • Small (+): 1
  • Medium (++): 2
  • Large (+++): 3
Weapons Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
S 1,1% 1,2% 1,3% 1,4% 1,5% 1,6% 1,7% 1,8% 1,9% 2,0% 2,1% 2,2% 2,3% 2,4% 2,5% 2,6% 2,7% 2,8% 2,9% 3,0%
M 2,1% 2,2% 2,3% 2,4% 2,5% 2,6% 2,7% 2,8% 2,9% 3,0% 3,1% 3,2% 3,3% 3,4% 3,5% 3,6% 3,7% 3,8% 3,9% 4,0%
L 3,1% 3,2% 3,3% 3,4% 3,5% 3,6% 3,7% 3,8% 3,9% 4,0% 4,1% 4,2% 4,3% 4,4% 4,5% 4,6% 4,7% 4,8% 4,9% 5,0%

After Final Break Limit

Weapons Skill Level
21 22 23 24 25 26 27 28 29 30
S 3,1% 3,2% 3,3% 3,4% 3,5% 3,6% 3,7% 3,8% 3,9% 4,0%
M 4,1% 4,2% 4,3% 4,4% 4,5% 4,6% 4,7% 4,8% 4,9% 5,0%
L 5,1% 5,2% 5,3% 5,4% 5,5% 5,6% 5,7% 5,8% 5,9% 6,0%

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Barrage[edit | edit source]

Increases Triple Attack Rate.

Base increase:

  • Small (+): 0,05
  • Medium (++): 0,1
  • Large (+++): 0,15
Weapons Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
S 0,05% 0,1% 0,15% 0,2% 0,25% 0,3% 0,35% 0,4% 0,45% 0,5% 0,55% 0,6% 0,65% 0,7% 0,75% 0,8% 0,85% 0,9% 0,95% 1,0%
M 0,1% 0,2% 0,3% 0,4% 0,5% 0,6% 0,7% 0,8% 0,9% 1,0% 1,1% 1,2% 1,3% 1,4% 1,5% 1,6% 1,7% 1,8% 1,9% 2,0%
L 0,15% 0,3% 0,45% 0,6% 0,75% 0,9% 1,05% 1,2% 1,35% 1,5% 1,65% 1,8% 1,95% 2,1% 2,25% 2,4% 2,55% 2,7% 2,85% 3,0%

After Final Break Limit

Weapons Skill Level
21 22 23 24 25 26 27 28 29 30
S 1,05% 1,1% 1,15% 1,2% 1,25% 1,3% 1,35% 1,4% 1,45% 1,5%
M 2,1% 2,2% 2,3% 2,4% 2,5% 2,6% 2,7% 2,8% 2,9% 3,0%
L 3,15% 3,3% 3,45% 3,6% 3,75% 3,9% 4,05% 4,2% 4,35% 4,5%

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Defender[edit | edit source]

Increases HP of party members.

For S-L, the calculation is as follows:

For XL, the calculation increases to:

For MAX, the calculation increases further to:

The base increase and growth depends on number of listed pluses:

Weapons Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
S 0,5% 1% 1,5% 2% 2,5% 3% 3,5% 4% 4,5% 5% 5,5% 6% 6,5% 7% 7,5% 8% 8,5% 9% 9,5% 10%
M 3,5% 4% 4,5% 5% 5,5% 6% 6,5% 7% 7,5% 8% 8,5% 9% 9,5% 10% 10,5% 11% 11,5% 12% 12,5% 13%
L 6,5% 7% 7,5% 8% 8,5% 9% 9,5% 10% 10,5% 11% 11,5% 12% 12,5% 13% 13,5% 14% 14,5% 15% 15,5% 16%
XL 9,7% 10,4% 11,1% 11,8% 12,5% 13,2% 13,9% 14,6% 15,3% 16% 16,7% 17,4% 18,1% 18,8% 19,5% 20,2% 20,9% 21,6% 22,3% 23%
MAX 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30%

After Final Break Limit

Weapons Skill Level
21 22 23 24 25 26 27 28 29 30
S 10,5% 11% 11,5% 12% 12,5% 13% 13,5% 14% 14,5% 15%
M 13,5% 14% 14,5% 15% 15,5% 16% 16,5% 17% 17,5% 18%
L 16,5% 17% 17,5% 18% 18,5% 19% 19,5% 20% 20,5% 21%
XL 23,7% 24,4% 25,1% 25,8% 26,5% 27,2% 27,9% 28,6% 29,3% 30%
MAX 31% 32% 33% 34% 35% 36% 37% 38% 39% 40%

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Elaborate[edit | edit source]

Increases the damage dealt by abilities as well their caps. The cap increase only depends on the number of listed pluses on the skill description and it's independent of skill level: Small: 2%; Medium (+): 3.5%; Large (++): 5%. The damage multiplier is cumulative with the ability damage multiplier.

Weapons Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
S 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30%
M 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30%
L 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30%

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Exceed[edit | edit source]

Exceed weapons have two effects: increases the damage dealt by Burst Attacks and its soft cap. By default, Burst Damage has a soft cap of 1.000.000 damage and can increase to 2.000.000 at +100% Burst Cap. Burst Damage is capped at +500% damage multiplier, this also includes characters abilities, like Shingen's Provision Forest, and Soul Passives.

Burst Damage

Weapons Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
S 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30%
M 26% 27% 28% 29% 30% 31% 32% 33% 34% 35% 36% 37% 38% 39% 40% 41% 42% 43% 44% 45%
L 41% 42% 43% 44% 45% 46% 47% 48% 49% 50% 51% 52% 53% 54% 55% 56% 57% 58% 59% 60%

After Final Break Limit

Weapons Skill Level
21 22 23 24 25 26 27 28 29 30
S 31% 32% 33% 34% 35% 36% 37% 38% 39% 40%
M 46% 47% 48% 49% 50% 51% 52% 53% 54% 55%
L 61% 62% 63% 64% 65% 66% 67% 68% 69% 70%

Burst Damage Cap

Weapons Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
S 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
M 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30%
L 21% 22% 23% 24% 25% 26% 27% 28% 29% 30% 31% 32% 33% 34% 35% 36% 37% 38% 39% 40%

After Final Break Limit

Weapons Skill Level
21 22 23 24 25 26 27 28 29 30
S 21% 22% 23% 24% 25% 26% 27% 28% 29% 30%
M 31% 32% 33% 34% 35% 36% 37% 38% 39% 40%
L 41% 42% 43% 44% 45% 46% 47% 48% 49% 50%

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Pride[edit | edit source]

Increases ATK based on HP lost. Pride weapons has two effects. The first is similar to Assault weapons and improves with the weapon skill level. The second is the Pride effect. It's independent of skill level and scales with the character's HP lost, instead.

Assault increase Pride Increase
Small (+) 0,35 12
Medium (++) 0,5 12
Large (+++) 0,5 20

Assault Effect

Weapons Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
S 0,35% 0,7% 1,05% 1,4% 1,75% 2,1% 2,45% 2,8% 3,15% 3,5% 3,85% 4,2% 4,55% 4,9% 5,25% 5,6% 5,95% 6,3% 6,65% 7,0%
M 0,5% 1,0% 1,5% 2,0% 2,5% 3,0% 3,5% 4,0% 4,5% 5,0% 5,5% 6,0% 6,5% 7,0% 7,5% 8,0% 8,5% 9,0% 9,5% 10,0%
L 0,5% 1,0% 1,5% 2,0% 2,5% 3,0% 3,5% 4,0% 4,5% 5,0% 5,5% 6,0% 6,5% 7,0% 7,5% 8,0% 8,5% 9,0% 9,5% 10,0%

After Final Break Limit

Weapons Skill Level
21 22 23 24 25 26 27 28 29 30
S 7,35% 7,7% 8,05% 8,4% 8,75% 9,1% 9,45% 9,8% 10,15% 10,5%
M 10,5% 11,0% 11,5% 12,0% 12,5% 13,0% 13,5% 14,0% 14,5% 15,0%
L 10,5% 11,0% 11,5% 12,0% 12,5% 13,0% 13,5% 14,0% 14,5% 15,0%

Pride effect

Remaining HP
100% 90% 80% 70% 60% 50% 40% 30% 20% 10% 5%
S 0,0% 1,2% 2,4% 3,6% 4,8% 6,0% 7,2% 8,4% 9,6% 10,8% 11,4%
M 0,0% 1,2% 2,4% 3,6% 4,8% 6,0% 7,2% 8,4% 9,6% 10,8% 11,4%
L 0,0% 2,0% 4,0% 6,0% 8,0% 10,0% 12,0% 14,0% 16,0% 18,0% 19,0%

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Rush[edit | edit source]

Increases Double Attack Rate.

Base increase:

  • Small (+): 0,05
  • Medium (++): 0,15
  • Large (+++): 0,25
Weapons Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
S 0,05% 0,1% 0,15% 0,2% 0,25% 0,3% 0,35% 0,4% 0,45% 0,5% 0,55% 0,6% 0,65% 0,7% 0,75% 0,8% 0,85% 0,9% 0,95% 1,0%
M 0,15% 0,3% 0,45% 0,6% 0,75% 0,9% 1,05% 1,2% 1,35% 1,5% 1,65% 1,8% 1,95% 2,1% 2,25% 2,4% 2,55% 2,7% 2,85% 3,0%
L 0,25% 0,5% 0,75% 1,0% 1,25% 1,5% 1,75% 2,0% 2,25% 2,5% 2,75% 3,0% 3,25% 3,5% 3,75% 4,0% 4,25% 4,5% 4,75% 5,0%

After Final Break Limit

Weapons Skill Level
21 22 23 24 25 26 27 28 29 30
S 1,05% 1,1% 1,15% 1,2% 1,25% 1,3% 1,35% 1,4% 1,45% 1,5%
M 3,15% 3,3% 3,45% 3,6% 3,75% 3,9% 4,05% 4,2% 4,35% 4,5%
L 5,25% 5,5% 5,75% 6,0% 6,25% 6,5% 6,75% 7,0% 7,25% 7,5%

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Stinger[edit | edit source]

Chance to deal 20% extra damage with elemental advantage. Each weapon in the grid will have a separate chance to activate. The damage is cumulative. For instance, if a grid has three weapons with stinger and they all trigger, then the extra damage will be 60%.

Base increase:

  • Small (+): 0
  • Medium (++): 3
  • Large (+++): 6
Weapons Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
S 0,5% 1% 1,5% 2% 2,5% 3% 3,5% 4% 4,5% 5% 5,5% 6% 6,5% 7% 7,5% 8% 8,5% 9% 9,5% 10%
M 3,5% 4% 4,5% 5% 5,5% 6% 6,5% 7% 7,5% 8% 8,5% 9% 9,5% 10% 10,5% 11% 11,5% 12% 12,5% 13%
L 6,5% 7% 7,5% 8% 8,5% 9% 9,5% 10% 10,5% 11% 11,5% 12% 12,5% 13% 13,5% 14% 14,5% 15% 15,5% 16%

After Final Break Limit

Weapons Skill Level
21 22 23 24 25 26 27 28 29 30
S 10,5% 11% 11,5% 12% 12,5% 13% 13,5% 14% 14,5% 15%
M 13,5% 14% 14,5% 15% 15,5% 16% 16,5% 17% 17,5% 18%
L 16,5% 17% 17,5% 18% 18,5% 19% 19,5% 20% 20,5% 21%

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Technica[edit | edit source]

Increases the damage from Normal Attacks and the Normal Attack cap.

  • Small (+) 2.5%
  • Medium (++) 5%
  • Large (+++) 7.5%
Weapons Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
S 2.4% 2.8% 3.2% 3.6% 4% 4.4% 4.8% 5.2% 5.6% 6% 6.4% 6.8% 7.2% 7.6% 8% 8.4% 8.8% 9.2% 9.6% 10%
M 6.4% 6.8% 7.2% 7.6% 8% 8.4% 8.8% 9.2% 9.6% 10% 10.4% 10.8% 11.2% 11.6% 12% 12.4% 12.8% 13.2% 13.6% 14%
L 10.4% 10.8% 11.2% 11.6% 12% 12.4% 12.8% 13.2% 13.6% 14% 14.4% 14.8% 15.2% 15.6% 16% 16.4% 16.8% 17.2% 17.6% 18%

After Final Break Limit

Weapons Skill Level
21 22 23 24 25 26 27 28 29 30
S 10.4% 10.8% 11.2% 11.6% 12% 12.4% 12.8% 13.2% 13.6% 14%
M 14.4% 14.8% 15.2% 15.6% 16% 16.4% 16.8% 17.2% 17.6% 18%
L 18.4% 18.8% 19.2% 19.6% 20% 20.4% 20.8% 21.2% 21.6% 22%

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Vigoras[edit | edit source]

Vigoras improves damage the closer to full health you currently are. It will increase the attack of party members based on the ratio of current HP and max HP. In other words, the closer a character's current HP is to her maximum health, the bigger will be the effect.

Vigoras is on it's own special frame, and does not have a base assault value like Pride. It acts as a separate modifier for damage, multiplying with your existing char attack/elemental attack damage formula. Also unlike pride, it does not have an effect for the entirety of the health bar, the effect is reduced to 0 at 50% of max HP.

Base increase:

  • Small (+): 8
  • Medium (++): 12
  • Large (+++): 16

Note: Base Increases are not the base % increase for your damage. They are the base number for the above formula to calculate it.

HP at 100% Weapons Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
S 5.34 5.50 5.67 5.83 6.00 6.17 6.33 6.50 6.67 6.84 7.01 7.18 7.34 7.51 7.68 7.85 8.02 8.19 8.36 8.54
M 8.71 8.88 9.05 9.22 9.39 9.57 9.74 9.91 10.09 10.26 10.43 10.61 10.78 10.95 11.13 11.30 11.48 11.65 11.83 12.00
L 12.18 12.35 12.53 12.70 12.88 13.05 13.23 13.40 13.58 13.76 13.93 14.11 14.29 14.46 14.64 14.82 15.00 15.17 15.35 15.53

After Final Break Limit

Weapons Skill Level
21 22 23 24 25 26 27 28 29 30
S 8,71% 8,88% 9,05% 9,22% 9,39% 9,57% 9,74% 9,91% 10,09% 10,26%
M 12,18% 12,35% 12,53% 12,7% 12,88% 13,05% 13,23% 13,4% 13,58% 13,76%
L 15,71% 15,88% 16,06% 16,24% 16,42% 16,6% 16,77% 16,95% 17,13% 17,31%

Note: to avoid confusion, the effect under 50% HP will just remain 0%, it won't turn into negative as the formula would suggest.

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Soul Weapons[edit | edit source]

Soul Weapons needs to be equipped on the main slot and have their respective Soul set in order for their skills to be active.

Custom[edit | edit source]

Increases HP of party members. It has higher base and growth than Defender weapons.

Weapons Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30%

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Vigor[edit | edit source]

Increases Elemental ATK of party members.

Weapons Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30%

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Phantom Weapons[edit | edit source]

Effect activates when there are at least 6 weapons of the same type are equipped, including itself.

  • Sword: Avalanche (L) [Barrage (L) + Rush (L)]
  • Glaive: Tri-Edge (L) [Assault + Barrage]
  • Spear: Strength (L) [Assault (L) + Defender(L)]
  • Axe: Tactics (L) [Exceed (L) + Elaborate (L)]
  • Staff: Grace (L) [Defender (L) + Ascension (L)]
  • Hammer: Carnage [Atk (Oversized)]
  • Gun: Protect [HP (Oversized)]
  • Bow: Slug (L) [Assault (L) + Stinger (L)]
  • Arcane: Rampart (L) [Defender (L) + Vigoras (L)]


Enhance[edit | edit source]

Increases HP and ATK values of equipped weapons of the same weapon type by +45% HP and +30% ATK. For instance, Phantom Blight Calamity Mallet increases the stats of any equipped hammer, including itself.


Carnage[edit | edit source]

Increases ATK of party members. Similar to Assault but with higher base and growth.

Weapons Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30%

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Protect[edit | edit source]

Increases HP of party members. Similar to Defender but with higher base and growth.

Weapons Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30%

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See also[edit | edit source]

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